
Prepare yourself against the incoming hordes of unique enemies! Dodge flying spears, magical ravens and kamikaze dragons! Immerse yourself in a stylish low-poly environment. Upgrade your bow, improve your skill and become the champion Tyrgard needs you to be!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Tyrgard - Trial of honor is an intense archery game, full of 'oh crap' moments that test your reaction and precision. I enjoyed this game very much!
So much fun! The bow feels really good, and the enemies are really cool! Also the artstyle is real cool and the atmosphere of the game is really well done.
really cool!
Played on Oculus Rift S This is a wave based VR Archery game where you have to defend your village from enemy minions along with your own life. You only have your bow to defend with. You do get to pick a upgrade/spell after a few waves which you can use if you hold an arrow pulled at max strength for a few seconds, but besides that you don't get anything else. The village has it's own HP along with you having separate HP as well. The game ends once you get hit enough, or enough minions reach the villagers. Controls: Pressing the A button on your right controller switches which hand is holding the bow, while you use the other hand to pull an arrow back with the other hand via the trigger button. You only stand in one spot, so there's no movement or teleportation, and you also can't rotate in-game. Pros: - Variety of different enemies to kill, with some running straight at the entrance to your village, some summoning more minions and others that will attack you directly via projectiles or flying into you. - Some upgrades do make it easier to deal with groups of enemies or aims arrows for you - It's cheap at only $3 AU. Neutral: - Nothing really stood out either in sound or music - Some upgrades aren't that good, like the multi-shot upgrade. - You only stand in one spot, so it can be hard to hit some enemies Cons: - Aiming the bow is weird/bad because it mainly follows the hand holding the bow, and it would regularly lose track from time to time or aim in a slightly or completely different direction. I've haven't had this issue in other archery games. - Once shot, the arrow is pretty quick at the beginning of the shot, then loses alot of it's speed near the end. It wasn't fun to shoot the bow. - There are no in-game options to change, nor is there any menu. I can't even quit the game unless I access the Oculus menu. (Oculus platforms can't access the steam VR menu in games when the bottom left button is disabled, like this one) - You can't re-centre where you are in-game, and there are no ways to rotate the camera so you have to rotate IRL. - It was quite common for the enemy remaining counter to display an extra 1 or 2 minions even though I couldn't find any others. - If you die and then start again, you'll get this afternoon like glow that doesn't go away. - The game did bug out on me and fully crash on me, with me having to take my headset off to close the game via desktop. Summary: Even though the game is sold for a very cheap price, the amount of issues annoys me too much, even if it was for free I wouldn't recommend it. It's a simple wave based VR Archery game held back by it's aiming issues, bugs and lack of any options.
Great fun. Pretty aimless though. Needs some reason to continue, or else there is just an hour of playing here.
For most of what this game does, Valve's demo archery minigame does better. Biggest annoyance is that arrow speed+range is based on your draw time (ie. you charge up the arrow by holding it for longer). This makes switching between ranges and shot speeds unintuitive. It should be based on how far back you draw the arrow instead. EDIT: On further testing, the arrow range/speed is influence by draw, per the dev, but the charged shot mechanic does function in a way that can create unwelcomed inconsistencies between shots. Additionally, I still feel a large inconsistency in the bow mechanics and shot patterns that do not resemble real archery nor exist in other VR archery games out there.
I was really excited to try this game out with my Valve Index, but it doesn't work. Specifically, I spawn in the barn and see three portals in the distance, for what appear to be different gamemodes to choose from. I have an axe next to me, which I can pick up and throw. The default bindings for Valve Index don't allow for throwing the axe properly, so I changed the Grip bind to fix that. However, I still cannot figure out how to select a gamemode. Here is what I tried: [olist] [*]Aiming at the portals with my controllers and clicking the trigger [*]Using the analog stick to move towards the portals (but there's no movement apparently) [*]Throwing the axe at the portals [*]Every button on both Index controllers [*]Modifying the controller input to act like Oculus, Vive, or Pico controllers [/olist] None of these made any difference. I tried so hard to look up if others had ran into this issue, but I was only able to find one video of this game, and 0 discussions on it (aside from your typical reviewer explaining what the game is about). Please, if someone knows how to get into the actual game rather than just standing there with a throwable axe that does nothing, PLEASE let me know. I'll happily change this review if I can just be able to play.
fun little game for the pricepoint really worth it
Lol, played when there wasn't any lobby. Now can't play because my axe doesn't fly at all or I can't move. I don't know what you mean there Fix that, please
This is another PSVR port I believe and not really worth messing with. No options, slow progression.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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