
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a fun old game.
스토리 노잼 연출이 더 별로임 진짜 옛날 감성 일본 애니 감성 그득그득함 진짜 도저히 못들을정도 화나는 목소리가 들리는데 애들 얼굴은 별로 달라지는게없어서 진짜 환장할노릇 캐릭 그래픽은 그냥저냥인데 배경 그래픽은 아쉬웠음 그리고 왜 캐릭 돌려쓰기는 좀 너무한거아님?? 분명히 캐릭은 완전히 생김새 가 다른데 왜 어린시절 캐릭은 얼굴 다똑같고 체형 똑같은데 머리색만 바꾸는거는 진짜 무슨 배짱인거인지 욕이 절로나옴 다른 npc 또 돌려쓰기 막함 상점 npc 를 처음 문열고 만났을때 지읏 같은 감정이 드는거는 이겜이 처음 전투 AI 최악 좋은식으로 애기하면 쉽다 필살기 라고 100% 채우면 한번씩 쓰는 스킬있는데 머 초반만 해서 멋있지는 않지만 좀 한개정도는 빨리빨리 주면안되나? 너무 루즈함 제일 지읏 같은 동료 AI 진짜 멍청함 피하는건지 마는건지 때리는건지 안때리는거지 그냥 지들마음대로 그냥 쉽게 동료들이 나사가 하나,둘씩 빠져있음 소비아이템 쓰는거 정도만 딱 지키고 나머지는 최악임 원래 JPRG 좋아해서 동료들의 스킬,육성 이런걸로 후반에 어떻게 할지 정하면서 하는걸좋아하는데 동료 AI가 저따구니까 점마들이랑 같이 싸우기도싫음 내가 물약 채워주고 딜넣고 똥꼬쇼 해야함 그렇다고 동료 바꾸면서 스킬쓰고 다시 안쓴애로 바꾸고 하기에는 위치 가 자꾸 바뀌고 짜증난 늘어남 스토리 진행하는데 그냥 진짜 일자식이라서 편하기는함 미니맵 보기편하고 지형자체도 요즘 소울라이크 식 맵구성 그런거는 절대 아니라서 진행하는데는 딱히 문제없음 전투 난이도 자체가 쉽기때문에 레벨링 노가다 생각은 안났음 물론 4시간밖에안했지만 원래 전직 개념이 성검전설 시리즈 에서 가장 중요하고 JPRG 좋아하는 이유가 육성 과정이 제일 잘맞아서인데 그때까지 진행을 못할정도임 저 스토리,연출,유치뽕짝 옛날 일본애니 대화퀄리티,동료AI 것들때문에
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Classic from my teenage
解像度に1440x900が無い 字が小さい コントローラの操作設定で操作無しにできない --- 操作改善方法 ●STEAM 設定 コントローラ ●デバイスの入力をテスト で ホーム ガイド ボタンは設定しないで完了させる(Big Pictureを表示させない) ●ゲームのプロパティ コントローラ ●オーバーライド STEAM入力を無効にする ■コントローラでキーマウ操作できるアプリを使う
Good game.
It's a very fun game.
need moar of seedssss fckn seeeedd
말해 뭐함 해보셈 꿀잼임
gg
老遊新體驗!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 2.5K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 988 | 63% | $59.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 4.5K | 79% | $9.99 | |
| $1.4M | 1.6K | 72% | $24.99 |