
TraumaCore Violence is a 2D Action Game with a focus on intense, snappy combat and in-depth movement mechanics; set within the psyche of a woman who has just had her mind snap.
Modeled estimate, not a reported figure. How we estimate →
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About

"You always hear about this happening, but never expect it to happen to you"
'TraumaCore Violence' is a 2D Action Game starring "Uzi",
a girl who has just receded into the depths of her psyche.
//COMBAT:
Combat is done through crazy high flying combos with an in-depth input and animation cancelling system.
Almost all attacks are frame-1-startup leading to a particularly snappy and fast paced combat feel,
allowing you pull off to insane chains and combos once you master your moveset.
//MOVEMENT:
Your attacks aren't just attacks, each move can alter or add to your momentum,
allowing for insane speed once you understand how every move works and effects your speed/direction.
//COMBO SYSTEM:
Every kill, a combo.
Kills will increase your combo meter, keep a combo going until the end of the level and you will receive a massive point bonus,
or cash-out your combo for its weight in health, whichever you feel matters most.
//FULL CAMPAIGN CO-OP:
At any time, you can go into the game options to enable a fully functional 2-player co-op mode,
take on your problems with a (imaginary) friend.
(This requires two controllers to be connected)
//STORY&VISUALS:
Uzi is trapped within her own psyche, plunged into the depths of her own mind trying to figure out how to escape.
The atmosphere and visual style intentionally pulls from a style coined "TraumaCore",
in which heavily edited stock and/or familiar images and/or art are used to fuel a sense of overwhelming stress and dread.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
if this is ur type of game, you can probably already tell. if not, give it a try, its three freaking dollars
Я ПАРИРУЮЩАЯ ЭМО-ДЕВОЧКА!
When it comes to gameplay this game is incredible. It is super fun to play and I wish there was more ways to experience the combat outside of the story mode. The story itself while convoluted was quite interesting and I love how the levels in the game managed to assist in the story telling. It's a fun time mixed with an interesting story. The only problem I have is the effects can become a bit much when combined with all the blood. This led to performance issues on my old bad laptop but this could definitely be fixed with the right settings. A bit of a spoiler ahead [spoiler]the final boss being yourself was very interesting and also very challenging. Both of the endings were good.[spoiler]
Pretty good game but please PLEASE! add keyboarddkeybindings I AINT PLAYING WITH THE DAMN ARROWS, cause im on a laptop
this game makes me feel like im good at videogames
great gamem
I indeed recommend this, it is quite nice and a stress reliever, just a tad bit laggy though, but that's alright
i loved the game so much the combat is very unique and AMAZING i kinda got addicted but i dont have much time to play UGHHHH anyways story is also interesting and i am hooked up by the style of the game
cool artstyle that suits the tone, cool and interesting story, not lots of music, mostly ambient noises, combat is by far the star of the show, super fast and just the right level of challenge, easy to learn but has a lot of depth to it, and movement is fast and fluid, just like the combat game's a little short but has good replay value since the combat is so enjoyable worth way more than the price
Pretty fun to play once you get used to the controls/movement which is very confusing
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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