
It's turn-based fantasy tactics with trash animals. Defend your trash from invading rats, and eat your trash to upgrade your team. Think your way out of ruin by using the shape of each level to your advantage. Be creative, and try to not die.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game. Working on by a solo dev, you can see it is an act of love. The tactical part are great and the leveling up is generous. It is now in early access but each parts that are in the game right now feel like they are finished. It is more than worth it to get it now, play a little, and come back in a few month when there will be more content. Everything is really cool : the characters, the abilities, the leveling up, the art, the sound. Get it and support the developpement of the game. You'll do yourself a favor :)
I'd call it "cute and compact", and if you like these short casual strat games you'll probably like this one too. The playthroughs are short, the maps are small, the art is charming, and the gameplay is simple. I would NOT call it deep though; there isn't much to it as far as I can tell. I wouldn't buy it unless youre prepared to get another game in about 10 hours. The biggest limitation to me is the lack of character customization options. Technically, you have a leveling system and an original trash-tetris style stat system, but in practice they don't really do the trick. The leveling system gives you a fixed drip of skills that you can pile onto one character, or spread out, but youre always just picking between two choices and you have to advance the characters within their intended build lanes, you cant change them. You dont even have enough control to focus on one character over another, because you get two choices FROM AMONG THE WHOLE PARTY, and only once or twice per level. At most you can level half your party, and if your luck is bad you can go levels without getting the animal you want to improve. You can go an entire run, without seeing the skill you want to get, or see it one fight before the run is over. The stat system WAS fun, because eating trash tetris and finding tunafish cans that give you stats is really cool, but it shifts your attention from stat building to clearing lines efficiently, and I always just ended up with roughly even stats on everyone. By the end, everyone has about 70-90hp, everyone has about 3 or 4 mp/turn, we all have enough mana to use all our skills comfortably... movement is extremely limited in the first few stages, but by stage four or five, I forgot it was a stat; I always have extra movement after the first two rounds. Also, the short runs meant i had to keep dropping my level progress and start over on each new stage. There were 10 stages in each of the acts I played so far, and each time the progression went: were slow and tougher than the enemy --> now were moderately powerful and faster --> were overpowered and maybe one fight will be hard --> the run is already over --> all my characters get wiped and i have to start new ones --> :( All of the characters I have unlocked so far have been fun and unique, and the atmosphere of the game is great. Good art, good vibe. I actually really would love this game, if I had more control over my characters and more time to explore their builds. Its really fallen out of favor these days to present the player with a character sheet and let them pick stats and skills, but that's what i would have loved in this game. I recommend it as a casual dip that you'll play for a few hours. I cant imagine anyone getting three digit playtimes out of this. I have enjoyed it, but i don't feel very challenged or hooked and Im already ready to move on.
it's good
Wonderful game, the aesthetic and vibe is immaculate! Fun turn based combat, can't wait for there to be more content. If there was just a bit more stuff so new runs would feel more different, it would be worth playing over and over and over. A few more items, enemies and maps, a game mode without reloads, maybe some across-runs-unlocks as incentives, and I'd gladly keep playing for dozens of hours to get it all! Sometimes the amount of enemies is a bit overwhelming, it gets hard to be tactical when there's danger everywhere. As well as keeping track of everything that's happening. I'd love to see more levels with fewer but stronger enemies, and just more randomness overall to make runs more unique. Loved it, keep up the great work devs! [Finished act 1 & 2 on hard]
game is good you should play
fun game well worth the price im excited for the next levels to come out
EDIT: dev started updating again, excited to see what is coming OLD: no updates in a year, shame because it had really good bones
Dev is back, yay! While development of the game hit a big lull for a while, its now moving again and some major updates have happened in just a month! Whimsical and unique aesthetic plus novel and ingenious mechanics made it well worth the money I spent. As others have mentioned there is an itch io demo to check out first. The game definitely doesn't feel complete just yet, but what is here is super fun and well worth replaying. I can finally give this game the hearty recommend it deserves!
[strike] Like the others said, try the demo on itch.io first. Game had a lot of promise but its been over a year since the last update and most likely abandoned. [/strike] DEV IS BACK
I thought to myself "hey, abandoned doesn't mean bad" and the sale price was super low, so I bought it and meant to try it out for like a year or whatever. It's got some solid 4/10 foundations for a game. Everything is a bit samey, the goal of defending the fruits is more annoying than fun, the boss [spoiler] is just annoying with the shields [/spoiler] but I've beaten him the first try only to learn that... you cannot progress to the next chapter the first time you beat the boss. You have to start a new run for that. Besides, I was playing on medium difficulty and I'd say it was at like 4/10 (again) difficulty, just a bit below balanced, but I've got a pretty strong set of perks (which might have been scripted for the first run, because I find it hard to believe, but I also might have just been lucky) so I rushed right to the end of the chapter with them. This game could have worked out well if it wasn't abandoned, because I'm sure people have already pointed out everything I said, so even following the basic feedback trail would have worked.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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