
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore this game and will probably come back to it at some point.
I've played this game for 22.5 hours and it still feels like it's just getting started. The story is really generic and completely unengaging, with the translation also leaving things to be desired a lot of the time. The battles are really basic and repetitive, with the characters having just two action points per turn. The real complexity is in the myriad of skills available for characters to equip, but that doesn't really help make the actual battles interesting. Progressing through the game this feels very slow, and this is with the absolute fastest animation speed. I've heard that this is the norm for SRPGs, and this really feels like one to me, despite having a more 'tactical' style on the surface. I just don't know if I'll ever feel up to spending tens more hours playing this. It's also quite easy on the second-highest difficulty, but I don't feel like I should play on the absolute highest difficulty on my first run. Edit: I am not sure how to feel about the developer response. I said the game was too easy, not too hard. All of my characters already have at least five active mastery sets each, and I don't see any reason to rush main missions when I can handle the side quests.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
還沒全破,不過從已加入我們的角色來推測,進度應該是已經超過50%。 遊戲的優點是他的天賦系統非常的龐大,雖然每個角色有自己的定位,但還是可以藉由天賦系統玩出自己的風格。 遊戲跟XCOM很像,不過它的角色死亡不會真的死去,容錯率比較高 角色畫風也很對我胃口 缺點也很明顯,這遊戲的節奏很慢,不單純是因為戰棋類遊戲節奏本身就慢,而是整個遊戲機制導致它玩起來比其他戰旗遊戲還拖時間。 會變成這樣的原因有很多,首先......這遊戲不是單純的回合制,而是每個角色各自有自己的行動冷卻時間,然後有的技能可以延長這個冷卻時間,因此如果敵人一直只用會增加冷卻時間的招式,真的會有種永遠都是敵人回合的錯覺(雖然反過來也可以利用這個機制來讓敵人無法行動) 第二......這遊戲的敵人到後期常常都超過50個以上,但這遊戲能大範圍攻擊的角色很少,就算一刀一個也要殺很久 第三......這遊戲的大絕機制設計得很怪,隨著遊戲的進行你的角色會獲得SP,SP滿了可以開大絕,一般來說大絕應該是在關鍵時刻使用的,但這遊戲SP集滿後2回合內不放大絕,SP就會直接歸零,這導致常常SP集滿之後現場沒有敵人需要用到大絕,但不用又會歸零,只能把大絕用在雜魚身上的尷尬情況,甚至是把大範圍的絕招丟在一隻怪身上。而且這遊戲的SP不單純的是使用大絕,有些天賦是要配合SP使用的,因為這個會歸零的機制,常常在我需要SP的時候身上沒有SP能用,我不太能理解為什麼要這樣設計大絕 第四......這遊戲跟XCOM一樣有迷霧,常常光是在找敵人就花費大量時間 最後是這遊戲不能隨意存檔,導致任務失敗要直接重來 雖然抱怨很多,不過以這遊戲的售價,我還是推薦可以買來玩啦
很好玩的游戏,有上百种天赋可以构筑,每个角色都有不同的特点 ,还可以抓宠物,剧情上中规中矩,每局游戏都能玩上半个小时,但DLC深红乌鸦里面的远程敌人伤害太高了,近战脆一点的角色想要去请远程直接一套反应射击带走,还有远程的支援射击和惩戒敌人打一下你的角色一群狙击手打你;总体来很好玩的游戏,很推荐去玩。
One of the best tactical rpgs ever made, only negative when i played a few years ago was the always online, so i couldn't use cheat engine to turn on speed hack and make the animations go even faster, i'm so used to doing that everytime i play a turn based game to save time, helps a lot on games that require grinding, like this one when i was trying to get a dragon for the sniper (Giselle). I'll buy the sequel as soon as it's available immediately.
