
TWWWR is a small action game about ascending a large tower. You'll need to platform, fight and explore if you want to make it to the top.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I suggest mouse and keyboard My biggest negatives besides it crashing when I tried to stream on discord in fullscreen was the perspective and art makes you not understand if your about to walk into a wall, or jump into a pit. Happened enough times for me to write about it. Besides that though, I had fun. took 3 hours to beat on hard plus doing the secret ending after. for the price it was a decent bullet hell platformer. I enjoyed myself and I feel others that like bullet hells would as well.
A fun little twin-stick shooter that only runs a few hours if you want to get 100% completion but still more than worth the low, low price. The music alone is worth the price of admission. It's a wonderful example of a no-frills indie game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Más que una amante; menos que una novia.
I don't often post reviews of the games I play, but this here deserves to be an exception. [strike] I'm going to preface this by saying that the game isn't an amazing masterpiece that you'll remember for the rest of your life, but you can't expect that from a small indie game that's less expensive that a meal at McDonald's.[/strike] Scratch what I previously said about this game not being a masterpiece, I really should have finished the game first and then write the review because this game is an actual indie masterpiece in my opinion. I know the word "masterpiece" has lost all of its meaning as of late, but I genuinely consider this game to be one. I don't remember the last time I've spent more than an hour and a half or so playing a game with friends, let alone a singleplayer one, but this game managed to achieve that. I've spent 3 hours straight just completing this game and all of the optional side stuff - that's how much I liked it. It's difficulty is so well done, it doesn't waste any time hitting you in the face with challenging bosses and especially that optional gauntlet. After playing so many games that either take their sweet time with giving the player any challenge whatsoever, or immediately throwing bs at the player before they even manage to grasp the core mechanics of the game they are playing - I found the difficulty progression in this game so masterfully done that it doesn't once feel like the game is too easy and should increase it's difficulty, or it did a difficulty spike out of nowhere causing incredible frustration. With one exception being the Forest Spirit boss fight which I find to be the equivalent of V2 from ULTRAKILL (ULTRAKILL mentioned RAAAAAAAAH.) With that boss fight serving as the skill check for the player to see whether or not they have learned the game's mechanics by now. Back to the review that I originally wrote: What you DO get with this game is really beautiful pixel art with really nice ambient music (and pretty good boss music) with bullet-hell gameplay with a progression system sort of like in Dark Souls 1 (you get to explore the map and ascend floors with the occasional "bonfire" serving as a checkpoint and a way to restore your health as well as the ability to warp between them.) And the gameplay is really damn good, not just for the price. The game has a really fun gimmick (that some people might have a hard time clicking with, but I got in tune with after a couple of deaths) where you can jump over any orange attack, but any attack of a different color you can only walk around to dodge - jumping won't save you. As for the game's downsides, the only ones I found so far are that the portraits of the characters look creepy as hell compared to how cute their overworld appearance is, the fact that the game often crashes for me when playing on controller and alt tabbing in and out of the game (but still thanks for controller support that's built into the game natively), and that there's a weird glitch where your game WILL crash consistently on layer 1 in a room if you kill any enemy and then exit out of that room (look around on the Community Hub, it's a known issue that the dev just doesn't address for some reason.) You can avoid this glitch entirely by just not killing any of the enemies in that particular room and just going around them and into the path where you need to go. It's very strange to me that the dev doesn't fix this issue, as I nearly refunded the game before looking around the Community Hub to see if anyone else has the same issue as me. Glad I didn't refund it though, it's worth every penny to me. If the dev is reading this review, the game is really good and you've got a ♥♥♥♥ ton of potential in game making. Please keep making games, I'll be glad to check them out. Just please don't make the character portraits so creepy next time :p
perfect little ARPG platformer. charming, sweet, great controls, and doesnt outstay its welcome
the art and music are very pretty, but the game isnt super readable (a lot of the Y axis variation is extremely unclear) and the combat isnt super polished. i cant tell if im supposed to use mouse controls or arrow keys, neither feel "right" to shoot with. twwwr has a level of RPG jank, but it's still good, and deserves way more attention
Gra jest niewielka, ale naprawdę ciekawa. Sam klimat jest niezwykle przyjemny, chociaż podobieństwo niektórych assetów do innej gry autorki jest zauważalne. Kto wie, może wszystkie jej gry dzieją się w jednym świecie? W każdym bądź razie warto sprawdzić.
The people yearn for radio the universe
The gameplay was alright but the story and level design were a bit lacking. The areas were gorgeous visually, but very confusing to navigate because of confusion on what was a pit or just a dark part of the ground, what was a column or a bright part of the ground, or just where to go in general. The story was also incredibly lacking in my opinion, as the only way you even know your character's motivation for entering the tower is from getting an ending, which feels like a bad way to express that information. The endings were also disappointing as it was just a few slides saying "Your character paid off her debt, hooray." or, if you left at the start of the game, "Your character never paid off her debt, so sad." and that was it. The secret ending is literally just the same as the normal ending with a slightly different beginning to it.
holy gem
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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