
This adventure is about you waking up in this world named Twell. The only thing you can do now is explore what this world has to offer. Explore 8 unique dungeons, discover many secrets and visit many locations.
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[h1]Twell: It's Just Fun, Plain And Simple[/h1] [b]TL;DR: [i]Twell[/i] is a really neat game in the vein of Legend of Zelda. While the story is nothing to write home about and the combat eventually becomes easy enough that you'll mostly be mashing the attack button with the ocassional use of a health potion, the game more than makes up for it in exploration and puzzles. The puzzles are pretty fun to solve and the feeling of discovering a new tool, item or upgrade never gets old. An excellent use of the default RPG Maker assets combined with original sprites and a really decent musical score complete the package. It won't revolutionize the market, but I still believe this game should be played by any fan of RPG Maker games.[/b] And so it came the time to finally review a game on Steam, so let's not waste time, and let's get right into it! [u]Story:[/u] The story of [i]Twell[/i] is your typical JRPG affair: You're an amnesiac guy who wakes up in the forest and after a tutorial segment, you find out you're the new hero chosen to wield [b]The Sword of Light[/b](™)! And with that, you're assigned the task to find out the source of the monster invasion that plagues the lands of [b]Twell[/b](™) and eliminate it before is too late... Yeah, it's not the most original plot around, and the characters are also pretty one-note, but that's par for the course with the developer's previous games, which prioritize [b]Gameplay[/b] first, and [b]Story[/b] second. Because of that, it didn't really affect my enjoyment of the game, and to it's credit, some of the jokes did get a chuckle out of me. Grammar wise, it has the ocassional typo here and there, but nothing that stopped me from understanding what the characters said. [u]Gameplay:[/u] As I said before, the focus of [i]Twell[/i] is on the Gameplay. The game is an Action RPG, with mechanics which are reminiscent of the [i]Legend of Zelda[/i] series. As such, the gameplay loop is split into three parts: [b]Combat[/b], [b]Exploration[/b], and [b]Puzzles[/b]. Generally speaking, while the game doesn't have that many original elements in it's gameplay, it implements it's mechanics with a level of care and polish that makes the game fun to play despite that. Personally speaking, I find the [b]Combat[/b] in this game to be it's weakest element. The combat is pretty stat based, so unlike in Zelda, you have an actual HP value instead of hearts as health. You also have an SP bar, which is use as a resource for skills which you can acquire with the help of trainers spread in towns across the world, and of course you can spend money on consumables and equipment in shops. But as with many RPGs, I found out that it doesn't take long before you can just mash the attack button until the enemy dies while ocasionally drinking a health potion when low on HP, and by the end of the game you have so much money that you can buy more potions than you'll ever need. Even the bosses weren't really hard, since all you had to do was mostly figure out their (easy) gimmick and kill the enemies they summon. The only battle where I actually had to plan a strategy, was the final challenge of the second half of [b]Battle Mode[/b], an optional challenge mode where you face buffed up versions of the game's minibosses. Also, you can also block some damage with a shield, but even early in the game, I never felt it was very useful. Where I think the game truly shines and makes up for it's lackluster combat, is in the [b]Exploration[/b] and [b]Puzzles[/b]. There's plenty of stuff to find while exploring the world of Twell, including sidequests, minigames, rare equipment, 7 wish orbs that grant you a wish when brought together (Huh... That seems familiar...), and other assorted secrets. Sometimes, these secrets aren't accessible at first, requiring the help of specific [b]Tools[/b] (or [b]Q-Items[/b] as they are called here) which are usually found in one of the eight dungeons which you have to complete to beat the main story. It's this experience usually found in Zelda and in Metroidvanias of finding tools which allow to uncover new areas previously inacessible that [i]Twell[/i] executes so well that I even achieved 100% completion of the game because I was really into it! The second half of the game's appeal, found usually while exploring the previously mentioned dungeons, are it's puzzles. Again, if you have a decent experience with games, you'll be familiar with the puzzle selection here. You have puzzles with slippery ice, arrow tiles which force you into a direction, stealth puzzles, box pushing puzzles, the whole nine yards. But once again, it's how these puzzles are implemented that make the act of solving them fun, with just the right ammount of challenge, never too trivial or too obtuse. It was really satisfying to figure out the entire dungeon one puzzle at a time, and together with the strong exploration aspect, it makes the game's combat far more tolerable. [u]Aesthetics:[/u] Now, I'm not that familiar with the XP version of RPG Maker, but I can certainly tell that aside from the standard RPG Maker assets there also many beautiful sprites for the enemies, bosses and interactive items and custom icons for all your items and equipment which is nice to see. (With special mention to the ability to see your character wearing the pieces of armor you equip on him! Which is a rarity on RPG Maker games, as far as I know.) I'm not a mapping expert, but I can tell a lot of care was put into the making of the game's maps. I'm not sure if all of it was standard RPG Maker tilesets, but they were definetely well used, and I never once felt the maps had wasted empty space, or the houses were too big, or the design of forests and caves were unnatural. Finally the music selection was also pretty decent, with the main menu theme, the minigame theme and the final boss theme being the particular standouts. [u]Conclusion:[/u] In the end, [i]Twell[/i] stands as proof that games don't always need to be original, as long as the execution is solid and of course, fun! This game was in development for [b]11 years[/b] (Damn, I feel old already...) and you can tell by the level of polish and care put into it. I don't know what else is in store for the developer, but I hope they continue to deliver more gems like this one in the future! [b]FINAL SCORE: 7.5/10. I just think it's pretty neat. :)[/b]
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RPG Maker strikes again! "Twell" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. I guess there's a couple of things that have to be said about this RPG Maker asset flip. We all know that the vast majority of RPG Maker asset flips are just fan-fictions about the developers imaginary anime girlfriend, but this one isn't. An imaginary girlfriend would be too interesting. This, instead, is somehow both painfully generic and painfully boring. If "grey" was a flavour, this is it. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Bu macera Twell adındaki bu dünyada uyanmanızla ilgili. Artık yapabileceğiniz tek şey bu dünyanın neler sunabileceğini keşfetmek. 8 benzersiz zindanı keşfedin, birçok sırrı keşfedin ve birçok yeri ziyaret edin.
