
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Cheapest copy: ≈ $14.58 on Xbox · Türkiye (−51%). Compare 33 prices in 14 markets →
Reviews
Themes across 1274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
我馆长等级已经到三级了。可以进佩博里高地存档,可是没有已知宇宙这张地图重点先说机制(很多人踩坑关键点) 官方规则:战役模式,第一次加载进入佩博里高地存档时,才触发解锁【已知宇宙】+ 解锁太空专家 仅仅地图图标点亮、馆长 3 级,没有进入存档开局 = 不会触发解锁 但你已经进存档仍然不显示,按下面顺序排查,从最简单到解决 BUG 方案: 一、先区分 2 个致命误区 1. 不要混淆【探险调查点】和【探险大地图】 探险界面左侧是大地图名称列表:白骨带 / 双点海 / 冥界 / 低端科技地穴 / 已知宇宙 右边才是每个地图里面的小调查点(双点轨道、海莉彗星等) 你现在左侧列表看不到「已知宇宙」大地图,就是解锁触发失败。 探险地图界面参考 2. 战役 VS 沙盒区别 战役模式:必须新建佩博里高地存档从头开局; ❗如果你是中途读取旧存档(别人存档 / 之前保存的佩博里高地),经常出现解锁脚本不触发! 沙盒模式:新建沙盒时必须勾选佩博里高地地块;旧沙盒存档不会自动补解锁。 二、按顺序操作(优先尝试前 3 条,80% 玩家解决) 操作 1:完整重启游戏(不要仅仅读档) 彻底关闭游戏,Steam / 主机完全退出 重新打开游戏 不要读取任何佩博里高地旧存档! 在世界地图,选择佩博里高地 → 【新游戏 / 新建博物馆】从头开一局 游戏脚本只有首次新建该地图存档时,才会推送已知宇宙解锁;读取老存档极易卡 BUG。 操作 2:确认佩博里高地开局主线任务 新建太空馆开局,第一章主线第一条任务:招募太空专家 ✅ 如果你开局任务要求招聘太空专家 = 解锁触发成功,退出探险界面再打开就能看见已知宇宙; ❌ 如果开局没有这条任务,确定是解锁事件卡住。 操作 3:不要误看成「数码宇宙」(5.0 更新新增地图) 很多玩家把 DLC 联动地图数码宇宙当成已知宇宙,数码宇宙≠已知宇宙! 星际异象、天体电池全部在【已知宇宙】,数码宇宙不出。 三、上面无效,就是存档 BUG,两种修复方案 方案 A(推荐,损失最小) 放弃你现在正在玩的佩博里高地旧存档 重新新建一局佩博里高地正常游玩 新建的太空存档只要正常开局,100% 解锁已知宇宙; 旧存档属于脚本遗漏,很难救,但新建存档全局馆长等级、收集的展品全部保留,不会清空收藏品! 方案 B(Steam 玩家)校验游戏文件 Steam 库→右键双点博物馆→属性→本地文件→验证游戏文件完整性 修复缺失脚本文件,排除更新损坏导致的解锁失效。 四、额外避坑(很多人查找位置错误) 探险面板打开方式: 顶部菜单栏【探险】→左侧纵向列表切换大地图 已知宇宙图标是绿色星空背景,不在低端科技地穴里面! 五、应急小知识(任务卡着临时备选) 如果你暂时不想重开存档: 部分太空展品会随机刷新在太空博物馆垃圾拾取(地上太空废料),极低概率捡到银河球茎 / 天体电池,但极其不稳定,不建议依赖,最终还是要解锁探险。 你可以回复我两个信息,我精准判断: 1)你玩的是【战役模式】还是【沙盒模式】? 2)你现在佩博里高地是新建开局,还是之前存的旧存档读取继续玩?
I think this is probably my most played game. I pick it up after every DLC and enjoy it as much as I did the first time I played it. I have almost 500 hours on this game and still going strong. Even my cat loves it and drives me crazy when I open crates, pawing my screen.
SOBRESALIENTE 🎖️ [table] [tr] [td]Diseño[/td] [td]★★★★★[/td] [/tr] [tr] [td]Gráficos[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Sonido[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Jugabilidad[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Contenido[/td] [td]★★★★★[/td] [/tr] [tr] [td]Optimización[/td] [td]★★★★☆[/td] [/tr] [/table]
TL;DR It's a great game and all, just not for me. The main "campaign" felt like an endless tutorial, constantly making me reorder and remanage my whole museum. 6/10 The Good Visuals: Vibrant with colors and active characters making your museums feel alive. It's definitely fun to look at how your customers interact with the objects you've placed Gameplay: Everything ones smoothly, and it does give you a constant sense of progression (for better or worse). There's so much variety in the things you get and different types of museums. The Bad Gameplay: It keeps giving you a constant stream of new things that I feel like I'm going through a convoluted tech tree checklist the whole game. Expeditions to unlock things are fine, but then requiring certain quests in your museum to even attempt them, and also adding micro management for adding perks to stuff is bleh.
Got the game after playing on a free weekend. I am now addicted.
The most expansive and original management game I've played in years, and perhaps one of the greatest of all time. Two Point Museum explores a fresh setting for a game of the genre, and manages to translate it into interesting and fun mechanics - having a minigame to obtain your exhibits, rather than just buying them outright, adds a whole new layer of gameplay to the staff that you need to send on this expeditions, and another layer of optional micromanagement with obtaining the highest rarity exhibits while avoiding the worst events. The campaign structure is also innovative, letting you freely choose to develop whichever of the museums you like while gently guiding you to spread your attention a bit. An excellent game oozing craft and love with an impressive amount of content and tolerance for both casual and focused play alike.
I cant recommend this game because compared with their previous games this one here is waaaay too grindy and repetitiv. Overall it could be a very nice game. But this is simply too much of stupid grindiness. I played all of their games and its sad that this one here could be a better game without much work. So i have stopped playing it after 52 hours. Its work - not a game.
还行,但是不值这个价
双点系列最好的作品!!! 太适合我这种收藏癖了,我一定要收集所有的金藏品
This game is excellent - a reasonably deep but accessible management sim, tons of content to explore and decorate your museum with, and an overall cute, cozy, and whimsical style. It also runs really well - I can do the smaller museums on my laptop without a dedicated graphics card (!) It feels like a relic of the past, both because it’s so clearly inspired by games like the RCT series, and because of the devs and release strategy. A more-than-fair price for the base game, and multiple DLCs which meaningfully expand it with new content and mechanics? What is this, 2005? As the “K-shaped” video game industry matures - split into huge AAA titles and small indie devs - it’s great to be able to support something in the middle. The two point devs make it so easy to root for them.