
Bored of waiting for a bite? Would you like to catch some fish? You're lucky - in Ultimate Fishing Simulator, fish bite like crazy! Spinning, float fishing, ground fishing and more! Now you can feel it on your own by playing it on VR!
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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This game is out of the world good the one bad thing about this game are the vr characters and you can’t get on others peoples boats. My friend quit because we thought we could compare our reels with other people and fish on the same boat with each other if the developers see this I hope you take mine in this I’m sure there are other complaints about this but overall it’s a good game.
There were two games that competed for my purchase; Real VR Fishing (14.99gbp) and Ultimate Fishing Simulator VR (about 16.90gbp with all DLC I think?). Ultimately what I was looking for was a fairly realistic fishing simulator that I could drink a few beers while playing and escape the real world for a bit. I wanted a nice interface, nothing too confusing for someone like me who has fished *a little bit* in the past and has grasped the fundamentals but doesn't know much about all the fancy technology and terminology. Everywhere I looked for reviews (which were few and far between in terms of direct comparisons between the games, so I hope this review will help someone in my shoes) people *raved* about Real VR Fishing, so ultimately this was the one I initially picked up on the Oculus store. I sort of lamented that I would not be able to ice fish, but the "cleaner" interface and rave reviews pulled me in. Let me tell you now, if you're going for any sort of realism just forget about Real VR Fishing. Yes, the fish were modelled beautifully and the interface is cleaner and more minimal but it sacrifices a lot in favour of more of a arcade feel. Fish bite within a second or two of casting your lure and while you can make things harder, it doesn't really seem worth it due to how generic the rest of the game is, the no name equipment and so on. The maps are fairly lovely but only allow you to fish in one direction, which was the biggest killer for me. With that in mind and my heart a bit heavy, I decided to see if the alternative was any better. Well, I've played a little and it's knocked my socks off so far. The fishing itself has a great feel, not too easy, not too hard. All the arcade type assists can be toggled on/off like in Real VR Fishing only here you have a good spread of branded equipment, large maps to explore and fish in any way you like, ice fishing and even the underwater camera which, while not realistic, is a fantastic feature and genuinely adds a lot to the gameplay. Controls are nice and I was genuinely getting a good workout from reeling in the fish, which required quite a bit more skill than in VR fishing where you simply just let go of the line if it turned red. Speaking of skills, fish do respond to "twitching" the line to make your lure appear as a living creature, and I believe there are all sorts of other techniques that can be used in this game that are too advanced for me to talk more about. I've only played one map so far! Haven't even attempted the ice fishing. There's plenty of other maps with various biomes and seasons to check out, especially with all the DLC included for a total cost not much higher than Real VR Fishing, which had more than a few maps but all in Korea currently, and again the fishing only in one direction really killed the experience for me in a VR game. I'm someone who is very fussy when it comes to games, I will refund anything that isn't quite up to my standards; however in this case I have found a game that will be more than adequate for sipping a few brewskis in a lovely environment while pretending to fish. I cannot praise it enough and I look forward to the many hours ahead.
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Hours played at review time, across 51 reviews with recorded playtime.
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My old settings/review is at the bottom. Its been sometime and i thought i would update on how i manage to play VR stutter free with Oculus. For those of you using an Meta Quest to play this game and are suffering with stutters, or worse, very poor FPS, i may have some tips to help you have smooth gameplay. Go to your Start bar, search : "graphic settings'' , and click it. Scroll down to Graphic Performance preference. Click browse, and add the following from the oculus program files folder, use the search bar if you don't know where these files are : OVRRedir OVRServer_64x OVRServiceLauncher OculusClient After adding these,click on them one by one, click options,then proceed to set them to high performance instead of letting windows decide. If your on Nvidia, load up the Nvidia control panel,click adjust image with preview, and just use the slider to set yourself to performance. Click ''adjust surround, physx '' and set the Physx settings to use your graphics card instead of Auto/cpu. If you are using a Gsync monitor, click on set up Gsync, and turn it off while you play VR games, it can cause stutter. Set your resolution to 1080p 60hz while you are playing VR, don't make your windows system work harder while your playing inside vr. Last thing to do is locate your Oculus debug tool, use the search bar to find it, it will be located in your C:\Program Files\Oculus\Support\oculus-diagnostics folder. Load it up, where it says (Pc) Asynchronous Spacewarp, turn it off. Also if you want a bit of clarity, Turn Link Sharpening to enabled. You can also adjust the Encode Bitrate to 350 if you have around 1.8gbps on the link speed test, if you have higher, around 2.6gbps on the link test you can set the bitrate to around 500 (550 if you copy paste the number in as it wont let you type past 500 ) but only do this if you have good link speeds under the oculus app, if you want it defaulting, just type 0. At the bottom you will see a tab called Huds, visable Hud, if you use the drop down menu and click performance, it will show you the FPS inside your headset and if you have any headroom to adjust graphics, always keep your self around 20 percent headroom on any game to stop stutters. After doing all this i can play this game (and many others) in ultra detail, with my Oculus graphic settings set to 72hz 5408x2736 ( The max the resolution will go) and still be able to mess with steams Super Sampling,all while keeping a steady 72fps. ----Old review that helped people---- I hated this game in VR on my old computer, FPS was low in VR. I Hated it on my current build as well, till recently when i figured how to play this game with good fps. Specs are : RTX 2070Super,i7 9700k (not overclocked), 32gig of 3000 hz ram, Oculus quest 2 over link cable. This game was struggling with fps, constantly lowering its fps down. But i fixed it Run the oculus at 120hz ( i run at 3712x1872 in oculus for this game could lower it for more solid fps but no point), Turn off Asynchronous Spacewarp in Oculus Debug Tool as with it on images will bend, will be blurry and is very unpleasant plus it lowers the fps to half of the headsets current refresh,so keep it off, put the game in its highest settings on everything, put snap turning on and have teleportation movement on. Doing this allows me to play between 80-120 fps with the odd dip to 70 when moving. This is very playable with no motion sickness and no headaches with a crystal clear image. I'm leaving this here for myself really for a later date if i format or forget how to make it run smooth,but if it helps a fellow gamer who is struggling to get this game running at decent speeds, great. Oh and the game it self is fantastic,good way to chill out and relax, i fish in real life and this is as close as it will get in vr for a few more years.
I love fishing, and gave this game as much as a shot as I could but ultimately I got maybe four hours of fun out of it. It becomes really monotonous just slinging bait after bait for the same three fish. The underwater graphics are atrocious and unrealistic and the fish behaviour is clunky and mechanical. It feels more like fishing in Zelda 64 than it does fishing on a real lake. All of that I could set aside if the actual game play was fun or at least relaxing, but it's not really that enjoyable. The novelty of VR isn't enough to carry this game. I think what really turned me sour on it was all the paywall junk constantly getting pushed at you, and really.. Either package it with the game or don't. This paywall stuff is really obnoxious and insulting to the user. It's also just not good enough of a game to spend $ on all these little extras i'm sure they'll always have more of. I'm disappointed and really regret purchasing this game. I feel duped.
This game has tons of potential, but needs a lot of polishing. I never played the desktop version, and can only speak on VR game play using an Oculus Rift. PROS -A VR fishing experience with attractive scenery and ambiance -Selection of multiple fishing styles -Store several load outs to quickly change your fishing set up -Quickly move around the body of water with fast travel, fine tune location with free locomotion -Variety of fish species -Worked for me standing and sitting -Fun perks that let you see fish, or watch your lure underwater. Not true to life in that aspect but its fun watching a fish strike your lure underwater. -Variety of locations -Getting to go fishing anytime, any day, without having to drive hours to the nearest spot. -In game radio option so you aren't locked into the games built in music tracks. (The radio stations are very difficult to browse in VR at the moment, but I eventually found a good one.) CONS -Fidgety controls that make casting feel hit or miss -Reeling "techniques" are needed to make fish bite, even when fly fishing -Of the 5 reeling techniques, only Straight is consistent to perform in VR, the others feel impossible to perform with enough reliability to catch fish -When slowly reeling, your hand will ghost off the handle and stop the retrieve randomly, hitting the "Grab Handle" trigger again will not fix it and you have to hit other buttons before the game will let you grab the handle again. -So far, I have not found a way to mimic my casting/reeling style. I cast right handed before swapping the pole to my left hand and reeling with my right. I will cast lefty for short pitches or lazy tosses. But I am unable to cast and reel in the same way I do in real life. -When ice fishing, my player model drifted away from the fishing hole, and I was not able to free move back into position. Moving my physical body through my play area let me reposition, but I would inevitably drift again and would run out of play space. Leaving the hole with the "Quit Fishing" quick menu option does not let you re use a previously drilled hole -Fly fishing in VR is extremely unsatisfying. Casting is the same as casting a spinning setup. As an avid fly fisherman, I was looking forward to this the most and was thoroughly let down. You also must reel dry flies across the water ridiculously fast to achieve a "Reeling Technique." Without a reeling technique, fish won't bite, so Fly Fishing ends up feeling like an inferior version of spinning in this game. You also have to reel line, there is no way to strip line for a retrieve. -Line mechanics feel off, the line feels more like a very thin stick. Lifting your rod tip pulls a bait or lure closer, but lowering the rod tip pushes it away rather than creating slack line. -Soft plastic lure action is pretty stiff, you have to move them pretty fast to achieve a "Reeling Technique." -All upgrades are locked behind levels and costs. The economy for these doesn't make sense. A new lure might cost $70, new line $120, worms are $5 each. Fish can payout anywhere from a few dollars to several hundred in the starting