It started up a bit slow for me the first hour or so but after that i got hooked. There are many great puzzles and fun items to mess around with. The world is nice and compact and exploring feels rewarding. I pretty much finished the game 100% with the exception of the hide and seek quest, i just cant find that girl.
Put me on the verge of falling asleep the whole half hour I was playing. The store page says it's not a story-based game instead it's supposed to be more focused on exploration. That part, however, felt fairly hollow.
It's a "maybe" for me. The story's interesting enough. And judging by the other positive review, good gameplay mechanics. But it would be good if you added key configuration and resolution adjustment. Would also be great if you added the ability to fight bare-handed, because I was struggling to get past the first skeleton when I woke up in the cell. It was literally blocking my path.
Great game. I had a lot of fun despite spending a lot of time grinding. The dev is very responsive and solved my 1 query very swiftly. I did have to view a couple of the videos on youtube when struggling, but overall completed the game after many hours exploring everywhere several times over.
For God so loved the world that he gave his only begotten Son, so that everyone who believes in him should not perish but have eternal life. For God did not send his Son into the world to condemn the world, but that the world might be saved through him. (John 3:16-17) [h1] THERE IS ONLY SALVATION IN CHRIST JESUS[/h1] [h1] WE ARE ALL SINNERS AND SIN SEPARATES US FROM GOD[/h1] For “ALL” have sinned, and fall short of the glory of God” (Romans 3:23). [h1] WE NEED TO REPENT FROM OUR SINS[/h1] He who covers up his sins will not prosper; but he who confesses them and turns away will obtain mercy (Proverbs 28:13). [h1]JESUS CHRIST IS THE "ONLY MEDIATOR"[/h1] Because there is only one God, and only one mediator between God and men, the man Christ Jesus (1 Timothy 2:5). In the beginning he was the Word, and the Word was with God, and the Word was God (John 1.1). And that Word was made flesh, and dwelt among us, (John 1.14). The next day John saw Jesus coming to him, and said, "Behold the Lamb of God, who takes away the sin of the world" (John 1:29). Jesus Christ, the Son of God, is the only one who can give us eternal life and save us from the wrath to come. Salvation is not through saints, virgins, angels or archangels, or under any other name. And in no other is there salvation; for there is no other name under heaven given among men by which we must be saved (Acts 4:12). [h1]THE PATIENCE OF GOD IS TO LEAD US TO REPENTANCE[/h1] But God, having overlooked the times of this ignorance, now commands all men everywhere to repent; because he has established a day in which he will judge the world with justice, by that man whom he appointed (this is his Son Jesus Christ of him), giving faith to all with having raised him from the dead (Acts 17 : 30-31). The Lord does not delay his promise, as some consider it tardy, but he is patient with us, not willing that any should perish, but that all should come to repentance (2 Peter 3: 9). [h1]HOW TO SAVE ME FROM THE WRATH TO COME?[/h1] So, repent and convert, so that your sins may be erased; so that times of refreshment may come from the presence of the Lord, (Acts 3:19). [h1]CHRIST IS COMING SOON[/h1] And while he was sitting on the Mount of Olives, the disciples came to him apart, saying: Tell us, when will these things be, and what sign will there be of your coming, and of the end of the century? Answering Jesus, he said to them: See that no one deceives you. For many will come in my name, saying: I am the Christ; and they will deceive many. And you will hear of wars and rumors of wars; see that you are not disturbed, because it is necessary for all this to happen; but it's not the end yet. For nation will rise against nation, and kingdom against kingdom; and there will be plagues, and famines, and earthquakes in different places. And all this will be the "beginning of sorrows" (Matthew 24.3-8). [h1]SURRENDER TO JESUS WITH ALL YOUR HEART[/h1] That if you confess with your mouth that Jesus is Lord, and believe in your heart that God raised him from the dead, you will be saved. (Romans 10:9). [h1]Repeat this prayer if you are sorry for your sins:[/h1] “Lord Jesus, today I recognize that I am a sinner. Now I know that you died for the love of my soul on the cross of Calvary -taking my place- and that you rose from the dead on the third day, and that now you live and reign. I ask you to wash me with your precious blood and erase from me all my sins and my rebellions and make me a new creature. Today I give you my life and my heart, I want to know you, I accept you as my only and sufficient Savior and as my Lord. Write my name in the book of life and never erase it, Thank you Lord Jesus. Amen!. To be saved, it is necessary to take the step and make a sincere surrender to Christ with a repentant heart, abandoning the path of sin, now going on the path of God, which is the path of holiness, without which no one will see God. This is the beginning of a new life because in Christ Jesus we are born again: “So if anyone is in Christ, he is a new creature; old things passed away; behold, all things are made new” (2 Corinthians 5:17). [h1]YOU DECIDE![/h1]
