
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
장점 - 제작사의 운영이 정상적이고 양심적임. 신뢰가 감 [제일 중요] - 가격 대비 플레이 타임 보장됨 - 캐릭터 육성에서 특히 재미를 느꼈음. 캐릭터 특성을 조합하다보면 시간이 삭제되기도 했습니다. 단점 - 스토리 진행이 별로 없음. 플레이 타임 자체는 긴데 별로 한 건 없는 기분이 듬. 후속작을 염두에 둔 내용이 대부분인 것 같았습니다. 일부 시나리오에서는 지겨움을 느꼈음. - 캐릭터를 꾸밀 수 있는 기능이 별로 없음. 의상이 좀 더 다양했으면 좋았을듯 - 게임 초반 난이도가 조금 있는 편. 적응 과정에서 스트레스 많이 받을지도 ... 결론 - 몇몇 단점을 극복하면 정말 재밌는 게임입니다. SRPG 좋아하신다면 강력 추천. 다만 이 장르가 취향이 아니라면 비추천
기계가 나오기 전까지는 재밌음 기계가 나온 시점부터 뇌절하더니 흔한 개발자들의 기싸움이 시작됨 누가봐도 잘못된 설계인데 장문으로 답글을 달 시간은 있지만 수치 몇 개 수정할 시간은 절대 없나봄
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
少有的以角色build、人物塑造以及剧情推动做为重点的类XCOM策略战棋。 本作拥有同类型中最丰富的角色build空间,玩法丰富的同时,也有着同类型中较为少见的量大管饱型单一关卡。遗憾的是,受限于演出效果,大型关卡的魅力并没有得到很好的展现。 考虑到这类游戏往往没有任何人物塑造与剧情性可言,本作却反其道以此为核心,搭配独特的韩式叙事,至少也得是个加分项了。 本作也有一些显著的缺点,比如美术层面精细不足,UI也充斥着廉价的网游风格。在平衡性上,个别数值(尤其格挡)简直是用脚填的。 但总体上无论何种难度,在经过仔细的角色bulid与队伍搭建之后,玩家总是可以找到一定程度的平衡感。 何况某些角色在合适条件下,总是能够达到接近无双但又无法真正无双的地步,因此论最高难度与紧迫度,大概是不及那些以难度闻名的同行的。 总而言之,这是一款充满着独特魅力的韩式日系二次元策略战棋大作,而不只是所谓的xcom代餐。 策略战棋爱好者必品。
재미있게 했습니다. 후반부로 갈수록 동료들이 합류하는데, 일부 캐릭터는 너무 오래걸리네요. 딱 봐도 동료처럼 생겨서 합류할 줄 알았는데, 너무 질질끌어요. 차라리 등장을 잠깐 시켰다가 중간에는 아예 시키지 말아야죠. 계속 나오는데도 합류를 안해서 동료가 아닌가 했어요. 그리고 대체 범죄자들 배경스토리에 왜이렇게 길게 투자를 하는거죠? 세탁기 돌릴것도 아니면서 얘네는 범죄자지만 사정이 있습니다. 어쩌라는건지 모르겠네요. 과거에 사연이 있으면 테러 해도 된다는 것도 아니고 어차피 썰릴 얘들인데, 간략하게 풀어주면 되는데, 플레이어블 캐릭터들 이상으로 분량을 투자해주네요. 카리스마 악역도 아니고 실눈 악역도 아니고 배경비슷한 엑스트라 악역들일뿐입니다. 만약 악역에 플레이어가 애정을 가지길 원했으면 실패했고, 그게 아니면 그냥 분량늘리기입니다.
The price is ridiculously low for the amount, depth and quality of content.
Plays like an xcom 2, looks like final fantasy. An amazing game. Only downside is that I just found out about it instead of 6 years ago. Highly recommend if youre a fan of turn based combat. Hit percentages actually work well unlike xcom's 95% blunder. Deep story and even deeper class and mastery mechanics.
