
Truth: Disorder is an exciting story about a guy named Thoru who once realizes that his whole life is a lie.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6/10
Yes.
..........
no real ending no explanation nothing it just ends.... and it doesnt make fun its just weird
Truth: Disorder, developed by JustE AAN and published by JustE Publishing, is an independent visual novel that blends mystery, science fiction, and psychological themes into a narrative-focused experience. Released on Steam in 2017, the game centers on unraveling the nature of reality through the perspective of a protagonist whose understanding of his world gradually begins to unravel. While its presentation is relatively modest compared to larger visual novel productions, the game clearly aims to explore ambitious ideas about identity, perception, and the possibility that reality itself may be manipulated or artificial. As a result, the experience feels like a narrative experiment that prioritizes storytelling concepts over mechanical complexity. The story follows a young man named Thoru, whose seemingly ordinary life begins to shift in subtle but unsettling ways. At the beginning of the game, his environment appears normal—he interacts with acquaintances, navigates everyday situations, and moves through familiar surroundings. However, small inconsistencies slowly begin to appear. Memories do not quite align with present events, certain people behave strangely, and fragments of information begin to contradict the reality Thoru thought he understood. These oddities gradually grow more frequent, forcing the protagonist to question whether his perceptions can be trusted. The narrative draws players into this confusion, encouraging them to investigate the inconsistencies alongside Thoru as the mystery surrounding his world deepens. As the plot unfolds, the game introduces a variety of supporting characters who play different roles in shaping the protagonist’s understanding of what is happening. Some appear supportive and concerned about Thoru’s mental state, while others seem to know more than they initially reveal. Through conversations and interactions, players begin to gather clues about the forces behind the strange events affecting Thoru’s life. The story relies heavily on dialogue and narrative text to develop these relationships, gradually revealing pieces of a larger puzzle that suggests there may be a deeper truth hidden beneath the surface of everyday reality. Gameplay largely follows the traditional structure of a visual novel. Most of the experience involves reading dialogue exchanges and narration while progressing through the story scene by scene. Occasionally the player is presented with decisions that influence how certain conversations unfold or how the protagonist reacts to events. These choices can affect specific moments in the narrative and sometimes alter the direction of scenes, though the branching paths remain relatively simple compared to larger, more complex visual novels. The primary focus remains on discovering the story rather than navigating complicated gameplay systems. In addition to dialogue-based progression, the game introduces small interactive elements intended to add variety to the experience. Certain segments allow players to explore environments or move through small areas, occasionally searching for objects or clues that contribute to the narrative. These mechanics are fairly basic but provide brief moments of interaction that break up the otherwise text-heavy structure. While they do not significantly change the overall gameplay, they help create the sense that the player is actively participating in the protagonist’s search for answers. Visually, Truth: Disorder adopts an anime-inspired art style typical of many indie visual novels. Character portraits appear during conversations and display a range of expressions that reflect their emotional responses. Background illustrations depict various environments such as classrooms, interior rooms, and city locations, helping establish the setting for each scene. Although the artwork is not highly detailed, it effectively supports the storytelling by providing clear visual cues for characters and locations. The presentation remains simple overall, but it fits the narrative-driven nature of the game. The game’s soundtrack serves as an atmospheric backdrop to the unfolding story. Soft instrumental music accompanies quieter scenes, while more dramatic tracks appear during moments of tension or revelation. These musical shifts help emphasize the emotional tone of different narrative segments, making certain scenes feel more impactful despite the game’s limited visual animation. While the soundtrack itself is relatively small, it performs its role effectively by reinforcing the mood of the story. One of the most interesting aspects of Truth: Disorder is its attempt to explore philosophical ideas through its narrative. The story frequently touches on questions about the reliability of memory, the nature of identity, and whether reality might be constructed or manipulated. As the protagonist becomes increasingly unsure of his surroundings, players are encouraged to reflect on how easily perception can be distorted. These themes give the game a psychological edge that distinguishes it from more straightforward visual novel plots. However, the game’s ambition sometimes exceeds its execution. Because it is developed on a relatively small scale, certain story elements may feel rushed or underdeveloped. Some characters appear briefly without receiving extensive background development, and certain narrative transitions occur quickly without fully exploring the implications of the events taking place. Additionally, the limited gameplay variety means that players who prefer more interactive experiences may find the structure somewhat repetitive over time. Despite these shortcomings, Truth: Disorder still offers an intriguing narrative concept that may appeal to fans of experimental storytelling. Its focus on unraveling a mysterious reality and questioning the reliability of perception provides moments of curiosity and suspense throughout the story. The game may not reach the narrative depth or production quality of larger visual novels, but it demonstrates the developer’s effort to explore complex themes within the constraints of an indie project. Ultimately, Truth: Disorder stands as a modest yet ambitious visual novel that prioritizes psychological intrigue over spectacle. Its strengths lie in its willingness to experiment with ideas about reality and identity, even if the execution occasionally struggles to fully support those ambitions. For players interested in indie visual novels that explore unusual narrative concepts, the game offers a thought-provoking journey through a world where truth is uncertain and reality may not be what it seems. Rating: 6/10
I will start off by saying, I don't agree with the mixed reviews. You play as a guy named Thoru, who is visited by Yukino, your neighbourhood friend, daily, who delivers you medication and food because you have an unknown and rare disorder. Upon having nightmares and visions, you decide to stop taking the medication and question everything around you. You need to uncover the truth about everything. Yes, the endings leave a lot to be desired, but I believe it's intentional as there is a sequel. And yes, the grammar needs a lot of work, but other than that, I don't think it's an awful game.
This game gives me confidence to learn English.
Я разачерован в этой игре максимально 30 минут прохождения Заинтриговала но под конец убило тупыми концовками
Bardzo chciałem zagrać w tę pozycję, pomimo negatywnych recenzji. Jako fan visual novel staram się grać we wszystko za koleją. Niestety ta gra to zdecydowane zmarnowanie czasau. Motyw jest ciekawy, jednak nic poza tym. Koniec końców całość to po prostu zapętlanie tego samego, a końca gry nie rozumie nikt. Potencjał duży, jednak niestety zmarnowany.
Новелла неоднозначная... С одной стороны, в ней есть все, за что любят новеллы: приятные и загадочные персонажи, загадочный и даже страшный сюжет, атмосфера, пошаговое нарастание накала страстей, приятные диалоги и музыка. Но с другой... сюжет не раскрыт. От слова совсем. Нас кидают в супер загадочный финал, а потом ОПА! Конец, все расходимся. Отговорки с стиле "Додумай сам" не катят, потому что это банальная лень. Читается новелла за 30 минут. Я понимаю, что она стоит всего 60 рупиев, но камон, 30 минут. Игры за 30 рубчиков дольше проходятся. Придирок по поводу времени вообще бы не было, если хотя бы сюжет раскрыли. Так же мое око Саурона обнаружило в русской локализации полно орфографических ошибок ( уж не знаю чья это вина). В общем, новелла пока огрызок, но есть еще 2 части. И что-то мне подсказывает, что это очередная халтура...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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