
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
anime xcom, works really well, great price value. bit too much on conversations
Highly recommended for fans of XCOM and tactics games. There's plenty of systems here to sink your teeth into, and it's currently my favorite tactical game.
幽浮青春版
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了这么久终于想到去写一条评测了。总的来说,这款游戏在战棋中是一款非常优秀的作品,甚至可以说难遇竞品。虽然制作组只是一个小作坊,但是他们用自己的热爱制作出了游戏体量如此庞大的作品,我玩了一百多个小时,在某些游戏机制上还在不停摸索,从最开始只敢开普通难度随便搭配天赋,到现在开始挑战最高难度冲击极限,玩这款游戏的每一分钟都让我感觉到制作组在燃烧自己,去创造一个崭新的世界观,去做一部质量优秀的战棋。在这里我不得不佩服韩国人对游戏的热爱,作为一位不算资深的游戏玩家,我衷心希望有一天中国也会出现更多像Dandylion制作组一样为了热爱创作游戏的人们。 说完了我的感悟,我也要提出一些我认为这部游戏的不足。第一也是最重要的一点,垃圾时间太多,虽然我的游戏时长很长,但本质上是虚胖,更多的时间我其实还是在不断刷材料刷天赋,中间有一段时间没玩也是因为这点,但是通过搭载创意工坊的模组可以显著改善。第二,建模有些拉胯,人物立绘虽然很好看,但是进入游戏看到3d建模的正脸我确实有些失望,不过毕竟制作组规模小,且粗糙的建模不太影响游戏体验,所以我认为可以接受。第三,网上攻略太少,事实上我认为这根本不算是个缺点,单纯因为战棋游戏本来在中国就很冷门,这款游戏在中国甚至可以说是冷门中的冷门,在这里我不得不为制作组喊冤,像这种用心制作的游戏,起码应该多卖一倍。听说制作组正在做新游戏,我会在游戏推出的第一时间购买的,就当是一位普通的游戏玩家对一群热爱游戏的人的支持吧。 以上就是我对这款游戏的全部评价了。我也已经把这款游戏推荐给了我身边同样喜欢玩战棋的同好,我相信热爱战棋游戏的人,在知道这部游戏后,也一定会像我一样打出好评。希望Dandylion制作组越来越好!
Similar tactical style to Xcom, but substantially more unique (RPG style) character build options and a more vibrant art style. Best value for money of any game in my Steam library.
Peak turn-based tactics.
8.5
Une pépite du rpg tactique, obscur au premier abord, mais le tutoriel est efficace. Je recommande sans hésitation aux fans du genre.
First thing you need to know going in is this game is long and you will need to grind. I am 57 hours in and I just got the 8th party member out of 12 to finally fill out a full party. Most games your party is full before 50+ hours. In fact I don't know that I have ever played a party based game that took longer to let me fill all my slots. Second, the amount of customization on each character is insane due to the huge amount of different skills you can equip on your characters. I've discovered maybe 1/3 of them this far in. If you aren't prepared to spend a good chunk of your time playing on build crafting, especially early on, stay away. The game is not easy if you are using sub-optimal skills. If you are ready for a grind, love your xcom-likes and build crafting, give this game a shot. It is one of the better ones I have played.
é un bel gioco, con un potenziale smisurato per essere un gioco stupendo pero' non riesce a pareggiare xcom. Anche se risulta più fresco nelle tematiche il problema di questo gioco è che si tira troppo per le lunghe. La storia è estremamente prolissa (seppure la trama risulti sulla carta interessante e ben piu' profonda delle aspettative) ma sono soprattutto alcune missioni che ti fanno buttare via tempo prezioso della tua vita dove senti che potresti impiegarlo meglio. La difficoltà altro punto dolente, se di base è un gioco abbastanza sfidante (ai livelli di difficoltà difficile come lo gioco io), altre missioni risultano praticamente impossibili anche a difficoltà piu basse, rendendo frustrante ricominciare una missione solo perchè il nemico ha fatto un doppio critico senza che tu ne potessi nulla.. Se le missioni durassero meno e fossero piu' varie, se fosse piu' facile il sistema di personalizzazione (sulla carta immenso, ma di utilizzo farraginoso) e se la storia fosse piu' stringata e scorrevole, si poteva gridare al miracolo. Ahimé purtroppo non è questo il caso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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