
TWWWR is a small action game about ascending a large tower. You'll need to platform, fight and explore if you want to make it to the top.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é um otimo jogo os inimigo é legal a dificuldade é uaaaaa, a unica coisa que achei paia é os trinket que eu basicamente usei os mesmos o jogo todo, tem 20 trinket mas so uns 5 eu achei bom de fato e tb tem umas porta que faz meu jogo crashar, mas tirando isso é otimo vlw mega a pena platinei e ebaa
The music and the pixel art are both mesmerizing and playing this game in one sitting with a hot cup of the was a really nice experience. Experimenting with combinations of trinkets was also a lot of fun and allows for some different play styles This game is definitely lacking story wise and the endings felt more like an afterthought, but it was overall a really pleasant experience and definitely worth its small price. I recommend TWWWR if you're looking for a nice fun and relaxing game for the next 2-3 hours
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very coooooool game ! Pretty short but but very coooooooooooool game :p (If you have few bucks to spend on a chill game session, you should try!)
I suggest mouse and keyboard My biggest negatives besides it crashing when I tried to stream on discord in fullscreen was the perspective and art makes you not understand if your about to walk into a wall, or jump into a pit. Happened enough times for me to write about it. Besides that though, I had fun. took 3 hours to beat on hard plus doing the secret ending after. for the price it was a decent bullet hell platformer. I enjoyed myself and I feel others that like bullet hells would as well.
A fun little twin-stick shooter that only runs a few hours if you want to get 100% completion but still more than worth the low, low price. The music alone is worth the price of admission. It's a wonderful example of a no-frills indie game.
Gra jest niewielka, ale naprawdę ciekawa. Sam klimat jest niezwykle przyjemny, chociaż podobieństwo niektórych assetów do innej gry autorki jest zauważalne. Kto wie, może wszystkie jej gry dzieją się w jednym świecie? W każdym bądź razie warto sprawdzić.
まず総評ですが、特に癖の強いシステムも無く「普通に面白い」って感じのゲームです。 ノーマルを一通り各エンディング見るまでやりました。 WASDとマウスエイムでやりましたが、サクサク進められて面白かったです。(これが推奨設定かと思ってましたが、ゲーム説明欄に載ってる矢印キーとASがデフォルトなんですかね…今気づきました。) グラフィックも綺麗です。壁か床かわからない見た目の部分がよくあることだけは参りましたが…些細な問題です。 ストーリーも素直な感じで、テキストのとこだけGoogle翻訳のカメラで読みながら進めるだけで済みました。多少心得がある人は翻訳無しでも読めるかもです。 やる予定は無いですが高難度モードになるとまた評価は変わってくるかもしれません。ノーマルは良ゲーだと思いました。
For reference, I completed the game's extra ending on hard mode with 19/20 trinkets. TWWWR was a solid (yet brief) action experience. The art and sound design are very impressive; TWWWR's desolate, bizarre world is convincingly sold to the player by a beautiful pixel art style that contrasts bright colors and vibrant flora with moody shadows and decaying metal structures, and a soundtrack that keeps you immersed with ambient synths and droning bass tones. The characters designs were also very cute; I'm a sucker for any game where every character is inexplicably an anime girl, especially one in a little raincoat and a bucket hat. The gameplay itself was overall solid. I think its strongest aspect was the customization options afforded to players by the trinket system. I like that you start with very little; you walk slowly and shoot only a short distance, you can't fire and move at the same time, drops aren't pulled towards you, etc. The game makes you think about your priorities in any given scenario, and I appreciated that. I also enjoyed the jumping mechanic a lot, which is something that a lot of top-down actions games go entirely without. Jumping over bullets and bottomless pits felt mostly intuitive and satisfying, and it gave me a sensation of being "in-control", like I could always react quickly to an unexpected bullet. In combat, shooting felt very natural from the get-go, and I think relegating customization to trinkets alone by only offering one type of gun was a smart idea - you point the mouse and shoot, no need to over-complicate. Normal enemies had enough variety to keep combat interesting, and the bosses were very well-designed and provided an engaging challenge at the end of every section (I especially enjoyed the more difficult, optional rematches). I have two main criticisms of the game. Firstly, the game's detailed, layered pixel art created a lack of clarity during gameplay. In short, depth was difficult to parse at times, and I walked off a lot of ledges that didn't look like ledges. Secondly, only being able to jump over orange bullets didn't always visually track, and it led to some frustration. I was able to tolerate some of the easier-to-see bullets like the big circles some bosses fire at you, but I just couldn't manage to justify to myself during the course of the game why I was able to jump over orange fire but not blue fire. Neither of these criticisms ruined my experience of the game, but I felt they made the gameplay weaker. The only other things I have to say about TWWWR are "could-haves", which I don't really consider to be criticisms. There could have been more enemy variety and more difficult normal enemies, there could have been more hidden rooms, collectibles, and incentives to explore, there could have been whackier, more unique trinkets, the characters and story could have been more fleshed out, etc. These thoughts didn't detract from my experience with TWWWR, though. I thoroughly enjoyed my time with this game, especially for such a low price. If anything, those "could-haves" just make me more excited for what this team will put out next.
Cute. Hard.
A fun, rewarding, platforming, bullet hell experience, all with beautiful pixel art and extremely atmospheric music and ambiance. The gameplay is tight and rewarding when you get it right. There is even replay ability in the expert difficulty which makes it so you die if you get hit by anything! Great experience and for 4 dollars I have absolutely no complaints!
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Players by region
Where this game's players are, estimated from review languages.
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| $335 | 3 | 100% | $5.99 | |
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| $0 | 7 | 86% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $6.4K | 66 | 88% | $5.99 | |
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| $6.4K | 69 | 99% | $4.99 |