
Ride giant turtles and aim your weapons at hordes of enemies chasing you while you gather as many resources as you can. Pick your upgrades carefully and create strong builds to survive the long road to the Outpost!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun especally for the price its great The biggest downside is the endless mode i love endless modes but that the endless mode feels shorter than the normal mode isn't that cool to have longer runs with crazy stacked builds in late stages would be so much more awesome
It's alright. I wish you could customise the look of your little dudes. Mostly because I want to make them green so that they look like goblins. Goblins are cool.
MAY THE TURTLE RIDERS SUCCEED IN CROSSING THE FORESTS AND ELIMINATE THE THREAT TO US ALL!!!!!!! TURTLE RIDERS! May the stay strong, stead fast and may the forests be free of bests again!
Very nice chill game. Turtle go brrrr
fun
Great game to pass the time with. There is a nice level if difficulty, but it isn't to hard to beat the game with every option open to the player. For almost every play through you will want to focus on upgrading your weapon over elemental bonuses for the best results.
[b][h1]Turtle Riders[/h1][/b]I bought this game on a whim after watching a YouTube video on it, In concept it's a really neat idea, a moving tower defence game with micro-management. But the dev cared too much about making the game difficult rather than making it fun or balanced. It's ridiculously overtuned to where most upgrades become useless and you are forced into one working build. [b][h2]Gameplay[/h2][/b]You are a walking tower where you can switch between combat and resource gathering, your tower shoots on it's own but switching is useful to hit specific enemies, you micro-manage collecting resources to upgrade your turtle through 3 zones each with their own mini-boss, between rounds you can upgrade and play mini-games to regain health, gain meta-currency and gain extra exp. There are a handful of weapons and turtles to unlock but ultimately not a lot was added after launch. The upgrade tree for the turtle is pretty cool with different paths that allow for different bonuses, but it's the exact same every run, it would've been so much more interesting if each turtle had a unique upgrade tree. The 1st zone is piss easy, contrasted by the 2nd zone absolutely kicking your ass, it's a constant battle of attrition, drained to low HP with few ways to heal fast, the 3rd zone is the exact same but with even stronger enemies. There seems to be this feature where one enemy is chosen per zone to have a mega-buffed spawn-rate which leads to this horrible RNG of having a wave of the most annoying enemy bombard you all at once, dooming the run. RNG is prevalent in too many aspects of the game: [list] [*]Getting this mega-buffed enemy [*]Getting unlucky with upgrades [*]You can get forced negative upgrades from chests [*]The amount of resources you get is random [*]Your shots missing enemies [*]Your damn abilities activating at the wrong time and missing [/list] Not all of these are terrible in isolation, but when it's all of these, every run, every time, it is not fun. Given that you are swarmed with enemies regularly you need to be able to keep up with them so they don't get out of control, this makes slow-firing weapons unbalanced, the crossbow took me maybe 15 attempts to win a run, taking all attack-speed upgrades every time, I only ending up winning because I went for a build that just absolutely spams the enemy with abilities, with essentially no help from the crossbow. The weapons are all just the same thing but with different stats, meaning some are inherently worse, there are only 3 weapons with actual unique traits. The meta-upgrades and meta-currency are not thought out well, the upgrades range from less than useless to... useless, each level giving a 2 % stat bonus that does nothing, it doesn't help that this is a global currency, so you need it to unlock new weapons/turtles, it's used for rerolling in runs and to buy heals at shops, if you want to win a run with the worst weapons you are forced to spend 90% of your meta-currency during the run itself, leaving little to actually upgrade with, a meta-upgrade that adds free rerolls would solve this. Very frequent Bugs that need to be fixed: [list] [*]Upgraded apples fall through the floor when picked up together [*]Tabbing out of the game at the wrong time can cause all menu's to be bricked, including shop and pause menu. [*]During the fishing mini-game and through menu popups you are able to click continue which pushes you into the next area before you are done with the shops. [*]Purchasing new weapons and turtles resets your meta-currency to 0 despite having a defined cost. [/list] [b][h2]Achievements (29/29)[/h2][/b]Winning with every weapon/turtle is ridiculous because of how overtuned the game is, you practically can only run 1 build for for most weapons as some are wildly unbalanced, you will be left to grind the remaining few meta-upgrades for the final achievement. [b][h2]Settings/Accessibility/Misc[/h2][/b]Endless Leaderboards available. 11 languages supported. Keyboard, mouse and gamepad support. [b][h2]TL;DR[/h2][/b]Extremely frustrating, unbalanced and overtuned moving tower defence game. Great concept, terrible execution. Too much RNG. Weak meta-progression. Lots of bugs. Difficult/Grindy achievements. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
Random Scuffed Games #227 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: MrAuraw Schildkrötenreiter auch bekannt als Turtle Riders ist ein Rougelite, Tower Defense mit Survivor Like Elementen bei dem man aktiv zwischen Sammel Modus und Schützenmodus wechseln kann, wobei der automatische Schützen Modus buchstäblich einen Aimbot hat. Wir versuchen schnell genug mit unserer kriechenden Schildkrötenbastion den nächsten Außenposten zu erreichen, sammeln dabei Ressourcen ein und verteidigen unsere Turtle gegen Wellen an Monstern und klicken hier und da für zusätzliche Punkte und XP. Mit diesen Erfahrungspunkten erhalten wir Fähigkeiten und Perks die bei jedem neuen Spieldurchlauf zurückgesetzt werden. Die Punkte Jedoch werden gutgeschrieben und können für neue Waffen, Panzerungen aber auch leichten permanente Upgrades verwendet werden. So stell das Spiel sicher, dass wir nach und Nach verschiedene Strategien verwenden um z.B. zunächst mehr Punkte zu bekommen und später länger durch zu halten. Ich persönlich hatte sehr viel Spaß, find die Grafik super, die offensichtlich an Kingdom Classic orientier ist und sozusagen eine Hommage ist. Generell gibt es sehr viele gute Spielmechaniken zusammengewürfelt in diesem Game die miteinander sehr gut harmonieren. Auch interessant fand ich die Hohen stufen der Elementfähigkeiten und Bossgegner. Musik war cool, wenn auch natürlich zunächst etwas repetitiv wenn man häufig den Anfang von Vorne beginnen muss. Etwas mehr Variation in der Umgebung wäre auf jeden Fall von Vorteil wenn man eben immer wieder bei 0 Anfangen muss. Rating: Dito: 4.8/5 Chat: 3.94/5 Gesamt: 4.37/5
Простая, интересная игра.
よくある選択系ローグライク。 強化の方向性が定まってくると楽しい。 ただ、魚が全くクリック反応してくれなくて地味にストレス。(魚のミニゲームとか地獄) 終盤の貴重なヒールリソースが操作性のせいで得られないのはきつい。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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