
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Cheapest copy: ≈ $14.58 on Xbox · Türkiye (−51%). Compare 33 prices in 14 markets →
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Cute game, lots of objectives that keep it interesting. The different types of museums are fun, and the narrators are funny. Lots of things to manage, but it doesn't feel overwhelming.
Seriously, I've played all the Two Point games. This one is BY FAR the best of the 3. The creativity and goofyness of this game is really not easy to put in words. UI is extraordinary, and QOL keeps getting better. If I had to say something wrong about the game, that would be the story. But I personally don't care for that in these types of games. All and all, highly recommended. Also, all the DLCs are recommended. Start with the Zoo, then Artsy Facts, later the Fantasy Finds
Some games just stick with you, the right game at the right time, for me this game is it. AA companies are my favourite, my hope that gaming future is going to be great, two point studios are a great example that AA is the future of our industry. this game is freakin lovely, everything down to the last detail is made with love and care, the game is really well made and imo one of the greatest management sims ever made. i believe there isn't a lot of management sims worth it if you dont like the genre, this game is worth it, gameplay of building, managing and expeditions can be boring to some, but in my case it clicked right away, 80 hours for a AA game, without counting the DLC, it is really filled with great content, i just played "story mode", but sandbox can get you even more hours, there are around 7 maps with campaigns of 5 chapters each one, and the last one is the "main", i was a little bummed out by the ending, but honestly with such great gameplay, customization and just sheer amount of content and charisma, you can just get past the problems and have a great time. i am in love with this game, i will give some advise so devs can perfect this masterpiece, Alerts (positioning) are bugged sometimes, things like bathroom need, food or trash, it happens somewhat often, but it is a bummer to watch people starve with a cafeteria 10 steps away and holy cow the trash and bathroom things are nightmares, people are SO freakin nasty is unreal, they throw all their trash to the floor if the bin is not freakin 1 step away from the machines, the hole place becomes a dumpster, people are so freakin gross i wish i could tax them, and same with the bathroom, you can have a bathroom for 30 people but if it is 2 rooms away people will rather literally sht in the floor than walk a few steps, people LOVE outside bathrooms, and i mean it, they even use more the outside bathrooms than the real normal freakin bathrooms of the building also salaries and economy in general is a weird thing, money gets to a point where you have so much that it is unreal, i got to 3 million in very little time, and after that point money is useless, you can buy everything and at that point the game starts to feel like it lacks content, which honestly it doesnt! it has a lot of content but i think they didnt thought of what to do with a lot of money. which gets me to the worst part of the game, salaries, most of the money management is based on the salaries of your employees, but they ask for so freakin much, i feel like a corrupt boss, i work so i can pay them it is freakin unreal, it gets to a point if you dont get more exhibits, shops and pull up prices, the employees can literally drive you to bankruptcy, and even if you want to employ new people, they want the SAME freakin salary the other dude with training and levels had, it is crazy and just a plain scam , i ended up hating my employees and loved the option of robot employees, this people can open their own museum with the salary i give them. but dont let the bad stuff scare you away, the game is amazing, it is my favourite game i have played this year, absolute masterpiece
好玩,感觉比上一作进步了很多
莫名其妙的上头
This has to be my favorite Two-Point management game so far! The staff perks feel a lot more meaningful to their performance and the expeditions provide eventful diversions. I've played for 60+ hours after buying it on sale and then subsequently buying most of the DLCs... and while I'm caught up in other games, they just released FREE Cult of the Lamb collab content. I would have bought that as a DLC, guys. Instead, as thanks to the team who brought us this game, I write this review. Far less than $1 per hour that I've been thoroughly entertained by curating a tidy and educational museum.
模拟经营的节奏很不错,远征系统玩着也挺吸引人。优点很明显的好游戏
看你喜欢哪些内容了,我比较人机,看数据盖房子雇人布置场地再加上各种层出不穷的广播就会让我很快乐,但是抽卡环节会让我觉得有些疲惫,特别是需要不同的博物馆新展品的时候得反复派人冒险这事儿,而且这一作的广播比前两作都要少一些,所以可能我自己的观感会觉得不如前两作好玩,但是很多人都认为冒险增加了玩法,所以和前两作比起来到底是更好玩了还是更难了还是应该由你来判断 。
好玩
好玩