
Treasure Hunter is a VR first-person adventure thriller game. Designed with the unique capabilities of virtual reality in mind, the game allows players to inhabit the spine-chilling world of Tresure Hunter and interact with terrifying devices.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Russian, Spanish - Latin America, Arabic, Simplified Chinese, Korean, Hindi, Italian, German, Dutch +14 more
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[h1]Experienced on the Meta Quest 2[/h1] You can view my gameplay & early impressions here: https://youtu.be/19zJ8imaQN4 This is a very clunky game. It needs polish. However, despite all the issues it has, it's a very thrilling VR experience. We really don't have many actual thrillers in VR. Most developers don't trust the gamer to be able to jump from heights or handle cheap traps that lead to cheap deaths. Walls closing in and floor tiles falling down. Pendulum axe swings that insta-death you if they get too close. This developer did not hold back anything. You will fall. You will die. You will feel like you're on the death-defying adventure of your VR life. I enjoyed the ride. That's not to say there weren't frustrating moments. Near the start of the game, I experienced an issue where I only got one coin and was able to open a chest. Inside the chest was a lion's head pendant. There was a door where I thought you put the pendant to open it, but it did not open no matter what I tried (I tried everything I could think of). It turned out that two coins are supposed to spawn, instead of just one. The second coin is what opens the door. I also experienced another major game-breaking bug much later in the game in the water level. I could not swim forward consistently, instead you swim back and forth. Then after dying, I couldn't even swim at all. Despite the above, the thrilling moments in this game is not something you expect from a budget title. This developer took major chances. Something that very few VR developers are willing to do. If you're willing to put up with some jank, there is a thrilling adventure ride here. Game is running on the Unreal Engine. On my RTX 3080, I was getting mostly 72 fps, although I did experience frame rate drops in some areas. You do have full locomotion, along with snap turning available. There are no graphical settings. You can technically play seated, but I don't recommend it because you'll likely be too low to the ground for some parts of the gtame. [b]Rate 6/10. Already worth the $9 USD I paid, but I do want to finish the game if the water level gets updated to work better.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
META QUEST 2 Okay, I'll start at the beginning. The game started for me exclusively with Air Link, no other wireless method worked (VD, Steam Link). The first thing I noticed are the difficulties in creating a homogeneous menu with its own style; too many things happening in a place that should be calm and pleasing to the eye. The second,(Keeping aside the countless bugs), is the images, if my eyesight doesn't deceive me at least 90% of the images within the game are generated with artificial intelligence. There is nothing wrong if a solo developer cannot afford to pay a freelancer artist or is unable to make them himself. The game itself really has a solid foundation and is all in all, enjoyable to play. There is some difficulties in figuring out what needs to be done or why. HOWEVER, there are two pieces of advice I can share with you: - The first, is to find your own style; now the game is in a state of utter confusion. - The second, is to invest in this game, it is not crap, I will keep playing it and surely more players will come. Use some of that money for this product, don't abandon it please, it would be a huge waste. P.S.: If you need any help with the graphics department please contact me, I am a graphic designer, 3D modeler and video maker. (almost graduated)
