
A New World from Visionary Creator Kazuma Kaneko This roguelike card game is the latest work by the legendary creator, known for countless masterpieces.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
■ Deckbuilding Roguelike
In this dungeon-exploration game, players use a variety of cards with different abilities to battle enemies and make their way forward. Each run is unique—the types of cards you acquire and the structure of the dungeon change every time you play.
Lose a battle, and everything you’ve gained during that run will be lost.
■ Battle System
Combat unfolds as a turn-based card battle. Players draw cards at random from their deck and must adapt their strategy to the current situation. Each turn, you can take a single action: attack or defend using a card from your hand.
■ Dungeon Exploration
While exploring, you’ll encounter branching paths and various events that require you to make key decisions.
Each choice you make may significantly affect the outcome of your journey...
■ Story
In Tokyo’s bayside area stands “THE HASHIRA,” a state-of-the-art, ultra-high-rise complex. The tower has become a sealed-off space crawling with monstrous beings.
To eliminate the target lurking at the very top, Tsukuyomi, an elite organization sworn to protect the nation, begins its mission—
※ Supported languages: Japanese, English, Traditional Chinese, and Simplified Chinese (planned).
Genres
Stats
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
I gave this a play far past its """"relevance"""" solely out of morbid curiosity and because of the growing hole in my heart from the absence of new dungeon crawling megaten and classic kaneko aesthetic and design. The precious few characters and demons that are actual real illustrations from kaneko are all pretty good. But the moment you start seeing the AI demons and enemies it completely breaks the illusion. The style isn't even slightly consistent and they don't look like something kaneko would have ever made. They are as painfully generic and as ♥♥♥♥♥♥ looking as you'd assume. That they thought the audience was stupid enough to accept the blatant lie that their AI was exclusively trained on kanekos art is just sad. The dungeon crawing is automatic and not particularly engaging either, you just chose left or right sometimes. Its actually quite a bit of a depressing play because the story immediately introduces you to a blatant expy of the yatagarasu from megami tensei, which furthers the always assumed but not confirmed idea that kaneko didn't leave atlus on good terms and actually still just wants to make megami tensei stuff.
More like an AI training program disguised as a game, potentially collecting user data. This game attempts to emulate Slay the Spire but falls short. The core stats and balance need significant improvement. Players receive free character cards, each featuring a half-body hero portrait. By "liking" a portrait, you earn tokens to refine the appearance to your liking, which looks like AI image model training. Naturally, this "game" is free.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Yo, @Screenments style comin’ in HOT with a 1/10 review for Tsukuyomi: The Divine Hunter! Look, this game’s tryin’ to serve a vibe, mixin’ some action and huntin’ mechanics, but it’s like sippin’ flat soda—borin’ and leaves you wantin’ more. The summary says it’s a “straightforward combination,” but that’s code for lazy and uninspired. Ain’t no spark, no soul, just a bland mashup that feels like it’s sleepwalkin’ through the genre. You want a real banger? Plenty of other games out there snappin’ harder than this snoozefest. Save your time, skip this one.
Story: 4/5 Gameplay: 5/5 The AI is slop, that's the fact. But still the game and mechanic is very polished.
you can feel the old kaneko style and design and i like old school first person dungeon crawling buh they eosed
スレスパからこのジャンルにハマりアトラスの似たゲームが出るぞということで楽しみにしてたけど 実際始めてみたらエンドコンテンツのHASHIRAに行くまでが楽しいゲームだった。 他のレビューにもあるけどバランス悪いし、スレスパほどのビルドや遊び方の可能性みたいなのがなかった。 スレスパと比べるのは良くないかもしれないけど期待してただけに浅いゲームだなという印象です。
What's with artstyle? Why do characters have some shadow on upper lip that makes it look like a moustache? It's especially weird and ugly on females. SMT 3 HD has exactly the same problem. If this is his new style then I'm glad he left Atlus.
Absolute Doo Doo Butter With Files and Roaches ! AI slop that is souless and the creator is trying to say that it has a " unique artstyle " No it's a common slopstyle . If you don't care enough to create something for me to care about it then why should i praise you for said thing that you didn't create ? Claims the images was trained off their own art . If you made art you'd take pride in it and wouldn't use AI. The truth is you used AI entirely and you're trying to pass it off as if you made it. It's slop. People are also saying the dev left and went to a mobile game that is full of more AI slop. Honestly AI generated trash like this shouldn't be uploaded on steam . It's taking up slots from real developers , artists , creators , and most importantly ... passion driven HUMANS . Imagine not getting your game put on steam because your slot was taken up by garbage that was generated by AI. Both this game and the " developer " is trash.
The game is fun. The gameplay is well done, the gacha isn't intrusive so you can perfectly play without paying. Most of the bad reviews are about "muh AI" because it's "cool" to be anti computer-generated images if you're a reddit loser apparently, but they have no argument about the game itself.
現時点で私は、エンドコンテンツの4つのうち1つを3キャラでクリアした時点の感想です。 プレイ期間は、初期の頃からなので、大体4か月くらいですかね。 課金は、1200円くらいですね。 良い所 ・世界観が面白い ・ゲームシステムの敵の攻撃をカードで防御する駆け引きが魅力 ・すべてのステージが高難易度 ・創成札というオリジナルのカードをAIが作ってくれるので特別感がありますね。 ・人によって攻略の仕方が変わる ・4人のキャラがそれぞれ独自の戦術をもっている 以下キャラ 十六夜月ー防御、封印を軸にした戦い方 新月ー連続攻撃、スタックダメージ 満月ーデバフ、不死 半月ー上記3人の戦術を部分的に取り入れたオールラウンダー 悪い所 ・永続強化の解放要素があるのだが、レベルアップ、スマホでの広告視聴、共通コインの3つのどれかで解放される仕組みだ。これに関しては、時間が解決してくれる。 ・創成札というキャラ専用のコイン、共通コインのいずれかを使ってカードを生成するのですが、能力がランダムなので難易度が人によって変わってはきますね。これに関しては、エンドコンテンツで使うものなので初心者は気にしなくていいです。 まとめ ・無料だからとりあえずやってみて、ハマったら続ければいいと思う。 ・高難易度だから、長く遊べる。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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