
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Cheapest copy: ≈ $14.58 on Xbox · Türkiye (−51%). Compare 33 prices in 14 markets →
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Liked the game loop, very disappointed in how the museum theme is executed. This is not a game for museum lovers. The place feels like a mcDonald's. Vending machines instead of cafes, tacky decoration options, and none of the items in your museum collection are based on real life. The last one is the one that bummed me the most, because I thought I could recognize some dinosaurs or artowrk, or learn about new ones, but instead you get things like a footprint from a giant, or a "Sharpontops" skeleton which is a Triceratops. The game also states that "children won't read exhibition descriptions" so you have to build McDonald's type attractions like a dino-slide because they won't engage with the pieces. I was hoping to feel like I was curating the Louvre or the British Natural History Museum, but this game was made with no love for that.
重复操作过多,缺少逻辑性,缺少深度,子供向游戏,经营性不如开罗甚至
This is one of my favourite games I have ever played- there are so many different ways to play and I never get bored. I actually have it on my PC as well as Switch 2, so that I could play handheld no mods. I really have played a considerable amount of the game and have loved it the whole time. Ironically, I am a current PhD candidate in museum studies, so when I procrastinate from my museum degree I build my fantasy museum... It has been really cool having this game develop alongside my own museology research. I will have to acknowledge Two Point for keeping me motivated when my thesis is published! Thank you to the developers for all the love and care you have put into this excellent game.
Two Point typischer Humor: schwachsinnige Animationen, Wortspiele und generell nichts, dass sich wirklich ernst nimmt. Sammeln und ausbauen mit angenehmen Management. Nichts anstrengendes aber absolut süchtig machend.
下午打開回過神來已經凌晨三點,精神時光屋遊戲。
Lacking or non existent basic qol, pathfinding simple bugs and annoyances, so many of them. Controller UI (Now you can't use your mouse anymore. [i] HA HA! [/i] *evilsmileyface) ... And so on, but i am tired and i'm going to send it into the void anyways. Sad to see, but campus has almost non of the aforementioned issues Definitely a no for me.
Я поиграл, понравилась ли она мне?- Да. Я играл уже в разные игры от темы Two Point Hospital, там было больше "ну прошёл, пора на следующий уровень"- что мне не нравилось. Тут ты можешь хорошенько развивать свой первый музей до бесконечности пока не надоест и действительно хочешь перейти на следующий музей. Там ещё приятное ощущение что ты выполнил какую то статуэтку до конца, и это хорошо.
100% recomendable. Muy entretenido . Espero que sigan sacando más temas.... hoteles, centros comerciales... ahí dejo la idea...
Unbearably boring for me, even the hardcore sandbox challenge is a breeze. Nothing you do in this game matters and I believe only people that enjoy leisuresly unlocking items and interior design will enjoy this. My main problem here is nothing matters, effiency, strategy, placements none of it matters. The game will feed you an overabundance of money on all difficulties constantly and even if you place all the items randomly all over museum you will succeed. It just simply does not matter what you do, you will succeed anyway. It doesn't help that in this super easy no difficulty game the tutorials are so slow and goes on forever. I have been bothered for hours trying to be allowed to unlock fun or advanced things but the game is paced so slowly it won't let me get there. And I genuinely don't understand why, the game is so easy why spend 5 hours teaching everyone the basics. Even if the game would delete the tutorial no one would fail anyway, we would just get to do the fun things faster. Most of my playtime is spent sending out expedition and then stare the screen blankfaced with nothing to do for a minute until they return and then I get to put out one item somwhere. Rinse and repeat. I simply cannot see the positives here, I think its just me that craves at least some form of challenge or reason to care
โคตระ เพลิน โคตรสนุก ชิว + ปั่น 10/10 ดีกว่า สองภาคแรก แน่นอน