
Jump from platform to platform, red to blue, blue to red, timing your jumps precisely, and dodging falls and blocks which kill you over the course of 40 levels, grabbing the 20 collectibles to unlock a secret at the end of the game. Don't lose your focus, don't lose your patience.
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Languages: English
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Two Colours is a simple platformer with three, core concepts: you have to keep moving, you have to stay patient, and you can't lose your focus. Combining the traditional elements of a platformer with the idea of certain platforms ping-ponging from being safe to stand on to being dangerous to stand on, Two Colours features 20 basic levels, 20 advanced levels, 20 keys to collect, and a secret to unlock at the end of the game. As additional features unlock over the course of the game, making the game increase in difficulty as you progress, you must keep your focus. You primarily have two seconds to get onto and to get off of the red and blue platforms as they bounce back and forth from being platforms which you can stand on, and platforms which will kill you, as you try to reach the golden blocks to beat the level. Don't lose your focus, don't lose your patience. Rushing is a sure-fire way to death and frustration.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
All I can say is get ready to break one of your personal items.
the droppers have no way of knowing where to go so its die until you memorize it otherwise it is a fun game
难度有些高的平台跳跃游戏,玩着比看着更有趣! 背景颜色会在红蓝两色变化,只能跳上与背景颜色一致的平台。 越到后面越对着这个节奏熟悉啦。 如果想要快乐游戏,玩到前20关就可以收手了。 说是游戏共40关,实际上后20关就是在前20关基础上改动了一点点, 后20关的bgm“刷刷刷”的非常压抑,甚至会让人反思人生orz... 我游戏时长8小时是实打实玩的,拿到13把钥匙,关卡全过了,剩余的玩不动了,供参考。
This game nearly made me break my keyboard but they have updated the droppers which made me want to lobotomise my newborn it's good makes you feel a not so healthy amount of suicidal and homicidal urges
A nice and simple platformer with a neat mechanic. One thing that I dislike are the blind drops. If the platforms in the dropper sections were even slightly visible, that would be very cool.
Hey mr dev! I saw you ask for feedback in the "info" section, so I took some notes as I was playing, writing down my thoughts and stuff. If you're interested in reading that, let me know. Overall it was a fun hour and a half. Some parts I thought were lots of fun! I quit on level 20 though; I felt like the "split path" and "blind drop" stuff was pretty tedious, especially for such a long level. Level 18 was an absolute blast. I think there's some really good level design here!
Kırmızıdan maviye, maviden kırmızıya, platformdan platforma atlayın, atlamalarınızı hassas bir şekilde zamanlayın ve 40 seviye boyunca sizi öldüren düşmelerden ve bloklardan kaçın, oyunun sonunda bir sırrın kilidini açmak için 20 koleksiyon parçasını toplayın. Odağınızı kaybetmeyin, sabrınızı kaybetmeyin.
Обзор за 10 секунд https://www.youtube.com/watch?v=2FuyySywCW8
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.