
Trick or Treat - is an effective and hardcore 2D platformer with surviving elements where you will have to do various levels playing like a Jack-o-lantern.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Хороший платформер, собирайте пончики, обходите ловушки, проходите уровни и не убирайте, в общем все как обычно
This game has little to no redeeming qualities and the controls are terrible.
Trick or Treat - хардкорный 2D платформер на хэллоуинскую тематику. Вам предстоит пройти множество уровней и собрать сладости(пончики) на каждом из них. Любителям платформеров рекомендую!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 26 reviews with recorded playtime.
Чувствуется атмосфера Хеллоуина!
This game has a very dynamic gameplay.
Trick or Treat, developed by LTZinc and published by HandMade Games, is a compact 2D platformer built around a Halloween theme and a straightforward yet demanding gameplay structure. Rather than aiming for narrative depth or expansive world-building, the game focuses on delivering tightly designed levels that test timing, precision, and patience. You play as a sentient Jack-o’-lantern navigating spooky stages filled with traps, hazards, and collectible sweets, all wrapped in a festive seasonal atmosphere that gives the experience its identity. The gameplay loop is simple in concept but intentionally unforgiving in practice. Each level presents a self-contained challenge where the player must collect specific items—typically candy or key objects—before unlocking the exit. Movement mechanics are limited to running and jumping, with no elaborate combat systems or layered abilities. This simplicity places full emphasis on environmental design. Spikes, moving platforms, and carefully spaced gaps require accurate jumps and careful timing. As levels progress, the margin for error becomes increasingly slim, transforming early accessibility into late-game precision trials that demand repeated attempts. The difficulty curve is a defining feature of Trick or Treat. While the initial stages ease players into the mechanics, later levels introduce more complex trap arrangements and tighter timing windows. The game leans into its “hardcore” label by offering minimal forgiveness for mistakes. Checkpoints are sparse or nonexistent within individual stages, meaning that failure often results in restarting the entire level. For players who enjoy mastering patterns and improving through repetition, this structure can feel rewarding. For others, especially those seeking a more relaxed seasonal platformer, the difficulty spikes may feel frustrating or overly punishing. Visually, the game adopts a pixel-art style that evokes classic retro platformers. The Halloween aesthetic is conveyed through dark backdrops, spooky environmental elements, and the playful design of the Jack-o’-lantern protagonist. While the art direction is cohesive and thematically appropriate, it remains relatively simple. Environments are functional and readable but lack the intricate detail or animation depth found in more polished indie titles. The visual presentation serves the gameplay effectively but does not stand out as a major innovation. The sound design complements the seasonal tone with atmospheric background music and simple sound effects tied to movement and hazards. Audio cues are clear and supportive, though not particularly memorable. The soundtrack reinforces the spooky setting without overpowering the action. Overall, the audiovisual elements align with the game’s modest scope, focusing on atmosphere rather than spectacle. Structurally, Trick or Treat offers a limited number of levels—enough to create a steady progression but not so many that the experience becomes lengthy. This makes it well-suited for short play sessions, particularly during the Halloween season. Replay value largely comes from mastering difficult stages or striving for cleaner runs rather than unlocking new mechanics or alternate paths. There are no multiplayer modes, branching narratives, or extensive customization systems; the game remains firmly rooted in its single-player challenge focus. Ultimately, Trick or Treat stands as a small but focused indie platformer that embraces its theme and challenge-driven design. Its strengths lie in its clear mechanics, escalating difficulty, and seasonal charm. However, the limited variety and occasionally harsh level design may narrow its appeal to players who enjoy precision-based platforming. For fans of retro-inspired challenges wrapped in a Halloween aesthetic, it provides a concise and demanding experience. For those seeking broader gameplay systems or deeper content, it may feel modest in ambition. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 57 | 61% | $0.99 | |
| $527 | 19 | 74% | $0.99 | |
| $285 | 23 | 43% | $0.49 | |
| $838 | 28 | 71% | $0.99 | |
| $471 | 17 | 65% | $0.99 | |
| $3.1K | 126 | 70% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |