
TraumaCore Violence is a 2D Action Game with a focus on intense, snappy combat and in-depth movement mechanics; set within the psyche of a woman who has just had her mind snap.
Modeled estimate, not a reported figure. How we estimate →
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About

"You always hear about this happening, but never expect it to happen to you"
'TraumaCore Violence' is a 2D Action Game starring "Uzi",
a girl who has just receded into the depths of her psyche.
//COMBAT:
Combat is done through crazy high flying combos with an in-depth input and animation cancelling system.
Almost all attacks are frame-1-startup leading to a particularly snappy and fast paced combat feel,
allowing you pull off to insane chains and combos once you master your moveset.
//MOVEMENT:
Your attacks aren't just attacks, each move can alter or add to your momentum,
allowing for insane speed once you understand how every move works and effects your speed/direction.
//COMBO SYSTEM:
Every kill, a combo.
Kills will increase your combo meter, keep a combo going until the end of the level and you will receive a massive point bonus,
or cash-out your combo for its weight in health, whichever you feel matters most.
//FULL CAMPAIGN CO-OP:
At any time, you can go into the game options to enable a fully functional 2-player co-op mode,
take on your problems with a (imaginary) friend.
(This requires two controllers to be connected)
//STORY&VISUALS:
Uzi is trapped within her own psyche, plunged into the depths of her own mind trying to figure out how to escape.
The atmosphere and visual style intentionally pulls from a style coined "TraumaCore",
in which heavily edited stock and/or familiar images and/or art are used to fuel a sense of overwhelming stress and dread.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
мало
good game
peak
i love this game i cant wait for pt.2
Amazing combat, takes a little getting used to tho, but i dont like how the parry system gets removed entirely in trauma mode. i get that the parry is a little too OP but i feel like it should have been nerfered rather than entirely removed
👍👍
INSANE BANGER FOR INSANE PEOPLE
this games pretty cool but it ain't worth $5
This game is peak combat and movement. I ADORE trauma mode and how it gives a new method to play. The only issues are 1:The dependence on parry makes you cheese your way through (i know this was mentioned in trauma mode) 2:The amount of stuns makes you unable to parry most of the time 3:There are too many projectiles, which only feeds into the parry problem. but the end boss fight was really good, i loved how it isn't just a small arena with so much projectiles to parry. it had actual depth and i loved it Other than that, whoever made this game. i love you fr
peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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