
Become a sushi chef in a cozy Japanese conveyor belt sushi bar! 🍣 Prepare sushi on your crafting table, serve quirky customers, learn new recipes, unlock fresh ingredients, upgrade your kitchen, and build relationships with your regular customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 3.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUSHI
I've been waiting for this game to fully release since its announcement. I love the sushi crafting the mechanic and how fast you unlock new ingredients/recipes. The only thing I'd complain about it is how many bugs there are. The ones I have noticed so far are as follows: - I was once mass-feeding Rini sushi off of plates. At some point the plates began to disappear, and I needed to restart the day because it was telling me I needed to wash the dishes, but they were nowhere to be found. - The grill is very difficult to engage. The button does not always work and the unagi/button seem to overlap. I often need to spam-click the button to get it to work. - If I remember correctly in the demo, there was the ability to drag a single ingredient to the crafting block. But now, you can only pick up the whole stack, then right-click to put it away. Far too much clicking, in my opinion. - Dragging and dropping the tea kettle & soy sauce, and clicking the wasabi doesn't always work. Seems like you have to fight it a bit for it to work. Besides the bugs, I think I would recommend a trash can to be added. I know Rini technically serves as the "trash can", but I think there should be an option to use either-or. Another thing I would prefer is to have the ability to turn off Rini's dialogue when they are fed. I understand the negativity/sassiness is supposed to be funny, but I just don't prefer it 24/7. I hope these comments are seen as a chance to improve the game rather than criticism. I love this game and hope only the best for it. I look forward to future updates/patches!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game, I've always been a fan of simpler restaurant management game like this one and it really hit the spot for me. The only issue I had is that I found scaling fish every time I caught one to be quite repetitive and boring after a while to the point where I would just skip fishing all-together and just restocked them at the market. The fishing mini-game is fine in my opinion but either improving the scaling of fish, making it different from fish to fish or just simply giving us the option to skip the scaling would be good. Other than that I also had issues with the grill button being too small so grilling unagi wasn't quite as smooth as I would've liked. Overall I'm still having fun with the game so I would 100% recommend it.
郝丸苏轼~
游戏很好玩,但第二年春天第七天让我解锁生蚝怎么哪里都没有?是BUG吗? BUG很快就修复了,负责的工作室
卡在夏天9 待办任务卡在解锁玉子烧 找不着在哪儿解锁 进度推不下去了 说说目前的体验吧 优点:比较好上手,寿司看上去非常美味! 缺点:1、即使是最难的难度开局 也达到日均8000-10000..非常快的在刚到夏天就把所有升级都做完了 钱多到无所事事每天赌几次筷子 2、赌卡片的小游戏无聊又浪费升级的钱 不推荐任何投入 3、钓鱼 每次钓鱼能+原料能理解 但是又给鱼生又给几百块 钱来的真的太快了 4、升级完所有能升级的 结果煮米饭还是只能5个.. 5、送npc筷子是解锁一点背景故事和词条 也没有别的互动啊 不太明白设计的意义 6、家 家目前只能种茶和撸猫 种茶浇一次水每次收获1个也太搞笑了 不如安排生长周期哈 然后撸猫 只发现能喂 喂完说句话 其他没有了(不理解) 总之背景故事也比较空虚,现在只算是一个做寿司的工具人,需要补充的内容还有很多吧
以前よりウィッシュリストに入れて発売を楽しみにしていた者です。 経営・販売・農業系のシミュレーションゲームが好きで色々なゲームをプレイしてきましたが、このゲームは醍醐味である「寿司を握る」ことよりもその他の雑務が多すぎてしんどかったです。 特に皿洗いが<洗い・すすぎ・皿拭き>の3フェーズもあるのがダルすぎました。もしかしたら便利道具が後半ショップで購入できるのかもしれませんが、申し訳ないですけど確かめる前に70分プレイでギブアップでした。 画面酔いなどもない2Dで、イラストも可愛かっただけに残念です。
Играла в бету часов 5 наверное, несмотря на то, что там было почти все недоступно, очень затягивает. Купила игру как только вышла, и не разу не жалею. Прекрасный концепт и идея, воплощенные просто идеально. Очень советую всем любителям игр данных разработчиков или вообще любителям спокойных игр о готовке или уборке. Единственная проблема, что мне пришлось начать мой сейв снова, так как в демо версии не было гриля, и я просто физически не могла отдать заказы, но для новых игроков это не важно. В общем, очень люблю все игры этих разработчиков и вам того же советую!!
sarmadı iade ettim
Rogue Duck Interactive always make the best games and this one is no different. The game can be a bit grindy at times but theres a few upgrades to make things easier, although, it would be nice to have more automatic things. Theres a few bugs which can be frustrating but the Devs have been on top of it and fixing them when they arise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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