
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best srpg I've ever played
Gra jest genialna. Jedna z najlepszych i najbardziej rozbudowanych turówek. Świetne postacie i miliony możliwości. Genialne. Polecam najwyższy poziom trudności.
战棋游戏内相当不错的策略性 难以想象的超大内容量 配合极高自由度的天赋搭配 每个人物都可以有两种以上的build(虽然我还是搞不明白没有冰箭的话明星到底哪厉害了)买到就是赚到 可玩性拉满的同时 美术和音乐也是上等 唯一的缺点是剧情只是告一段落不是完结 续作还正在做
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good
音声が韓国語?なので最初は面白いのかと懐疑的でしたが、ストーリーを進めるにつれて面白くなってくる(スケールが壮大すぎて回収できずに終わるので、最後はあれ??って感じでしたがw)。独特なビルドが面倒でない人はどうやれば強くなるのかとハマる。しかし、どんなに強くなっても一人で敵陣に乗り込んで無双ができない絶妙なゲームバランス。お気に入りの強く育てたキャラがモブに一撃で粉砕されることも多々あり、このステージはどうやってクリアするの?って思えるけど、残りのメンバーで亀みたいに固まって少しづつ対処すれば不思議と攻略できる。。。
非常非常喜欢这个游戏,在最近的一个月里基本都在玩这个游戏。其实22年就买了,但是一直没什么空,最近刚刚通关,简单说下个人看法。 世界观和剧情设置感觉独树一帜,在战棋游戏里面算是很特别的了。不同人物,哪怕不是主角,也有各自的背景和经历,回忆和剧情进展互相交织的叙事方式还是挺有趣的。 然后是重点的战棋策略部分,机制非常多变,结合海量的天赋系统和装备特性,可以有非常多的操作。或许是我平常打策略游戏比较多,倒是没有像流言里说的得抄作业才能打过特定关卡,多数关卡都是困难或者挑战初见一遍过。敌人设置上,制作组是绝对知道怎么样加难度,冲击场和外力吸收一定能吃一段伤害,还有剑客的反击、先发制人必定暴击,清道夫近距离射击的必定命中,以及游骑兵隐蔽移动的必定闪避;这些纯机制的出现我不好评价是好是坏,但是对于数值平衡确实是有不小的影响。不过这些机制对玩家依旧有效,倒是也还好,玩家一样能利用相同机制打出不错的操作。 不过相应的,这就导致闪避处于一个非常尴尬的境地,堆防御好歹有减伤,堆格挡更是能免暴击外加减伤,但是闪避面对必中过于无力,我个人认为应该学很多类dnd游戏中对盗贼的处理一样,基于闪避的高低给予减伤,否则类似超级明星这类闪避近战在面对后期茫茫多的清道夫和狙击手的时候基本完全无法使用。 在武器机制设计上,我倒是有个不关乎平衡的建议:如果能在鉴定界面或者哪里加上一个可鉴定出的词条就好了,很多武器我刷了很久但是并不确定对应的词条能不能出现,之前一直想刷一把极寒的武器好增加过载时间,但是不确定哪些武器有这个词条;如果能加上这个标识,玩家起码能知道可以获得怎样的武器,不会去一直刷一把不存在的武器。 最后,还是有点遗憾的,要是能玩上毁灭轮就好了,再不济用用拜克伦也好……,想多玩玩不同的机器人。 感觉剧情也还有很多伏笔没有回收,不论是瓦尔哈拉的高层,还是去往绝望的城寨的勺子教,还是去打升龙战的众人,还有重新拿上武器的流浪艺人团,甚至艾琳和席翁两个人的正式纷争终结者证书都还没下来,感觉故事戛然而止了,还是很期待续作的。
Норм игра
For the price its at... definitely recommended. Nice korean man hwa style story. Shows u the events from different angles. But like all Korean stories, it repeats/recaps.... a lot lol. 8.5/10 for me. Good times with the crew.
300多小时了,补充一些建议: 1.之前误以为职业之上还可以转职,应该是因为中文翻译带来的误会。但是很建议增加一对一的二转觉醒,这实际上不会增加更多制作量但是能带给玩家很高的成就感 2.对于一个老玩家来说,在通关游戏后可玩内容基本没有了,希望哪怕有个随机地图的模式,里面的敌人都是满级或者从小到大越来越高级,作为满级玩家的挑战乐趣。可以借鉴爬塔的游戏形式 3.关于装备,玩家会有很多自制流派,其需要的装备特效不同,可能分布在不同等级的装备上,这使得一些有趣的研发因为无法使用高等级装备(低等级的则属性太低)无法使用。综合建议2可以在这个新设副本中给出各个职业部位较为全面的高等级装备 4.知晓贵公司未来的计划是新游戏而非此游戏的具体更新,但是该作品剧情显然并未结束,这和一篇章一篇章之类游戏的方式并不相同,作为玩家我们未能在游戏中达到一开始的目的(调查主角和妈妈的过去并解决),这是不太好的体验。希望贵方能有其他方式弥补改进。另外我很喜欢贵方的剧情细节架构,写的蛮好的。唯一的问题就是有头无尾。
支持支持!这是一个很有特色的游戏,希望坚持下去!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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