一个由韩国独立游戏工作室开发的战旗+刷子结合的游戏。 一共有 10多个主角(dlc还引入了2个),每个人都有不同的技能树和装备。玩到后面,会越来越肝,因为既要刷好的装备,又要搭配适合的天赋。极品天赋需要普通天赋合成,普通的天赋需要不断打怪刷刷刷,有些天赋只有固定地图才能刷出来;到中后期甚至还有机器人和无人机,据说再往后还可以抓宠物。主角本身等级的提升似乎反而变得不重要了。这种设定一方面增加了趣味和可能性,但另一方面也是对玩家的时间精力的考验。 画面和人物造型很吸引人,是卡通二次元风格,有俊男美女。 遗憾的这游戏的剧情有点多而不精。剧情量极大,但水平更偏向于“轻小说/二次元流水账”。 编剧试图塑造一个宏大的世界观,主角团去解决城市里的各种危机,每个主角似乎都有不为人知的伤痛过去;还有各种反派或者亦正亦邪的团体,每个团体都有自认为正确的道理。听上去很好的设定,但是似乎受制于独立游戏的体量,游戏内的故事无法支撑宏大的设定,每个人的故事都是浅尝辄止,很多零散的故事都要自己去脑补或者串联。故事的过场动画基本上是文字冒险那种“立绘 + 大段文本对话”,没有那种精致的电影化过场。 游戏开发者目前转向下一作的开发,不知道要不要换引擎?下一作的主角基本上换成新人了,能理解,但是不能再见到阿尔伯斯等人还是有点遗憾的。 给一个A-等级的评分吧
对于一款战旗游戏来说《纷争终结者:被遗弃的孩子们》各方面都是属于优异的。 一、剧情 从剧情上本体结束只是结束了主角所处地域三大黑帮割据的局面。(完成了主角父亲当年没完成的事业,)但本体里还有很多故事没有得到回答。例如当年那场灾难的真相?九龙会的九条鲤鱼最终结果?勺子教在卡特的带领下怎么样了?黑虎集团与主角最后是对手还是?等等一系列都还没结束,制作团队的第二部续作是否能解答呢?说实话很期待。 两个DLC《黑魔女与白狮子》和《深红色的乌鸦》讲述了新加入的成员的故事。《黑魔女与白狮子》的结局依旧是延续本体故事悬而未决的状态。《深红色的乌鸦》故事倒是有了一个具体的结束。 《纷争终结者:被遗弃的孩子们》对于每一个主角团队里角色都有很深的刻画。是很多战旗游戏不具备的。主角团队就不多做介绍了,反派角色也有很多令人着迷例如:成为第二勺的卡特,不愿承担重任的约翰,童子杀手露娜,富有责任感的汉森,报复社会的博士帕斯卡。 很多剧情故事之所以会发生游戏是以一种角色回忆来叙述的。通常回忆会发生主线战斗结束后。 二、音乐和插画 说实话音乐我并不是什么品鉴大师,但是《纷争终结者:被遗弃的孩子们》的音乐让我听起来很舒服很有代入感。再来就是插画,游戏中有500多张插画,个人感觉每一张都能作为桌面壁纸的程度,个人在插画这块是纯喜欢。 三、战旗回合制 基本上开一局时间在一小时左右,甚至两小时(不要问为什么知道)。当然如果你玩到后期很精通的情况下有完整天赋很多图半小时足够。地图很大,有些地图有折磨人的高楼狙击手和枪手一堆,这就有点难受了。整体的难度并不算太高,只要不被集火问题不大(新人推图迷雾地带少走几格,以免被大波反应射击带走)。反击、先发制人、反应射击等这类天赋甚至携带,这是你坐牢的原因。 四、人物养成 无论是等级、技能、天赋、装备、宠物这些都可以看到制作团队用心了。每个角色(本体9人。2个DLC3人,一共12人)优势缺点都很明显,侧重培养就容易成型。这方面在游戏里去体验吧。天赋这个东西研究了挺久的时间,因为天赋这个东西他是随机掉落的,非常多。而且有的有固定组合可以增强。这东西会让你花很多时间去思考。 如果要推荐一款现代故事的战旗游戏除了《纷争终结者:被遗弃的孩子们》我想不到其他的了。
英雄艾琳,出击!ヾ(≧▽≦*)o 小可爱,安·梅茜,出击!ヾ(≧▽≦*)o
Man what can I say about this game. If I had to describe it. Xcom with anime ♥♥♥♥♥♥♥♥ in it. This is not a bad thing This is one f the few games that allowed freedom or good wiggle room when you build your characters. There was some confusing translation things here and there but when it clicks it does hard. Albus staying back alone to allow his team to escape ending hard. Ice users blood freezing of they push themself to hard hard. I hope with the new game we get to use the old team. I actually don't understand why we are moving on from them. I hope we get better controller support I hope people are allowed to use the old soundtrack. ......thats really it. It's great also romance can be a thing would be hilarious if sniper wanted albus but whateva
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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