
Work! Sabotage! Smack! Do you have what it takes to be the favorite child?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $999.6K | 1.3K | 81% | $35.99 | |
| approximately $546.1K | 508 | 94% | $29.99 | |
| — | 0 | — | — | |
| approximately $0 | 18 | 83% | Free | |
| approximately $0 | 76 | 95% | Free | |
| approximately $0 | 39 | 95% | Free |