Auch dieses Speil ist dicht an einen "Daumen runter" vorbei geschrammt, aber ich fand es am Anfang bis zum Level 8 (von 10) ganz gut. Es wurde gänzlich auf eine Story verzichtet, der Titel soll wohl genug Information zum Spiel sein. Mann kann laufen, springen, klettern und da es für "stehend spielen" ausgelegt ist sich eben physikalisch ducken. Somit geht man in einem Berg(?) durch schmale Gänge bis man die jeweiligen Hallen erreicht worin Schätze in Truhen zufinden sind. Der Schwierigkeitsgrad steigt stetig an was in den Level 8 einem schon fast unfair vorkommt, Level 10 (wohl der letzte Abschnitt) ist aber im wahrsten Sinne des Wortes das Letzte. Generell ist meine Meinung vom Spiel: Gut gemeint ist nicht gut gemacht. (6 / 10 Punkten) Ich fange mal mit den positiven Punkten an. (Gespielt mit Valve Index & Knuckles, RTX 4090, Ryzen 7 5800X3D, 32 GB RAM) Ich fand die Grafik abwechlungsreich und teilweise schön detaliert. (Ultra) Der Sound tut das was er soll, dunkel, basslastig und unheilvoll. Ideenreich an Fallen und Hindernissen. Bei der Steuerung bin ich geteilter Meinung und hier die negativen Punkte: Abgesehen von dem "Snap turn" obwohl es in den Optionen als "Smooth turn" angewählt wurde. Ich blieb öfter an den Wänden "kleben" sodass immer einen Neustart vom Spiel nötig war. Die teilweise schlecht positionierten "temporären" Speicherpunkte im jeweiligen Level. Man muss einen kompletten Level erfolgreich abschließen um einen "dauerhaften" Speicherpunkt für den nächsten Level zu haben. Wenn man ein neues Profil / Spielstand erstellt sind die vorherigen Errungenschaften trotzdem im Inventory. Apropos Inventory: Man kann / muss, wenn ein Inventory slot voll ist, zum nächsten Slot umschalten. Das geht aber nur in eine Richtung, wenn man wieder zum Slot 1 will muss man sterben oder den Level abschließen. (WTF?) Die Krönung ist aber der Level 10! Sehr viele Clipping Fehler, man klettert oder spingt durch Wände in den Lava Tod, hat man es geschafft (Achtung, Spoiler!) aus der abgestürzten Halle an der Wand hochzuklettern muss man warten bis eine Lavablase mit Steinplatten hochschießt und auf die Sekunde genau darauf springen. Hat man das geschafft wird man nach oben getragen um genauso auf die Sekunde genau den Absprung in einen weiteren Gang zu schaffen. Seltsamer Weise konnte ich bei den ersten paar Versuchen nach oben schauen um den Gang optisch apzupassen. Irgendwann ging auch das nicht mehr, ich schaute nach oben, ein heller Strahl von oben erfastte mich und starb. WHAT? Warum? Als ich denn in dem Gang nach vorne zum Tor lief (die Lava kommt natürlich hinterher) um eine Münze zum öffnen einzusetzzen, scheiterte ich an den fehlerhaften Inventory. Einmal zuweit in einen Slot geschaltet und ich kam nicht mehr an die Münze ran. Danke, den kompletten Level von vorne spielen, mit all den Fehlern und den sekunden genauen Springen? Nö du, bis hierhin aber nicht weiter Zeit verschenken bis sich was am Spiel getan hat. Und das auch nur um die Endsequenz zu sehen, das habe ich mir eigentlich verdient. Teil 1: https://youtu.be/EB0jSYU2qIQ Teil 2: https://youtu.be/XXx93_XCIGk
재미있게 플레이 했습니다. 여러 던전에서의 함정이 심장 쫄깃하게하고 사다리이동, 벽타기, 와이어줄타기, 맨몸 봅슬레이? 수영등 신선하고 재미있는 몰입감을 주네요. 아쉬운점은 던전이동시 사운드가 조금 쨰지는듯한 소리가 나고, 달리기가 트리거 버튼이아닌 L3버튼이라 손가락에 힘이 많이들어 가서 불편했습니다.
Игра полный отстой, скучная и однообразная, очень... Управление отстой, настроек ни каких нет, кроме выбора профиля. Чтоб бежать надо всегда держать нажатый стик - вы в своём уме?! Псевдо-игра очень сырая поделка, больше на альфа-тест своих возможностей походит... не больше.
Great game over all. Graphics are really good for VR and runs smooth! This game wears me out but in a good way. A lot of fun to play. At least until you have to swim. The swimming mechanic in this game has got to be fixed asap. You end up going backward trying to swim forward most of the time. It is infuriating! That level is a ways in so still worth my $. Surely this will be addressed though. Specs: Ryzen 9 32gb ram 3060ti ssd Pico 4 virtual Desktop
Works on Reverb G2 using custom controllers binding. Repetitive and clunky VR adventure, that mostly consists of terrible first person platforming. Most aspects of the game are scuffed: deathtrap's hitboxes are bigger than they look, inventory dupes and loses items, a lot of indoor levels are just a copy of the same boring corridor, constant lens flares make no sense in VR, vaulting is janky and can put you inside textures, there is no option to toggle run, etc. Even the very beginning has very noticeable visual glitch with disappearing bridge ropes and possible death loop, where the checkpoint loads player right into a free fall. This happens within the first few minutes of the game, how did it pass any play tests? The only upside to the game is nice visual effect for water/fire.
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