
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trzymałem tę grę długo na dysku raz po raz odpalając aktualizacje... a całość czekała na... no właśnie nie wiem na co. To NIE JEST żadna wariacja X-Com ani żadna taktyczna strategia (kto to w ogóle porównywał?)... to nie jest też żaden RPG. To jest mango-jrpg, piękny graficznie i toporny w obsłudze. Plusy: + grafika Minusy: - baza to żadna baza... to... no, nic - klikasz "next mission" i tyle; - zupełnie niezrozumiały system rozwoju... serio, żadnej intuicyjności ani opisu co z czym i dlaczego. klikasz w ciemno na pałę jakieś skille i... kij wie co się dzieje; - totalny brak zarządzania sprzętem - coś tam zbierasz (głównie jakiś szrot) i nie wiadomo co z tym robić... przetworzyć? sprzedać? no nie da się; - zarządzanie drużyną nie istnieje, nie masz żadnego wpływu na to co się dzieje i kto, z kim, gdzie, kiedy; - rpg? no błagam... moje 7-letnie dziecko wymyśli lepszą fabułę i świat, w którym bardziej się zidentyfikujesz z bohaterem... W sumie: Odradzam, bo szkoda czasu na rozgryzanie mechanik i można znaleźć wiele innych bardziej wciągających gier. No, chyba, że chodzi o rysunki mangowe.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 3.5K | 83% | $24.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有一定吸引力,但是玩不太进去
本編クリアしてDLC途中でやめたから十分遊べたと思うけどやっぱりおすすめはできない 面白さ100点だとしたら面白くない部分120点みたいなゲーム ストーリーとかミッション 仲間の絆がゲームシステムに入ってるから仲良いか悪いかって話が頻繁に出てくるけどキャラの小言だったり心情がテンポを悪くさせるほど出てくる、本編で解決することもなくDLCでも大量に出てくる。 戦闘時間 5分くらいで終わるやつもあれば1時間かかるやつもあってもう少しミッション毎の調整をして欲しかった。 戦闘のバランスが極端 特殊能力をセットしてビルドを作るのが面白い部分だけど同じレベルのキャラで特殊能力の有無で戦力が10倍とか20倍、もしくはそれ以上強くなる。ただこれは敵も同じで雑魚だろうとメインキャラ並みに付いてる事があってこれが結構問題。 難易度ノーマルでも攻撃は当たったらほぼ即死か即死、更に狙撃には命中率やクリティカル以外にヘッドショット判定が存在してダメージが3倍になる、発動しなくても当たった時点で大体死んでるし敵の方が狙撃してくる奴が多い。 防御率と言う攻撃を殆ど無効にする要素があって(100%で必ず発動)特殊能力で100%を超えるが、出てくる3割くらいの雑魚にこれが付いてる。 付いてると防御率130%とか意味のわからないやつが出てくる、通常5人のキャラで攻撃してようやく1ターンで倒せるくらい。 戦力10倍や20倍にしたキャラの圧倒的な火力で防御の上から攻撃して1人1ターンで倒し切るのが当たり前になってくる。(防御しなかったらHP1500に対して10000ダメージくらいの威力) 特殊能力の効果に面倒な物が多すぎる(味方も使えるけど当然全て敵にも付いてる) ①被ダメージを絶対に5割で抑える能力、これの影響でどんな雑魚でも2回攻撃しないといけない、防御率100%超えの雑魚によく付いてて更に面倒。 ②死んだら確定で復活する+即時自分のターンになる能力、シンプルに時間だけかかって面倒だったり逆にトドメ刺されたりで戦略が狂う。 ③HPが1より減らなくなって数ターン無敵+ステータス大幅アップになる能力、HPが減るまで能力持ってるかわからないから近づいた時点で負け。 ダメージが即死級か特殊能力の効果でHPがほぼ機能してないし防御率100%の存在でビルドは攻略サイト等で見るような最強ビルド以外受け付けないと言った内容になってる。 それでも100時間以上遊べたのも事実だから勿体ないなと思う。 追記 開発者からコメントを貰った ①極端な戦闘 10倍や20倍になる事そのものに不満は無い、それを防御する側(敵)が防御率100%超えやダメージ5割止めや確定復活という効果で耐えるのが不満なのだがゲーム内にも既にHPを上げる物が多く実装されているのにHPは低いまま上記の効果で耐えているから雑な調整をされているという印象を受ける。 (序盤から終盤まで与えるダメージ500~10000↑に対し敵HPは500~2000くらい) 良い部分は沢山あって高評価なのに開発がこの雑な調整で結果的に極端になった戦闘メカニズムをトラブルシューターの評価されている部分とするなら絶対におすすめできない。 ②スピード感(テンポ) 特殊能力で起きる攻撃や防御の連鎖は面白い部分だと思うし評価してるけどスピード感を損なう能力についてのみレビューしたのでこれらを意図して実装してるなら矛盾してる。
Pas compatible avec la MSI claw, pas de traduction en français même automatique, jeu compliqué à comprendre et impossible d'y jouer en tactile ou avec la MSI claw, tape a côté, etc
Whenever i play in challenge mode, it feels like the rng is very heavy lean to the enemy. All the number that we have (dodge, cover, accuracy, etc.) feels like not have a meaning even on a good percentage. While mostly in challenge mode it should be more lean to strategy, all i found is on this challenge mode you can only clear with perfect (as in all of your team not out of action) by stacking them and move together (no flank, no spread, just stack it). It feels weird and not challenging in a strategic way.
Unplayable trash! Stay away!
拉玩了 簡直是
制作组感觉很努力了,但是剧情的机翻味实在太重了,很难忍受
dlc数值乱填
엑스컴을 그대로 배껴왔지만 그보다 못한 게임성. 유치한 대사에 매력없는 캐릭터.... 일러스트랑 딴판인 인게임 그래픽. 할인때 샀지만 아까움...
Active players
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Players by region
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