
Defence enemies with a variety of charactersEnemies are coming.Defend your enemies with your own strategic placement
Most likely between $70 and $694. How we estimate →
Checked against 8 developer-reported gamesmedian error
Try if you can - 100 has sold an estimated approximately 292 copies on Steam, for about approximately $231 in gross revenue.
About approximately 292 copies on Steam (mid estimate), modeled from its 8 reviews — low confidence. Not a figure the developer has reported.
About approximately $231 gross, most likely between approximately $70 and approximately $694 — roughly approximately $154 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $332.6K | 1.1K | 78% | $9.99 | |
| approximately $95K | 392 | 91% | $8.99 | |
| approximately $930 | 6 | 83% | $4.99 | |
| approximately $469 | 6 | 33% | $3.99 | |
| approximately $148 | 1 | 0% | $3.99 | |
| approximately $0 | 0 | — | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $349 | 50 | 78% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 |