
Tired of moving around without purposes? Come and protect the goddess with multiple combination of skills and elements. Discover and upgrade your weapon to super, even hyper! Play this game with a joy from both tower defense and rogue!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
鸡你太美!这里养了一只kun kun 路过的朋友可以过来摸赞一次 ⠀⠀⠀ ⠰⢷⢿⠄ ⠀⠀⠀⠀⠀⣼⣷⣄ ⠀⠀⣤⣿⣇⣿⣿⣧⣿⡄ ⢴⠾⠋⠀⠀⠻⣿⣷⣿⣿⡀ ⠀ 篮球⢀⣿⣿⡿⢿⠈⣿ ⠀⠀⠀⢠⣿⡿⠁⠀⡊⠀⠙ ⠀⠀⠀⢿⣿⠀⠀⠹⣿ ⠀⠀⠀⠀⠹⣷⡀⠀⣿⡄ ⠀⠀⠀⠀⣀⣼⣿⠀⢈⣧
简略的塔防游戏,即时初次接触的新手也可以坚持30级(3600怪左右),角色在游戏内可以装备10个技能,2个元素(技能+元素可升级成15种高级技能,而高级技能又可再叠加形成9种终极技能),想游戏生存过久得事先预定好自己的技能走向,但基本开局第一个技能选择就已决定,不满意想洗点得500金,元素同样。金币除在游戏内刷新选择外,主要用于开局永久BUFF升级,部分一级很便宜500~1000,二级就1500起步。新手一局15分钟差不多3500。 不过游戏需要更进的部分挺多的,希望后续能添加鼠标朝向决定人物攻击方向+游戏内技能面板介绍+多窗口模式分辨率,一是可以增加玩家操作角色的实用性(要不然就是个捡钱和挂机的,打了三把都是选择蘑菇+防御塔,人物一直泉水泡着),二是能让新人玩家更快理解游戏操作,而不用等待攻略或者花费过多时间自我组合尝试,三是摸鱼必备,可以多任务进行(看电视的同时,小玩一把)
吸血鬼幸存者开创一个幸存者游戏类目之后就让国产独立游戏找到了一条如何融合好肉鸽又成本不高开发一个爽快游玩的方法,但是同样是命题作文,这个国产游戏在完成爽这个字的基本得分盘的时候重点加强了技能之间的搭配,在新手引导方面也比吸血鬼幸存者不看攻略玩的那种强很多,不会有懵逼的感觉。 同样在地图的设计上,类塔防的这种守护模式让也很让人耳目一新。 目前游玩的感觉就是移动手感不太好,需要加强一些。
Cool game! Easy to play, very chill, but this game features with combination the Tower Defense and Vampire Survivors elements, which is not that good as i expect
decent game but the character sprites are re-used from other games. I've seen at least 3 other games with the exact same characters. Anyway it's fun enough for some quick dopamine. Puts a bit of a twist on the vampire survivors formula by having you defend the center of the map.
ゲームを開始すると仰々しい鎌使いが主人公っぽいツラで存在をアピールしてますが必ず隣の長っ鼻を選びましょう 何のことか説明するとVampire Survivorsのファンゲームである本作、タワーディフェンス要素が足されています 護衛対象の石像は当然動けないため、原作より殲滅の速さを重視して武器を選ぶ必要があります 5属性のうちLIGHTNINGとSTORMの武器は極めて弱いものが含まれWATERは2つしか武器がなく両方弱いという縛りプレイ属性 必然的にFIREとSTONE属性を主力として獲得、レベルアップ成長を狙っていくことになります 長っ鼻くんはFIRE属性、主人公っぽい鎌くんはSTORMの最弱武器でスタートですので理解できたでしょうが長っ鼻で始めましょう 何度もゲームオーバーして資金を貯めて初期能力の強化やキャラ解放をしていくのがこのゲームの目的ですが その全てが揃って全実績を取る頃に初めて鎌くんの出番は来ます、ゲームの卒業試験代わりに使ってあげて下さい!長い戦いお疲れ様でした
The premise is interesting, the implementation is bad. It fails to differentiate and combine the Tower Defense and Vampire Survivors elements. The translation is mediocre, unnatural, and sometimes wrong. For example: some upgrades are labeled "increase cooldown" when it actually decreases it. On a technical level it's bad: -No steam cloud saves -Doesn't even start on my main PC (RTX3090), just generates a crashlog, while it starts fine on laptop (RTX3050) and on secondary PC (ARC 750) Even if the technical stuff would be fixed, the realization of the base idea: merging bullet hell with TD is lacking. Could use more TD elements (towers, mazing) to make it stand out from the bullet hell crowd. Not recommended in it's current state.
不错的类吸血鬼游戏,吸血鬼幸存者的要素和塔防结合在了一起,玩着很上头,期待后续更新
美术质量高,特效足,打击感爽,在类幸存者里表现很优秀。 但武器多样化有限,同质化严重,想要输出最大化就是五种元素两两搭配,很单一,好处是超武合成很容易。 最后一个成就要求赚1000w扫码了,满技能哪怕最后一张图刷钱20分钟一把也才赚10w,你让我枯燥刷100把?你这游戏的深度质量配吗?我花了快20h点满技能,看到这个成就感觉前面的时间被喂狗了。恶心
mmmmmmmmmmmmmmmmmmmmmm
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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