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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese
Reviews
Twinfold is an absolute classic! A perfect fusion of brain busting slide puzzle reasoning and roguelike snap value judgments. It's got endless replay value and a smooth learning curve. A true gem
Recommended to me by Patricia Taxxon! The idea of a rogue-like combined with a tile movement puzzler tickled my fancy, and it plays well enough. I think I need to get my head in the right space to hit the higher scores but I can see this being a very good 5-15 minute killer while I'm on the bus. Its a small game with a small price tag, but I like it. It has a good gameplay loop and a little style to make it fresh.
I actually didn't like the game overall, but it's quite unique, a worthy expirience for a few hours. I (Note, I hate score attack games) The game consists of a series of proceduraly generated puzzles, the mechanics are pretty unique, there's often a super clever solution to be found, the elegant basic mechanics are the best part. It starts with a good pacing, you level up, discover new abilities and try to build a coherent build. I don't think abilities interact well with each other besides few obvious synergies, I never felt good about adding new abilities to the pool. So at the start of a run it felt pretty good, I looked at the achievements, oh boy, a million! Let's go, will I manage? I managed. The billion? No way! But yes! The problems started when I didn't die. I just played and played, and there were more and more enemies, and the abilities pile grew, and there always was a way to undo a move and live on... That life wasn't worth living, but I already spent too much tilme on the run and couldn't just abandon it. Eventually I got 1Q achievement, and uninstalled the game. Two months later I reluctantly returned and finally finished fricking run, and in that final hour I managed to grow tired of the game all over again and will never pick it up again probably. Throughout the second half of 6.5 hour run it was a total slug, I didn't come up with a single new idea, didn't discover any new mechanics... There were so much abilities, enemies were so abundant, elegance was long gone, every long long move felt like a chore, but you already spent 5 hours on it... The increase in difficulty just would've made my experience shorter, not more enjoyable. I hate the basic structure of the game and don't see an easy way to fix it.
Cute little rogue-like that's sort of Threes/2048 combined with 868-Hack/Ending. Very simple rules that are fun to master.
definitely has kenny sun energy to it
A little bit of a strange twist to the classic game "2048" except in this version you have to merge golden babies and avoid red enemies to be honest im not really that good but ive seen other people get to like 90B points so there must be a lot to this game 42/100
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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