
Trolley Problem, Inc. is a darkly comedic narrative game based on real-world philosophical papers, in which you are asked to make a series of impossible choices from two awful answers. Wrestle with your moral compass, decide the fate of millions – and compare your choices with the rest of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hodně levná a nepovedená hra která dává otázky z minulého století, Špatně optimalizovaná, ani jsme to neměli na celou obrazku a neskutečně pomalá. Hrali jsme ve dvou a skončili brzo.
算不上是一个游戏,更像是一个调查问卷之类的。而且很多问题意义不明,建议不要认真思考其中的问题,以搞怪的心态玩还不错
This is a short game based around answering life & death questions that have no real good answers. It is fun, makes you think, and is laced with dark humor. I found it best played with a friend so you can discuss the question and your reason for your choice, (on that note Co-op mode does not seem to work.) Both of us just grabbed the game and timed our answers on two separate games. I would also like to note that this game is priced WAY too high for what it is. Only buy if you get it on sale. I got it at 90% off for $1.09 and it was well worth it for that price. Overall, It is worth getting, if you find it priced right.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Arabic, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun! some of the dichotomies presented are false esp in the self-driving section but that's mostly true of the underlying literature being referenced
这些神人问题居然是真实存在的👍🏻
while it is enourmously self rightous, I think there should be more self rightous stuff our there the game does move a bit slow, but otherwise its good
浪费三个小时时间,不知所云。设计的很多问题也并没有深入到哪里去,玩到最后只感觉选哪个选项自己都是脑残。不知道制作组想借这个游戏给玩家带来什么启发,我只感觉制作组沉浸在自己引用文献之多觉得自己可聪明,做出来的东西可艺术了。还出个合作模式,何意味,除了思考时间变长没有任何玩法上的突破,让我在拉来玩的朋友面前很丢脸。
[h1]8/10有趣的地狱笑话合集,爱来自水晶迷宫[/h1] +有创意的问题 +好多攻击的点,喜欢 +中盘有令人惊喜的交互 [b]-冗长的等待时间(只有对于那些真正犹疑不定的孩子来说,才有折磨的意义) [/b] [b]-旁白攻击性略低(只有对于那些真正未经考验的孩子来说,才有拷问的价值) [/b] 由于我还没有玩到最后,诚挚希望在所有的问题结束后可以出具一个类似测试结果的页面,标明玩家的选择更符合哪种伦理道德观。 [h3]我们需要有人来提更多这样的问题 [/h3]
最不吃压力之人
Très bon jeu indépendant, philosophique et bien écris Je recommande
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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