lake. Why not make a normal economy? A lure should cost $5 to $15, a great fish should pay out $10, worms should be $1 for a dozen. The "video game" economy and locked progression is unnecessary in a fishing game. Let me grab my gear of choice and go enjoy fishing, the point of a VR simulator is to let you enjoy what you may not be able to in real life, and grinding for new gear removes the enjoyment of fishing. -Multiplayer avatars are ugly and obtrusive. There was no communication either, I was hoping for small talk between players, comparing set ups and lure selection, time of day for best bites, and other typical chatter at the local lake. -Fish models look good when they are close enough to start their swim animation. But from farther away in the underwater lure view, fish tend to move like a rigid model. Fish models also get confused when approaching bait sometimes, and will circle the bait repeatedly, trying to bite it, before eventually spinning away into the darkness. OVERALL -I really enjoy this game despite the issues. I think the price is well worth the experience of fishing, especially since my latest move has me living far away from any decent fishing locations. Being able to jump on the computer and get my fishing fix is great. But the problems that exist are hard to overlook, and it seems like you spend a ton of time sitting on the starter lake, spinning for big trout to earn enough money to try other fishing styles, only to be disappointed that they aren't viable or enjoyable. Bug reporting in VR makes you type using a painfully slow Virtual Keyboard, so I doubt many bugs are being reported with the detail they should be. The DLC locations look promising, but I don't think I'll be spending money on them until there are some improvements made to the issues I have been experiencing. I can not in good faith recommend this game in it's current state, but hope that in the coming months the Dev's give me a reason to change my mind.
-- VR Complaint -- - Everybody is a faceless unmoving avatar with no voice chat. If this was actually a social fishing game you could hang with friends and fish, it would be wonderful. - They switch camera angles when the fish is near the surface. This kills the immersion of fishing. -- General -- it's the best fishing game I've played so far. It goes for the realism, which is good and all.. but it loses something as it feels like a quick VR port. It's SOO close to being a really good VR experience too. Understandably, it is more development on a game that is already made, but here would be my dream-list. 1) More interactive multiplayer. 2) Better "Fish Out of Water" animation and physics. 3) Let me grab the fish and throw it back into the water. 4) Make the radio stations an actual functional radio in the game.
The fishing itself is well done, but what makes VR multiplayer fun is actually seeing your friends do the actvitiy... in this game you only see the position of your friends. You don't see them cast or reel in fish at all. It might as well not be multiplayer.
This is out of this world. My brain tricks me into thinking i can feel the weight on the line as i pull slowly along the water. If you want to get away from reality. look no further. Great Job.
If you are only wanting a single player experience and like fishing, sure get this game. The controls are a bit jankey but it's detailed and pretty fun. If you want to share this experience with friends.. do not buy this game. Other players look like a vaguely person shaped blob. No arms, no rod, and you can't see anything they are doing/catching. Anything you might expect from a multiplayer game (ESPECIALLY VR) is completely absent from this game in multiplayer. In reality you are just playing a single player game, you just happen to be in the same area as other people.
I have bought the game as a casual relaxing time waster and for that purpose it's a nice game. There are quite a lot of different fish in the game with a lot of equipment you can buy and upgrade after you have enough experience points and ingame money. UI and menu's are decent and easy to navigate through. It has different play modes, from sandbox mode up to realistic mode and it even has an environment creator that lets you create your own decorated maps that you can share (ingame) with the community (no integrated workshop though). The maps/environments you play on are quite small, lakes feels more like ponds. It is not that you can grab a boat and drive for 10 minutes to find a nice fishing spot. The maps in itself are okay looking, but not ultra realistic and high quality, but good enough to feel immersed while fishing. The fishing itself (in normal mode) is very easy when it comes to catching the common/smaller fish, fishing in Stardew Valley is more challenging tbh. I assume that catching big ocean fish like sharks and merlins will be harder, but I don't have not enough XP's yet to try that out. There is a multiplayer mode as advertised on the store page, but it is not fleshed out at all. You can not really see other players, but they are static looking half transparant avatars that will only show you where they are standing on the map. Only real feature that multiplayer brings is a chatbox that lets you communicate with other players. And the game has an online leaderboard that lets you compare your progress with other players. The performance of the game is okay, but not great. On high graphics setting I get around 30/40fps (GTX970) while the environment is pretty empty and mostly consists of water and some empty land with a bit of vegetation and a few props. If you are looking for a somewhat casual immersive fishing game with decent enough quality then this game is a good choice. If you are looking for an ultra realistic hardcore fishing simulator then you might be a bit disappointed playing this game. 70/100
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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