
Ulna Online is a free multiplayer electronic game (MMORPG) developed by Moscano. It started to be created in 2017. In it, players can develop the skills of their characters, search for treasures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: Portuguese - Brazil, English
Engagement
Reviews
A ideia é boa, mas o jogo esta totalmente ''cru''. Falta informação, derrepente vc ta matando algo que voce ja sabe que pode matar mas do lado tem algo impossivel de matar no seu nivel e melhor não da para saber. Joguei bastante antes de escrever e o fim foi quando eu compro um equipamento de mergulho para entrar na água, na primeira caverna dou de cara com algo imortal, me matou e perdi os itens que me faziam entrar na água. Esse negocio de perder loot eu ate acho interessante, mas perder item equipado que custa muito dinheiro do jogo équebrado.
- Slow and Empty (Characters are very slow and the world is "big" but full of nothing, at last make player faster or the world smaller, all this space is useless) - Ugly (The general level design seems unrealistic and lifeless, nothing look's "real" get inspirations from nature and other game) - 20% chance of droping items on death (Can lead to softlock, are you mad ? Loosing every coins you have on a simple death againt monster ? If at last the pace of the game allowed it, it would be ok but actually it's not... And what about the premium currency which is protected from this ?! ) - No mana regen (I have to eat salmon and plants to my death ? Only 20 mana gain each time, it's too much time consumming and not player friendly at all) - Why do we look like obese baby in diapers ? (No paperdoll for everything, the general chara design is beyong ugly). - The sound design, why do we make fart when attacking with dagger ? Or fist ? Or why do we make farting sound to begin with ? -General Game Design : The explaination and the tutorial is really weak, the general feeling of it is bad. The stats of items are strange, why does the initial dagger do the same damage as any tool ? Combined with the stuff loosing you can really be softlocked in your progression very early. The list is long like an endless day or me trying to explore the map that feel the same again and again. Please, work on it and think about more enjoyable player experience because i didn't have any fun except laughing from all of this. If there's more work on it i will change my review but for now, even for an early alpha access or whatever it's a big no. Sorry.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
Странный онлайновый РПГ макер, ребята не поленились и запустили для 11 человек (на момент написания) сервер, но перевести хотя бы на англ. - нет. Мир большой интересный, мобов особо не много, игра нацелена на сюжет. За 5 мин. игры меня нашли местные ребята отвели в пещеру с призраками и глумились когда они меня облепили я ни чего не смог сделать 10 из 10 дружелюбных комьюнити. Игру порекомендую если будет перевод, а пока - нет. На это даже время не стоит тратить.
Steam should realy keep an eye on that kind of productions and allow them only with full english translation or limit them only to country of origin.
Server FULL!! Já?!?!?!?!
joguei até o level 5 zuei com amigos e upei, foi muito divertido!!!
Recomendo! Ja alerto aos RPGistas de apartamento, o up é hard! É do estilo Oldschool entao, venha preparado!
Um jogo bem espaçoso. Combate desafiador.
Ulna Online, Moscano tarafından geliştirilen ücretsiz çok oyunculu bir elektronik oyundur (MMORPG). 2017 yılında oluşturulmaya başlandı. Burada oyuncular karakterlerinin becerilerini geliştirebilir, hazine arayabilir, bulmaca çözebilir ve şehirler, zindanlar, ormanlar, çöller, adalar, plajlar, madenler vb. alanları keşfedebilirler. birbirleriyle veya canavarlar, ejderhalar, iblisler gibi yaratıklarla, silah ve büyü kullanarak kavga ederler. Oyuna başladığınızda avatarınız, oyundaki diğer haritalarda ilerlemek ve hayatta kalmak için gerekli becerileri geliştirene kadar her oyuncunun geçmesi gereken bir ada olan Corbie adasında başlar. Oyuncu Corbie'nin son haritasına ulaştığında isteğe bağlı olarak mesleğini seçip adayı terk edebilir. Cayman'da oyuncu oyuna aşina olur ve Ulna Online dünyası hakkında sihir, ekipman vb. gibi birçok şeyi öğrenir.
9/4/2022: Server offline again and has been for each of the times I've tried to revisit. Reverting review back to negative. November 2021: - Servers have been online for the past few months. Will finally play it for a proper review. In the meantime, I'll make the negative review a positive for now. OLD REVIEWS: There's a start to a potentially promising Intersect MMORPG here, but the progression of the game is very unfriendly to new players and movement speed is very, very slow. There's lots of unused space on the map, making me think that perhaps this game should have spent more time in design and development or initially started with smaller maps. I was going to revisit this game today and see how much it has improved since I played about 6 months ago, but the servers are offline. This is my 3rd try in a week with the servers being offline. I hate seeing these Brazilian Portuguese games fail, given that country needs more MMORPGs and games in general. Oh well. If the servers come back up, I'll definitely revisit the game and update this review. It wouldn't take much improvement for me to switch this from a thumbs down to a thumbs up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.