
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Far too over convoluted gameplay and HUD. Good graphics but just entirely too much to actually enjoy a decent tactical rpg experience. Would recommend ONLY for try hards.
Gameplay is great. Plot is... not. Fair enough for translation issues but it's long winded and repeats itself and doesn't have any resolution. Half the missions are designed horribly and waste your time by making you watch dozens and dozens of enemy moves, but somehow enemy variety is very limited. The bosses seems interesting and unique at first, but then you spend the entire game fighting and "arresting" the same 10 guys over and over. By contrast the mechanics are deep and (mostly) fun to mess around with. Masteries combining with class skills to make combos is fun. Whole game would have been better with no side quests and no crafting system though. Overall fun to play, but an incredibly frustrating and time-wasting experience. If you're going to get it do yourself a favor and skip all of the cutscenes. I promise you they are not building up to anything anyway.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boy do i love controlling 10 units and watching 40 enemys take their turn
不錯 希望劇情多一點~
Пока наиграл чуть больше часа. Игра слабовата: - нельзя создать своего персонажа. Разочарование - анимация атак очень хреновая. Куча лишних эффектов - излишнее пропихивание сюжета. Поначалу читал, но потом эти диалоги и монологи начали утомлять. Просто пропускал всё, где можно - хоть сильный упор на сюжет, но он довольно скучный и шаблонный
im pretty sure I'm still in the tutorial. systems deep it seems, will update if it sucks but so far its got tons of xcom style action with an anime wrapper. The story is fun if a bit intrusive but can be skipped if you just want to get to battles (I don't give me all the husbandos and waifus)
*New* Since developer responded I wanted to reply. I am not sure this will do any good or if developer will see this. Thank you for your reply. Most of the game I like but two big things ruin it for me. Gimmicks and Missions. I consider Fire Veil a gimmick that is used way to much especially since my main character starts out as melee. Fire Veil is too OP. The radius is 3 or 4 squares? The initial explode damage is a lot then you take 50 points per round. Too many games use the same Gimmick way to much. The biggest problem I have this early in game: I have only two missions I can do to level before trying the "Main Mission". I managed to proceed more in game. It seems some missions change on the same map which is fine. I think a lot of times before you can open more doing same missions over and over is what i don't like. Wish there was a mission that was RANDOM with everything ( maybe I am missing it). Since I am enjoying it Changing this too A YES VOTE.. It don't deserve a NO I would rate this game a 7/10.
最近看到对于游戏内一些比较严重问题的负面反馈增多,其实抛开情绪化发泄来说确实有几分道理,就以我个人来说这游戏确实像是一种缺乏打磨的半成品,不过曾在简中社区获得好评如潮的头冠又恰恰证明这款游戏以及开发这款游戏的韩国小公司有着巨大的潜力与未来。对于被评价和类型吸引的新玩家来说,这款游戏无疑是巨肝的,甚至可以说是肝爆的,但倘若你能说服自己、从看似重复无尽的“苦难之路”中“开辟生路”的话,我相信这时你一定可以沐浴春风且满脸“喜悦”的看待它;对于官方而言,我希望你们能越挫越勇、哀兵必胜,去重视、响应社区一直反馈的几个重要问题的同时保持“开放的心态”,我相信纷争终结者这个IP会越做越好、越做越大、越做越多。最后是对那些情绪化负面反馈者想说的话,你们的留言开发者是会看到并且回复的,如果可以的话最好还是把问题一个一个列举出来并给予制作人尽可能的谅解与尊重(我知道这可能有点难,即使是对于我来说)。如你们所见,这是一款由小众公司制的小众小众,受众者也是我们这群古早RPG游戏遗老小众哥,这游戏不可能适合所有人(即便是战旗游戏深度发烧友)[spoiler](话说我引用了几个游戏里的天赋名词,有人看出来吗?[/spoiler]
战旗做的烂的吓人,很多一个沙袋的间隔都得绕一大圈,Z轴拓展几乎为0,开局几场战斗给你的几乎全是近战,对于新手来说完全无法学到站位,而且游戏给的近战太多太多了,几近平面的地图和JRPG般的数值,迫使得某些近战的命中率会高达20%,使得近战这一高风险稳定回报的策略在本作只能说是无奈之举。节奏对于JRPG来说不赖,但获得角色的进度太慢太慢了,作为第3个角色的看板娘入队的成就甚至只有40%不到的人获得,而且前期游戏有一关让你同时操作十几个白板警察和你仅有的2个角色打20多个敌人和3个BOSS,警察要么纯远程要么纯近战,这关的双线推进和地图的贯通做得不赖,但在这样的时间以这种形式呈现简直浪费,玩到现在只能说是个可惜的作品,毕竟战旗的失败是多方面的,难以改动。哎我艹,这价格这态度,那还说啥了,🍟ki🍟ki。
The gameplay is really good, pretty brutal at times (even on normal difficulty), but it's manageable. However, gameplay quality aside, I don't recommend this game due to it having the typical anti-Christianity themes you would normally find in Japanese role playing games, with villains being part of some corrupt Christian-coded organization. There is a good guy character that's implied to be religious, but she represents a pro-pagan element with class terms like 'Shaman' and 'Witch'. I have other gripes, but the religion thing is the main dealbreaker for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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