
A puzzle-platformer game in which your character is always rotating
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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KURU KURU KUKURIN LETS GOOOOOO Please make a full length game out of this in the future, I love games like this.
Twist & Turn, kuru kuru kururin'den ilham alan bir bulmaca oyunudur. Karakteriniz her zaman dönüyor. Pasif olarak döndüğünüz için hareket ettirilebilecek tek düğme WASD'dir. Seviyenin sonuna ulaşmaya çalışmak için engellerin üzerinden geçin. İki dünya ve her dünyada 4 seviye vardır. Ayrıca daha fazla seviye eklenecek. Çerezlik.
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Concurrent players on Steam, sampled daily since tracking started.
Mildly recommended. It's a nice twist on the usual wall is death type game. It is really short, has simple graphics, but if you like precision platformer style play, you might enjoy this for a few minutes.
Игра 'Twist & Turn' - это затягивающая головоломка, которая заставляет мозг работать на полную катушку! Простая на первый взгляд механика быстро превращается в настоящую стратегическую задачу. Нужно очень хорошо просчитывать каждый поворот, чтобы не загнать себя в угол. Графика минималистичная, но очень приятная глазу, и не отвлекает от игрового процесса. Музыка ненавязчивая и расслабляющая, идеально подходит для того, чтобы сосредоточиться. Уровни постепенно усложняются, добавляя новые элементы и вызовы. Чувство удовлетворения, когда наконец находишь решение сложной головоломки, просто непередаваемое! Иногда приходится возвращаться назад и переосмысливать свои действия, что делает процесс еще более увлекательным. Из минусов могу отметить, что иногда хотелось бы иметь возможность отменить несколько последних ходов, особенно на сложных уровнях. Но в целом, "Twist & Turn" - это отличная игра для тех, кто любит поломать голову и испытать свои логические способности. Рекомендую!
"Twist & Turn" is a genuinely but badly made "gimmick" game. This unambitious 2D scrolling action puzzle game has you controlling a baton that rotates constantly, so of course the rules are "don't touch the sides". Getting through each level involves careful timing to make sure your rotating baton doesn't touch anything from A to B. That's it. A simple concept, but unfortunately even less work went into the actual game, so it was a dismal failure. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
boua
Kuru Kuru Kururin if it was bad. The game feels very rushed and nothing is interesting about the levels. Just play Kuru Kuru Kururin instead...
Fun little 8-level puzzle game. Well more of a timing game. More like a movement game. I don't know what kind of game it is, but its short and sweet.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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