
Slap triangular tiles down in this cause and effect, chain reactive, radically funky puzzle experience! Collect as many golden triangles as you can to unlock new levels, but don't sweat it if you aren't a triangle-brained genius: Each stage has 3 goals ranging from casual fun, to extreme puzzling!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Triga is a very fun puzzle game, and it has a nice difficulty. It isnt extremely hard, But some of the later puzzles and most of the bonus stuff is fairly difficult. Completing the last level especially is a head scratcher. The music is great, and the visuals are pleasing, too. The puzzles work very well, for the most part. In some of the last levels, speed can be used to solve puzzles. I do not know if it is cheese or required, but it is not that good either way. The only actual gripe is that each new mechanic is kind of thrown at you as if you already know how to use it. The game is clearly trying to not hold your hand, but in order to do that, the first level of each mechanic needs to more clearly outline how the mechanic works. Right now, you have to do a lot of experimentation in the levels in order to figure out how a new piece works.
[h1] No secrets included [/h1] Oh boy, I really liked this one. You remember those flash puzzle games that you played as a kid? Now polish them up and make them 2x more fun to play and you got Triga. The base mechanic, which is dropping triangles in a triangle-grid map, while basic and simple at first has very very interesting implications later. You will find yourself dropping a push triangle in a place where it will push another push triangle which after being pushed will push a detonating triangle to a place where you can't normally place them and after that you will use beam triangle to detonate it and will complete 1/3 of the given level. All while doing this some rad music plays. If I had to pick on game from this pack which I would make a fully-fletched out game with 8hr playtime it would definitely have been Triga. It's just too fun. I also really liked the ending which [spoiler] reminded me a lot of the Inscryption - wish that this game was as huge as that one and it had whole ARG pinned to it (or maybe it has one and we just don't know) [/spoiler] If you have to buy just one game from this pack but Triga - you wont' be disappointed
A clever little puzzler, there are hidden levels to unlock. It starts off simple and then gets devilishly difficult. Also like the music - it is a pleasant way to kill a few hours if you like puzzles.
Very enjoyable puzzle game. Very stylish. And not too difficult. FIVE out of five onions 🧅🧅🧅🧅🧅
The soundtrack is worth the price of admission, and you get a cool and intuitive puzzle game that doesn't outstay it's welcome along with it? With a bonus of intrigue thrown in for spice? I'd post a positive review on steam with my name attached to it for that, sure!
Pretty good! Love the aesthetic, and the puzzles are well-crafted. My only real complaint is the difficulty curve seems rather steep. The first few puzzles are very easy, and then it veers sharply into "ouuuegh auuhghgh me head hurt" territory. But that's not necessarily bad for a puzzle game, and the charming style carries it well.
hehehe funny puzzle triangles with funky music 10/10 would puzzle again
Ternary Operator is an absolute banger
Good cheap puzzle game with a few interesting puzzles but a few unintuitive jumps for secrets. The "final" puzzle is a bit of a visual headache inducer. Zap blocks could use a better way to check alignments. It does highlight, but only if it's a valid placement position, but can end up on other solid areas that cause some guesswork.
very nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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