
TWWWR is a small action game about ascending a large tower. You'll need to platform, fight and explore if you want to make it to the top.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful game with gorgeous pixel art and a nice mix of action platformer with bullet hell mechanics. Gameplay is on point, with a simple upgrade/abilities system that makes progress satisfying and rewarding. Boss fights are a highlight, can get very intense and overall are very well designed. There are also side quests/challenges which are a nice bonus. While the game is rather short (a good thing in my eyes), is also very replayable, moreover considering the several difficulty modes and achievements to unlock, and ensures multiple runs. Normal mode, while pretty average, provides a great first experience. Pacifist/speedrunning is not very interesting, but then we have Extreme difficulty, where everything kills you in one shot. It's substantially harder and requires the player to be skilled, there are no shortcuts. My only complaints are minor: bullet hitboxes are not very clear and can be very tricky to dodge sometimes, and that there's no quick way to retry some boss fights and challenges, which would greatly improve the Extreme mode experience.
Pleasant game that doesn't overstay its welcome. Theres about 1 secret to find on every floor that rewards you with a new trinket. Its a bit hard but you get the hang of it after not long. I thought charged attacks were underpowered while button mashing to fire was perhaps a bit overtuned. Some of the platforming areas can be a bit janky because its sometimes hard to tell if something is a platform or a background element. Beautiful atmosphere and great worldbuilding.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
extremely underrated game and beautiful graphics
It's Radio the Universe but it's actually a finished game. Love the artstyle, love the environments, the enemies are neat, the bosses are awesome so far. My only real complaint is that the visual language of what is a floor, what is a wall, and what is a death pit are not very clear most of the time.
I don't often post reviews of the games I play, but this here deserves to be an exception. [strike] I'm going to preface this by saying that the game isn't an amazing masterpiece that you'll remember for the rest of your life, but you can't expect that from a small indie game that's less expensive that a meal at McDonald's.[/strike] Scratch what I previously said about this game not being a masterpiece, I really should have finished the game first and then write the review because this game is an actual indie masterpiece in my opinion. I know the word "masterpiece" has lost all of its meaning as of late, but I genuinely consider this game to be one. I don't remember the last time I've spent more than an hour and a half or so playing a game with friends, let alone a singleplayer one, but this game managed to achieve that. I've spent 3 hours straight just completing this game and all of the optional side stuff - that's how much I liked it. It's difficulty is so well done, it doesn't waste any time hitting you in the face with challenging bosses and especially that optional gauntlet. After playing so many games that either take their sweet time with giving the player any challenge whatsoever, or immediately throwing bs at the player before they even manage to grasp the core mechanics of the game they are playing - I found the difficulty progression in this game so masterfully done that it doesn't once feel like the game is too easy and should increase it's difficulty, or it did a difficulty spike out of nowhere causing incredible frustration. With one exception being the Forest Spirit boss fight which I find to be the equivalent of V2 from ULTRAKILL (ULTRAKILL mentioned RAAAAAAAAH.) With that boss fight serving as the skill check for the player to see whether or not they have learned the game's mechanics by now. Back to the review that I originally wrote: What you DO get with this game is really beautiful pixel art with really nice ambient music (and pretty good boss music) with bullet-hell gameplay with a progression system sort of like in Dark Souls 1 (you get to explore the map and ascend floors with the occasional "bonfire" serving as a checkpoint and a way to restore your health as well as the ability to warp between them.) And the gameplay is really damn good, not just for the price. The game has a really fun gimmick (that some people might have a hard time clicking with, but I got in tune with after a couple of deaths) where you can jump over any orange attack, but any attack of a different color you can only walk around to dodge - jumping won't save you. As for the game's downsides, the only ones I found so far are that the portraits of the characters look creepy as hell compared to how cute their overworld appearance is, the fact that the game often crashes for me when playing on controller and alt tabbing in and out of the game (but still thanks for controller support that's built into the game natively), and that there's a weird glitch where your game WILL crash consistently on layer 1 in a room if you kill any enemy and then exit out of that room (look around on the Community Hub, it's a known issue that the dev just doesn't address for some reason.) You can avoid this glitch entirely by just not killing any of the enemies in that particular room and just going around them and into the path where you need to go. It's very strange to me that the dev doesn't fix this issue, as I nearly refunded the game before looking around the Community Hub to see if anyone else has the same issue as me. Glad I didn't refund it though, it's worth every penny to me. If the dev is reading this review, the game is really good and you've got a ♥♥♥♥ ton of potential in game making. Please keep making games, I'll be glad to check them out. Just please don't make the character portraits so creepy next time :p
perfect little ARPG platformer. charming, sweet, great controls, and doesnt outstay its welcome
I played this game after playing Rusted Moss and found out the developers made this as well and had to play it. I love the art style a lot, just as much as I loved Rusted Moss' art style. The game was very difficult at times, (considering I played the game on the hardest difficulty for my first playthrough in order to get all achievements easier) but I really enjoy when games give me a good challenge. This game also had some issues with the parkour being a bit inconsistent at times, but even so the game was very entertaining to play and I highly recommend it to those who appreciate quality pixel art games.
This game is phenomenal. It's honestly a masterpiece start to finish. Amazing 10/10
it's a fun, relatively easy bullet hell it takes just a few hours to beat. it has a couple minor bugs, especially with doors and the music can get annoying but other than that it is really good, i hope more people find and enjoy this! (happy squared if you're reading this: excellent work with the rusted moss update!)
Me lembrou muito momodora 4, com sua exploração, level design muito bom, pixel art e ost linda, tendo a diferença de que ao invés de ser um sidescroller inspirado em dark souls, ele é topdown, tirando muitas das suas influências de bullet hells.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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