
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 게임은 용과(과일) 같은 게임이다 무맛이다 차라리 맛이너무 별로라면 버릴텐데 또 못먹을정도는 아니고 하지만 먹어도 별 감흥은 느껴지지 않는다 초반밖에 안했지만 조작감 타격감 스토리 등등이 상당히 애매하다 근데또 애매하게 때려칠정도는 아니고 정말 밍밍한 게임이다 좀 더 진행하다보면 나아질수도 있겠지만 나에겐 지금 밀려있는 게임 많다 진수성찬이 앞에있는데 굳이 아무맛도 안나는 용과를 먹을 필요없는거 같다 밀린게임을 다 해치워서 할게없어지면 다시할수도있다.. 아마도..
10/10
Bon remake d'un bon rpg d'antant...Rien de plus à dire!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved Secret of Mana as a kid so this is really nostalgic. A lot of the hours are because the game was idle while I was busy.
Jeu inintéressant. L'histoire est nulle, la jouabilité est vraiment pauvre + j'ai jamais vu une IA aussi idiote.
a very stellar remake of the original. improved battle and class choices
5年前在忙沒第一時間買下來玩 現在有時間趁打折買下來玩 有中文化才發現以前劇情是如此反智 莉絲拋棄弟弟那段堪稱經典 但不改遊戲系統本身設計的好夠耐玩 破關新增極為困難跟沒有未來難度 剛開始玩沒有未來時玩到想罵髒話 後來慢慢找到攻略方法才玩出這模式好玩之處 嘗試各種組合通關後有種成就感 聖劍3耐玩之處就在於它的轉職系統 已把沒有未來難度三主線六主角全通 也算把這款遊戲玩透 可惜聖劍3後再無聖劍
love it! super fun and great music (you can switch between snes and new versions) i was unsure until i played the demo and it confirmed how good this game was.
女性キャラが可愛い🥰 そしてお話の流れが良い🤤
A nicely-done remake! Also suitable for younger players. Overall score: 8/10 As a longtime fan of RPGs, Trials of Mana impressed me with its faithful yet rejuvenated approach. The developers succeeded in preserving the nostalgic essence of the original while adding enough modern touches to keep the gameplay experience fresh. The choice of three protagonists lends replayability and personalization that many modern games overlook. Although the story and voice acting have their cheesy moments, they add to the game’s endearing nature. It’s a game that doesn’t take itself too seriously and is best enjoyed for its charm and nostalgic callback to classic RPG mechanics. Its blend of classic and contemporary elements makes it a standout remake that honors its roots while appealing to new audiences. Story: 8/10 The game offers a compelling narrative centered around six distinct characters, each with their unique backstory, motivations, and intertwining destinies. Players choose three out of the six heroes to form their party, which directly impacts the unfolding of the plot and the paths taken throughout the journey. The story effectively balances themes of heroism, betrayal, and the pursuit of power, weaving together a magical tale of restoring balance to a world in turmoil. While the plot itself isn't groundbreaking by modern standards, the character-specific arcs lend a refreshing depth and replayability to the experience. Graphics: 8/10 Square Enix did an impressive job of revitalizing Trials of Mana with modern 3D graphics while maintaining the vibrant aesthetic that fans of the series cherish. The world is rich in color, with beautifully rendered environments that range from lush forests to icy tundras, all imbued with a hand-painted quality that evokes a nostalgic charm. Character models are detailed, expressive, and stay true to their original designs with slight, tasteful updates. Although the animation can feel a bit rigid at times, especially during dialogue scenes, the overall visual presentation breathes new life into a beloved classic. Sound: 8/10 The soundtrack of Trials of Mana is a standout feature. Remastered and reimagined, it captures the spirit of the original with sweeping orchestral scores that enhance the epic feel of the game. From tranquil village themes to tense, adrenaline-pumping battle tracks, the music enriches the atmosphere. Players have the option to switch between the remastered and original soundtracks, catering to both newcomers and long-time fans. Voice acting, available in both Japanese and English, is decent, though it occasionally veers into melodrama. However, it fits the game's tone and provides added immersion during pivotal moments. Gameplay: 8/10 Gameplay is where Trials of Mana shines, offering fast-paced, real-time combat that is both engaging and accessible. Each character has a distinct playstyle, from sword-wielding warriors to nimble magic users, adding strategic variety. The game features a streamlined class-change system that allows players to upgrade their heroes' abilities and unlock powerful skills. While the combat mechanics are solid, they can feel repetitive after extended play, especially in prolonged dungeon-crawling segments. Boss battles, however, are a highlight, with creative mechanics and patterns that require thoughtful strategy and quick reflexes. The controls are responsive, and the action flows smoothly, though the lock-on system can sometimes prove cumbersome, particularly in crowded skirmishes. The exploration and light puzzle-solving add to the fun, with plenty of treasures and secrets to discover that reward curiosity. Replay Value: 8/10 The replay value in Trials of Mana is substantial, bolstered by its character-driven narrative choices. Different combinations of main and secondary characters unlock new story arcs and endings, encouraging players to start fresh playthroughs to see alternate perspectives. The game’s New Game + mode, additional harder difficulties, and optional post-game dungeons further extend its longevity. While the main campaign may clock in at around 20-25 hours for a single run, these features make it easy to invest much more time in exploring everything the game has to offer. Favorite quote: "We have you suwwounded! Give up the citadew, you...you...Um, who awe you?" - Charlotte
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
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