
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I normally do not leave game reviews, but I felt like this had to be an exception... this game is a MUST play for anyone who genuinely cares for art, ESPECIALLY music. The passion and dedication the team had for this game was evident my entire time playing through the main campaign; the aesthetics, music, story, and gameplay came together in a true example of "total art." Thank you to the team who made this game. It's a perfect 10... PLAY IT!!
For the reference, I didn't play arcade (yet?), I'm in the lasth third of the story according to the internet. As a game Unbeatable just doesn't work. Yes, it shows a lot of ideas, love, style, but very little game and fun. The biggest killer is extremly bad pacing, I can't imagine story mode passing any sort of test play beside developers playing it themselfs. When you are trying to get some fun and search for next section that requires some reaction from the player you randomly walk around maze like collection of screens like some DOS era adventure game and hunt for hot-spots, places where you will be able to click a button and something will happen. That in 80% means you will listen to random dialoge that may or may not have any relevance. Each act is around 2 hours long (it feels much longer when you have so much fun ...) and then when barely anything happens you are entertained with 2 minutes "credites" like you just finished 150h long Elden Ring walkhrough. Credits are same 5 names written in 50 different combinations ... It doens't make or break the game, but it is perfect example of "we have great idea how to set mood and style" placed in a game with no feeling or meaning. I see the effort and creative sparks, but it it just not something that should be released yet, let alone sold for almost 30 euros. At 5€ it would still be bad game, but at least have realistic price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 9.1K | 81% | $19.99 | |
| $3.8M | 3.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8.6K | 97% | Free | |
| — | 0 | — | — | |
| $194.5K | 1.8K | 93% | $14.99 | |
| $8.6K | 16 | 100% | $14.99 | |
| $14.3K | 60 | 97% | $14.99 | |
| $11.8K | 247 | 74% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought it was just a goofy rhythm game with a cool story. Turns out its one of the coolest stories I've ever played with lots of emotions and even more relatability (and confusion). The ending had me buffed hard. Safe to say I recommend this to everyone.
如果你是为了剧情模式来的,不是很建议,比较粗糙(个人观点,有落差)
i know, on a technical level, unbeatable is not perfect. i can see my computer hitch between cutscenes as an awkward transition, and i can see all the little bugs still left behind that get stomped with each update. i know it's not perfect. but, in my heart, i can't really find myself to be upset over it? it's not that i don't care about the bugs being there, i do, i want a smooth experience when i play a game, but this doesn't feel like i'm playing a game. it's a story that i am reading and interacting with and living in, and when stuff goes wrong, i don't know. it doesn't feel as bad as it should. in the ways that matter to me, unbeatable is really, really damn good. another one the "list of games i've cried over." i don't know if that's a high bar, there's not a lot of games that i want to finish anymore. unbeatable was one of them, and that has to count for something, right? it sounds perfect, it feels perfect, and when it isn't perfect it just feels like a reminder of how human it is. people made this and put everything they had into it, and it still trips sometimes. who am i to blame them? i don't know who i am right now, but i am better than who i was before. i am seven years different, and i am seven years better, and i refuse to be worse than who i was before.
As someone that hasn't touch a rhythm game since playing Guitar Hero a few times as a kid, UNBEATABLE has gotten me to enjoy rhythm games again. It has a phenomenal art style and a rather fun but sometimes quirkily broken story mode that makes you feel the passion that was put into this game. It's arcade mode is packed with tons of great songs that hit even harder with the story beats most of them go along with. I'm not usually good at writing reviews so mine doesn't do it justice enough. If you can find my friend Great Hero J's review he goes into much better detail about how good this game is.
剧情里这个跟人打架的b谱面确定是给人打的(就是音符垂直上下过来的那种),音符一变密集就分不清上下哪个先到,根本没法读谱。你要么给个调速功能让音符分开点,要么换个表现形式,反正这个让我玩不下去了。
this game changed my life not a joke
Story is great, visuals are great, gameplay is great, pacing is weird. Game is great.
I don't remember the last time a game broke me the way the ending did here. I could barely see through the tears, what a story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.