
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
表ボス→裏ボス→黒兎→裏ボスTA 2分切りまで。 行くべき所に常にマークが出てなんも考えずにRPG出来る。レベリングしなくても問題無い。 スキル構成考える楽しみもある。 アンジェラ主人公で中盤まで足引っ張ってたが終盤はエースになってくれた。衣装攻めすぎだろと思ったが原作通りだった。 気になった点としては、 ・ロックが狙った敵にいかない。スキルはショトカではなくて手動でタゲ設定、必殺技はノーロックでやればいいが使い難い ・中盤の忍者に嵌め殺される。原作がこうなのか?終盤は味方が強すぎて問題無かった。 ・敵が地形的に行けない所(流砂とか)にいく。遠距離キャラ1人いたからいいけど近距離だけなら逃げる事しか出来なくないか?
For 5 1/2 years I didn't know this remake existed. After sinking a few hours into it, I am pleased to say that this adaptation is faithful enough to the original. If the Chrono Trigger Remake gets as much respect as this game got by the devs, then I'm all in. 5 out of 5.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 4.5K | 79% | $9.99 | |
| $1.4M | 4.6K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| $11.9M | 10K | 79% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥Bunt ♥Liebevoll ♥Musik ♥Viele verschiedene Locations ♥Mana ♥Magisch ♥Sexy ♥Fordernd (Schwer!) ♥Ich wil mehr. Ich liebe Gaming!
สนุกมาก
初めての人も原作を遊んだ人も楽しめる良リメイク。やりこみ要素や追加要素も加わり、ボリュームアップで満足。
オススメです。 とても懐かしかったです。 アクションゲームとしても良かったです。 昔、ヨ○○○で予約したら発売当日コ○○で 店が閉まって酷い目にあったのを思い出した。 これ2個めです。。二度とあそこで買わん(怒)
思い切ったフル3D化で発表当初は心配でしたが、良リメイクでした。 でもカボチは欲しかった。
たのしいです
Bom jogo, me diverti durante as 20 horas, a história é bem bobinha, mas os personagens são carismáticos, bem maneiro, talvez o jogo seja meio monótono enquanto você não evoluir para a segunda classe, mas depois que você chega na segunda classe, o jogo começa de verdade e as coisas se tornam mais interessante. No mais eu recomendo a compra numa boa promoção, no momento estou no epílogo do jogo, pós zeramento ainda tem uma historinha para jogar. E o jogo tem o fator de re-jogabilidade bacana, já que cada personagem tem sua própria história, e jogar com diferentes personagens te levam para caminhos distintos. Apesar dos diálogos serem bem rudimentares e que as vezes se tornam bem vazios, muito por conta dessa situação de podermos ter 6 protagonistas diferentes, já que é perceptível que algumas coisas ficam meio sem nexo. Os personagens que não são o protagonista escolhido acabam tendo pouquíssimos diálogos em momentos da história que eles não são o foco das atenções, o que me causou um estranhamento em diversos momentos, tornando uma cena que deveria ser de tensão ou emocionante em algo mais cômico, mas dá para relevar. Nota: 7,5
很不錯的作品 就算沒有打折也值得這個價錢 比那個什麼復活邪神2體驗好太多 如果打小怪覺得不能打到僵直就普攻一下再蓄力攻擊 大部分怪物會被打飛倒地 至於同伴AI就不用太期待 這個遊戲AI不聰明
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.