[h1] Twell [/h1] [h3] Pros: [/h3] [b]🧩 Unique Puzzle Mechanics [/b] I think Twell stands out with its unique and innovative puzzle mechanics. The game challenges you to think outside the box, providing a refreshing and engaging experience for puzzle enthusiasts. 🎮🧠 [b]🌆 Beautiful Art Style [/b] Personally, I am captivated by the beautiful art style. The hand-drawn visuals and vibrant colors create a visually stunning world that draws you in and keeps you engaged throughout the game. 🌟🎨 [b]🎶 Atmospheric Soundtrack [/b] The atmospheric soundtrack is another highlight. The soothing and immersive music complements the gameplay perfectly, enhancing the overall experience and keeping you focused on solving the puzzles. 🔊🎶 [b]🤝 Cooperative Gameplay [/b] The cooperative gameplay is a fantastic feature. Being able to solve puzzles with friends adds a layer of fun and teamwork, making the game more enjoyable and social. 👫🎮 [b]🔧 Intuitive Controls [/b] The controls in Twell are intuitive and easy to grasp. The smooth and responsive mechanics make navigating the game world and interacting with the puzzles a seamless experience. 🛠️🔧 [h3] Cons: [/h3] [b]📉 Short Length [/b] Despite its many strengths, the game can feel a bit short. The puzzles, while engaging, can be completed relatively quickly, leaving you wanting more content to explore. 📉🔄 [b]📖 Limited Story Depth [/b] I feel that the game lacks depth in terms of story. While the puzzles and visuals are captivating, the narrative elements are minimal, which might not appeal to players looking for a more story-driven experience. 📚🤔 [h3] Other Drawbacks: [/h3] [b]🔧 Occasional Bugs [/b] Personally, I've encountered occasional bugs that can disrupt the gameplay. These issues are minor but can be frustrating when they occur. Regular updates and patches would help improve overall stability. ⚠️🔧 [b]🔄 Repetitive Puzzle Design [/b] Another drawback is the repetitive puzzle design. Some of the puzzles can feel similar in nature, which might reduce the sense of novelty and challenge over time. Adding more variety would enhance the gameplay experience. 📉🔄 [b]🕹️ Limited Replayability [/b] The limited replayability is a notable issue. Once you've completed the game, there isn't much incentive to revisit it, unless you're playing with friends. Adding more post-game content or additional challenges would greatly enhance its replay value. 📈🕹️ [b]Good Points[/b] [list] [*]Unique puzzle mechanics. [*]Beautiful art style. [*]Atmospheric soundtrack. [*]Cooperative gameplay. [*]Intuitive controls. [/list] [b]Bad Points[/b] [list] [*]Short length. [*]Limited story depth. [*]Occasional bugs. [*]Repetitive puzzle design. [*]Limited replayability. [/list] [table] [tr] [th]Category[/th] [th]Score[/th] [/tr] [tr] [td]Graphics[/td] [td]⭐⭐⭐⭐⭐[/td] [/tr] [tr] [td]Gameplay[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Story[/td] [td]⭐⭐⭐[/td] [/tr] [tr] [td]Sound[/td] [td]⭐⭐⭐⭐⭐[/td] [/tr] [tr] [td]Replayability[/td] [td]⭐⭐⭐[/td] [/tr] [tr] [td]Overall Rating[/td] [td]⭐⭐⭐⭐[/td] [/tr] [/table] [b]Personal Comment[/b] Twell is a delightful puzzle game that offers a unique and visually stunning experience. The innovative puzzle mechanics, beautiful art style, and atmospheric soundtrack make it a joy to play. The cooperative gameplay adds a social element, enhancing the overall enjoyment. However, the game does have its drawbacks. The short length and limited story depth might leave some players wanting more. Occasional bugs and repetitive puzzle design can detract from the experience, and the limited replayability means there isn't much to do once you've completed the main game. Despite these issues, Twell is a charming and engaging game that is well worth playing. Its strengths far outweigh its weaknesses, and it provides a refreshing and memorable puzzle experience. Addressing the cons and adding more content would make it even better, but as it stands, it is a highly enjoyable and captivating game.
☀️
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