[h1] 战棋与养成融合 [/h1] [h2] 亮点 [/h2] 战棋框架:采用掩体、高低差、反应射击等经典机制,含格挡、暴击、闪避多层计算。 天赋组合:每个角色共有2个转职可选,BD玩法各不相同,800+天赋自由搭配,特定组合激活额外效果,BD自由度远超同类游戏。 主支线任务及其庞大,大概100h+。 [h2] 缺陷 [/h2] 需刷装备词条、角色好感、地区治安度、宠物素材等,高难加挑战模式下一局任务常耗时1小时+。 在我刚打到中期时,选择困难加挑战加高风险高收益,对面的近战小怪就已经达到超越100%的格挡率,数值失衡。 总体来说以天赋深度+海量内容重塑了类XCOM战棋的天花板,其Build自由度和美术诚意足以让玩家忽视建模粗糙与翻译瑕疵。然而,重复刷关的疲惫感与虎头蛇尾的叙事仍是硬伤。 战棋爱好者必玩,其余慎入。
A masterpiece and undoubtedly a passion project. It's everything I ever wanted from a Turn-Based Tactics game. I love the setting, the many mechanics and systems, the setting, the characters and design. Chefs kiss. It lives up to the description of "everything SRPG could possibly be". This is the part where I'd speak about the game's features... Well, let me just say it has EVERYTHING*. Cool abilities, very good variances between characters, multiple upgrade systems, detailed RPG mechanics. One aspect in particular that I want to mention is that I love how the world is less of a vacuum than other Tactics games. It's not just your party of heroes engaging in action, you have back-up from the local police force which are surprisingly competent. It's a very welcomed change of pace. All in all, I'd say the game features some of the best combat mechanics I've seen in the entire genre. It has naturally occuring "Badass" moments that you can only dream off in other tactics games and which greatly reward your character building experience. For example, in one mission where one of my heroes was ambushed, he solo'd half of the enemies in one turn using only the Counterattack, Berseker & Tactical Sense abilities whilst dodging every attack. It was like watching cinematic. I loved every moment of it. The game can be a little too easy on normal but I don't mind the slight power-trip, you can adjust your difficulty as needed and I think there's a good balance on that. The game is a slowburn, it has a lot of content but it follows an fun narrative and the levels environments are unique. It's not like Phoenix Point or Xcom where you're basically replaying the same mission over and over for half of the game. I love it. Of the story itself, thus far I really like it. Sadly, a portion of it is lost due to some translation oddities but it's not a gamebreaking issues. The game does not have English voice acting, but it does feature subtitles for almost all of the dialogue (the exception being a scarce few ambient lines in cinematics but you can pick those up from the subtext). The quality is good overall. Of the voice-acting itself, much of the game does have voice-acting and I quite enjoy it, the actors did a great job making the characters stand out through it. One very cool gameplay aspect to note, the levels tend to have more units on the battlefield than most Tactics game I played, which is something i am very happy about. You'll usually be facing 15 or more enemies and can be commanding anywhere from 4 to 12 during these first 12 hours. I've had no technical issues of any kind. No crashes, freezing nor save file corruption. Game runs smoothly which is another plus. I quite enjoy the attention to detail and foreshadowing during the early parts of the games. (A character you had a conversation with in a cinematic being in the background of a loading screen afterwards or walking around the level that follows). Quite nice, the game really does a good job building up the story. The music is great, it reminds me of some of my favorite games, but it can get a little repetitive after the first few hours. On the complaints side of things, I don't have anything major. I wish there was a bit of visual difference between the Police Suppressors that had different toolkits (some have Ice Grenades, some have Smoke Grenades, some have stronger healing items). I think simple addition to their names would help the player in discerning them. Their abilities are very useful during missions so it'd be a welcome change. So far, the game hasn't been grindy. I like that the new repeatable missions variants you unlock differ from the scripted story ones, that's a good change. One annoying thing is that if a character is defeated during a mission, they no longer gain any XP from combat that occurs after their defeat until the mission ends. It adds an extra layer of strategy to missions I suppose. The only proper complaint I have in regards to combat is that abilities that have multiple attacks only display the damage of a single one, which makes them seem less effective than they actually are. The game does mention whenever an ability has multiple attacks so I don't think it's an issue after you do your first multi-attack. As for the overall structure, I don't mind the fact the game can be linear at times, especially since the story missions do a good job of standing out visually and you always have the choice of pursuing a secondary/repetable misssion if you like. You will largely be facing the same enemy types, which, frankly, is applicable to every game so I don't think that's an issue. The levels themselves are pretty large and always permit more than one avenue of approach which is a great design choice. The game offers choices at certain points, but so far I would not call it a choice-based game. They don't have significant impact on the story and most are flavor choices. Visual Customization options are also lacking for the base game, you can unlock new customs with DLC which I think is a good way to support the developers. This is quite a solid project so I don't mind. Character customization (in the sense of abilities) is however pretty solid, with many items, crafting & upgrading, as well ability and class choices. Though there isn't a large number of abilities/classes for each. I don't think that is an issue since what is present makes for a very well-rounded toolkit for any of the heroes. Overall, I must admit, I am very pleasantly surprised. Hat's off to the developers for making such a cool hidden gem. I'll be updating the review based on the content I've yet to play (Giddy at the thought that theres possibly 60 more hours, if not more, of story content). Also props for asking a very reasonable and accesible price for the game. I give it a 9.5/10.
재밌다.
支持支持!这是一个很有特色的游戏,希望坚持下去!!!
非常好玩耐玩,喜欢战旗的可以无脑入,期待作者的下一步作品
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