
Legend has it that if you fall into a deep sleep while your body struggles to survive, Trevis will welcome your soul into his labyrinth.If you want to wake up, take a good look around and don't overlook any anomalies...This game will give you a real challenge... Good luck not cracking.
Modeled estimate, not a reported figure. How we estimate →
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About
This game is a combination of a maze and a spot-the-difference game. You play as a person who has fallen into a coma, trapped in a very peculiar place. Try to find the right exit in order to wake up...
Detailed description :
You play the soul of a person who has fallen into a coma.
You find yourself trapped in Trevis' dream. Trevis was a man who also fell into a coma, but he never woke up. His body disappeared, but his soul now wanders between worlds, welcoming other lost souls...
His goal? For you to keep him company for eternity...
Go through a maze of similar rooms and find the anomalies. If there's one anomaly, take door 1, if there are 2, choose door 2...
If you don't want to return to the starting point, find the right exit. But be careful, your time is limited.
Loop/Repetitive Space:
The rooms may sometimes look very similar, but each one has at least one difference. Can you find it? If you choose the wrong exit, you'll return to the original room.
Oppressive Atmosphere:
This game has a tense, sometimes oppressive atmosphere.
Maze and Spot-the-Difference Game:
Find the correct number of anomalies compared to the original room. The number of anomalies you find will indicate the door you should open.
Are you ready to try and escape this deep sleep?"
Developer’s Note:
Game Modes:
This game has a 'Normal' mode and a 'Hard' mode. If you're not used to playing this type of game, we recommend starting with the 'Normal' mode.
Other informations :
Même en mode Normal, le jeu peut être assez difficile pour ceux qui ne sont pas habitués à ce type de jeu.
For the best experience, we recommend playing with headphones or earphones.
When the game was first created, a 'Normal' mode wasn’t planned. The game was originally intended to be played directly in 'Hard' mode.
Playing time :
30 minutes to 2 hours.
About video distribution :
Distribution is available to individuals and businesses without permission.
For streamers, monetization is possible, but we'd appreciate it if you'd include the game's name in the title of your video or live stream and include a link to the game's Steam page.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Reviews
Changes the loop anomaly a bit, but not exactly for the better. The game opens with a car wreck as something jumps onto the road and you attempt to dodge it. The accident puts you in a coma. However, this is not a regular coma since there is an urban legend that someone named Trevis would steal your soul unless you find a way out and wake up. The legend turns out to be true. Although this appears to be a regular horror indie game, it is actually a game with anomalies. If you are new to this type of game, the rules are simple. All you need to do is go through multiple rooms and look for anomalies, often known as differences. The first room is always the default one, and all subsequent rooms must be compared to it. This game shakes things up a bit. Unlike most similar games, which allow you to choose between one or no anomalies, there is always an anomaly. A room can include one to four or more anomalies, and your objective is to proceed through the numbered door that corresponds to the number of anomalies. The room is small. There are a few of bookcases, several paintings, several pieces of furniture, and a few minor items. This means that anomalies should be easy to detect because they may be missing, change direction, or add something new. However, the challenge stems from the limited perspective provided by your flashligh and the maze-like stage. Instead of the traditional looping, the game is made out of a maze of similar rooms. But some rooms are special rooms that are mostly empty except for one detail. Unfortunately, these rooms still have four doors to pick from, which may lead to a dead end and return you to the default room. What makes this tricky is because you only have a limited amount of time to wake up.
Cette avis est rédigé a chaud après un petite run de découverte. Alors certains diront : "Encore un jeu où il faut découvrir des anomalies ... Rien de bien innovant" Dans certains points ils n'auront pas tort, une pièce témoin et par la suite une multitude de pièce similaire a traverser avec un seul objectif trouver des anomalies. La grosse différence que ce jeu propose (par rapport au marché actuel), toutes les pièces que vous allez traverser comportent toutes des anomalies. plus ou moins subtiles certes. Le coté horreur se fait bien ressentir avec une ambiance sonore immersive. Le gameplay, simple et efficace vous laisse seul face a ce défi : sortir a tout prix de ce dédale d'erreur. Je ne peux que conseiller ce jeu qui a mon sens mérite un peu de lumière face au torrent de jeu du même genre réalisé avec beaucoup plus de budget que celui ci. NB: Quelques correctifs serait a prévoir surtout au niveau de la lumiere qui a tendance a traverser quelques textures
Une expérience aussi dérangeante qu'intéressante. Un parti pris assumé, qui ne manquera pas d'étonné. Original et inquiétant, Try to wake up est de ces jeux si particulier qu'il faut soutenir. On a frissonné et perdu la boule, mais parfois, qu'est ce que ça fait du bien.
Un vrai bon jeu avec du challenge, de la reflexion, une ambiance bien angoissante, pas chère du tout pour s'y plonger pendant des heures Je recommande fortement
Un excellent principe de base (Anomalies + Labyrinthe) malheureusement exécuté de manière un peu simpliste, j’aurais aimé que ca aille un peu plus loin. Cependant pour un premier jeu en solo dev c’est encourageant. Si le CHALLENGE, les jeux d’anomalies et les die and retry ne vous font pas peur foncez. En plus vu le prix c’est cadeau. Mon Let's Play → https://youtu.be/gpBZimlSEDQ
Une très très bonne surprise ce jeu. J'ai beaucoup apprécié son ambiance sonore et son game design qui m'a fait sursauté de ma chaise en plein jour et qui m'on rappelé l'ambiance du jeu "D" sorti sur PS1. Le jeu n'est pas facile, mais c'est un véritable plaisir de recommencer une partie pour se replonger à nouveau dans son ambiance. A 3€, le jeu vaut vraiment le coup. Je recommande vivement.
A First Experience With An Anomaly Detection Game Playing my first anomaly game was an interesting experience that took a little time to get into, but once I got the hang of it, I enjoyed it thoroughly and it went fast to finish the game. The gameplay is straightforward yet engaging: you’re placed in the same room repeatedly, tasked with spotting subtle differences each time helping you choosing the right door. It took me about two hours to finish the game and get all the achievements. The game has a slightly horror/scary vibe, but it doesn’t rely on jump scares, which I appreciated. Instead, the tension comes from eerie details (sounds, room effects, voices, objects)—especially the mannequins that watch you with unblinking gazes, their heads and eyes always tracking your movements. It’s a clever use of atmosphere that adds to the game’s psychological horror. One note of caution: my girlfriend, who played a bit, experienced some motion sickness from the lighting effect. The rooms are often dark and the focused lighting can feel intense against the darker surroundings, so be aware of this if you’re prone to motion sensitivity. Overall, this indie title was a pleasant surprise. It’s a simple yet satisfying experience that kept me engaged. For the low price, it’s a nice first attempt that I’d recommend for anyone looking to try out the anomaly genre.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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