
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Cheapest copy: ≈ $14.58 on Xbox · Türkiye (−51%). Compare 33 prices in 14 markets →
Reviews
Themes across 1274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
时间大杀器哈哈哈哈哈哈
good
If you've ever played any of the Two-Point games, this one, IMO, is my favorite. I'm 34 hours in and I've barely scratched the surface! It's the coziest of cozy games and I love it. For new players, it's a museum management game that adds things at a pace where you don't feel overwhelmed to keep up. It's got a light, playful theme and it's very easy to learn. I wouldn't call it "difficult", but I definitely call it "FUN!" Recommend.
This game is way more entertaining than I thought it would be. It's a nice change of pace from the city builders/management games I normally play; the prop-unlock system is engaging and more satisfying than just trying to hit population and or economical goals for unlocks. I also like how the game makes you juggle multiple parks in the campaign mode for player level progression. So far the only negatives are that I can't micro manage as much as I'd like, price setting for shops and vending machines are global, I wish there was a campaign map to unlock for the fantasy theme, and the announcer could be a little more crass--all minor things. I definately recommend this game.
喜欢模拟经营必玩
유물을 발견하고 박물관을 꾸미고 운영하는 재미는 분명 있는데...뭔가뭔가하다. 시점 전환 이상한거, 아이템 방향전환 단축키 안되는거, 방 대각선 벽 안되는거 같은 사소하지만 중요한 부분부터 짜증나는 거하며, 계속해서 직원을 고용하고 훈련시키고 행복도를 관리하고 이런걸 다 해줘야하는데 직관성이 좋지가 않다보니까 하나하나 확인하기가 오래걸리고 신경쓸 틈도 없음, 할일이 너무 많아서 난 박물관을 꾸미고 싶은데 캠페인에서 꾸미기에 시간쓰는게 사치처럼 느껴진다. 좀 유물 조사같은건 알아서 연속으로 갔다오면 안되나? 그런 옵션이라도 있어야지 계속 신경쓰면서 보내기가 쉽지 않다. 피로도가 너무 높아서 한번 끄고 나면 다시 켜기가 싫어지는 게임.
I am always a fan of Two Point games but the TP Museum is my absolute favorite! It's so fun managing the quirky museum and unlocking new themes to display!
Entertaining, fun and addictive. Easy to learn and lots of opportunity for progression. Highly recommend!
I am a big fan of the entirety of the Two Point Series, and I enjoy the new, unique elements Museum brings, especially with how interconnected everything is in campaign mode. My only real gripes are with how the zoning system works (you can't have zones overlapping meaning each zone has to have it's own, independent staff facilities assigned to it) and the inability to restart a level... Though this latter issue is a by product of the campaign being interconnected, and I don't mind it as I find the interconnection between museums you're creating to be immersive, and lends itself to progression and learning the mechanics of the game. Overall, it's a fun experience and I'm having a great time with it!
In my opinion, it´s the best of the Two Point games