
Two Weeks in Painland is a story-driven game about a run-of-the-mill hacker spying on gangsters who are anything but, all while trying to keep his life and limbs in the process. Easier said than done.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About







Stats
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Algo infravalorado, el pilar del juego es su historia cómica, te da unas horas de risa , lo malo, el final es inconcluso, pero las risas no faltaron
juegardo
"Two Weeks in Painland" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Kudos go to the author here for, despite dumping a garbage non-game e-book onto Steam, at least not making that e-book about his imaginary anime girlfriend. Most e-books on Steam are about the authors imaginary girlfriend, and it's a struggle to comprehend the sheer enormity of the creepy cringe of it all. So instead we get a kind of "detective thriller crime" e-book where you pretend to be a cool internet hacker and for some reason decide to spy on people who can bust your kneecaps. Yeah, so even though this is isn't about the authors imaginary girlfriend, the writing is still garbage. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 6 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 6 copies to satisfy the entire world's demand for it. The most amusing thing about this e-book is that the author was seriously trying to push this onto gamers (as if it was a game, books are not games) for an eye watering $10 USD. Wow. "Delusions of grandeur"... if you look that up on Wikipedia there's a picture of the author. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
☀️
La historia es muy divertida, me he reído a carcajadas con algunas de las escenas. Un juego cortito y sencillito, ideal para desconectar de todo y pasar un buen rato.
nice
Tremendo descubrimiento este juego al que no recuerdo como llegué. A menos que seas una de esas personas que al leer la etiqueta del champú reacciona diciendo "mucho texto", debes dar una oportunidad a este juego. Entretenido, mezclando mecánicas simples con una loca historia digna de Guy Richie, con toda su locura y sentido del humor de personajes carismáticos. Lo más alucinante es que esta obra te dará más de 8 horas de juego y es gratis. Aunque solo tiene "una ranura" para guardar, no hay que preocuparse. Sigue adelantes con las opciones escogidas que es asequible terminar el juego con algunos huesos sanos (creo que recibí más en las conversaciones con Gustav que asignando trabajadores).
Es genial, te ríes con los diálogos, es buena la historia y los gráficos están muy bien. La única pega que le pongo es que se me ha hecho algo pesado el juego en ciertos momentos porque no te deja acelerar las conversaciones, creo que si se pudiera acelerar ya seria una maravilla. Deseando que saquen otro para saber como sigue, ya que termina con varias historias abiertas y te queda la duda de saber que pasó.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 934.2K | 97% | $19.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |