
This collection includes 7 games that will bring you 80s trash movie vibes. Plus a story mode including all games in a unique, bizarre and bloody story!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Понравилось Meat и The lights went out, остальное такое вообще. За свою цену пойдёт. Русификатор кому надо: https://steamcommunity.com/sharedfiles/filedetails/?id=3709703865
CONQUISTAS DISPONÍVEIS APENAS EM MODO HISTÓRIA, que por um acaso é melhor do que TODOS OS JOGOS DESSE PACK, incrível como a 616 games conseguiu contar todas as histórias apartir de uma história, sensacional, acho que isso é algo único desse PACK é muito bem feito por sinal, só pela história antes das fitas eu [dou nota 10] fácil pela abordagem de como contar cada história, já as histórias das fitas em si estão abaixo: [Deer] é um jogo mto bom com um clássico das loucuras da 616 mas com final fraco [nota 6.5] [POOP KILLER 7] Mais do mesmo tanto que já saturou porém os finais ainda são o destaque e os desafios são inovadores pro game mas só isso [nota: 4] [Hello, i came to kill you] Um jogo muito bom com escolhas intrigantes dando direito a vários finais e com uma boa lore nota [8.5] [COMMUNITY] realmente perfeito em vários detalhes joguem, experiência realmente única [nota 10] [POOP KILLER 8] De volta ao primeiro jogo em uma versão final natalina antes do POOP KILLER flush or die, uma despedida pra uma saga que se perdeu mto, porém esse em si agrada um pouco mas ainda sim é desapontavel. [Nota 5] [The lights went out] Premissa mto boa e história interessante recomendo a atmosfera e cenário funcionam mto bem porém tem falhas e acaba tirando a graça do jogo. [Nota 7] [Meat] um jogo [nota 10] cumpre com oq promete e de bônus uma história ótima
This collection includes seven games, all tied together by a new and unique story within the THC franchise. DEER – 6/10 — Way too dark, but definitely creepy. Poop Killer 7 – 9999/10 — Game of the Year. Poop Killer 8 – 9/10 — Solid entry. Hello I Came To Kill You – 2/10 — Yandere on steroids. Nice premise, but very glitchy. Community – 9/10 — A proper horror vibe. The Lights Went Out – 8/10 — Had me on edge. Meat – 2/10 — Excellent premise, but bugs and limited bullets ruin it. Definitely would recommend.
Thank you 616 Games for this awesome game.
JUEGAZO
caseoh is the goat
Thank you 616
meh
Too little games but a good selection of games. The story mode drags out tho, so don't really play it if you hate boring story modes, it's cheesy too.
Trash Horror Collection 4, developed and published by 616 GAMES, is another unapologetically grimy entry in the studio’s long-running anthology of short horror experiences. Like its predecessors, it continues to embrace the low-budget aesthetic and eccentric tone that have become synonymous with the developer’s work. It’s a strange, loud, and frequently absurd collection of interactive horror shorts that pays homage to the trashy charm of 1980s B-movie culture. This installment compiles seven individual games—each with its own premise, characters, and tone—into a single cohesive experience tied together through a loose story mode. The result is a bizarre hybrid of parody, nostalgia, and genuine horror, wrapped in the unmistakable grit and chaos that defines 616 GAMES’ catalog. At its core, Trash Horror Collection 4 thrives on variety. Every episode within the anthology presents a new setting and type of horror, ranging from supernatural terror to grotesque comedy. You might find yourself exploring an eerie forest in one episode, being hunted by a deranged killer in another, or confronting the absurd legacy of the infamous Poop Killer series that has become one of 616 GAMES’ most recognizable trademarks. These scenarios unfold quickly and aggressively—there’s rarely time to settle in before the next scare, jump cut, or grotesque revelation arrives. The pacing reflects the studio’s philosophy of shock and surprise above all else, echoing the spirit of grindhouse cinema, where horror and humor often collide in unpredictable ways. What sets the Trash Horror Collection series apart is its self-awareness. 616 GAMES has built a reputation on creating horror experiences that revel in their own crudeness. Trash Horror Collection 4 is fully aware of how ridiculous it can be, and rather than trying to disguise its limitations, it celebrates them. The pixelated textures, deliberately janky animations, and VHS-style visual filters are all part of its aesthetic language. Characters move stiffly, objects clip through walls, and environments feel warped and surreal—but that roughness is part of the immersion. The world doesn’t try to mimic realism; it recreates the feeling of watching an old bootleg horror tape found at the back of a video store. The graphical style perfectly complements the exaggerated violence, making each kill or transformation feel both grotesque and oddly comical. In terms of tone, the collection constantly walks the line between horror and parody. Some episodes lean into dark humor with outrageous dialogue, absurd scenarios, or gleefully over-the-top gore. Others take a more straightforward approach, focusing on isolation, dread, and escalating tension. This tonal whiplash keeps the experience unpredictable, and while not every story hits the mark, the sheer variety ensures that there’s always something interesting around the corner. The inclusion of a story mode, which connects all the individual games under a shared meta-narrative, gives this collection more cohesion than earlier installments. It’s a clever way to turn a series of fragmented experiences into a broader, interconnected world, and while the overarching story remains as strange and chaotic as the individual episodes, it adds a sense of progression that fans of the series will appreciate. The sound design reinforces the gritty atmosphere. Low droning hums, muffled screams, and sudden bursts of industrial noise create an immersive sense of unease, even when the visuals border on absurdity. The voice acting and dialogue—often intentionally exaggerated or poorly delivered—contribute to the charm. Every element, from the heavy reverb to the exaggerated sound effects, feels ripped from a lost VHS tape. Combined with the heavy grain filters and distorted lighting, Trash Horror Collection 4 fully commits to its aesthetic of trash cinema. It’s not trying to scare players in the traditional sense with subtle tension or psychological buildup; instead, it aims to overwhelm with a barrage of sights, sounds, and ideas that blur the line between homage and mockery. What makes this anthology compelling, despite its flaws, is the personality and vision behind it. 616 GAMES operates within a very specific niche of indie horror, one defined by passion rather than polish. Each episode in Trash Horror Collection 4 feels like an experimental short film, created quickly and with a sense of chaotic creativity. Some episodes stand out for their inventiveness or sheer absurdity, while others falter under repetition or clumsy pacing. The unevenness is part of the experience—no two episodes are quite alike, and even when they misfire, they do so with style. The game’s short runtime for each chapter makes it easy to forgive inconsistencies, and the anthology format encourages players to view each story as part of a broader creative experiment rather than as isolated failures or successes. The collection’s biggest weakness lies in its repetitiveness and mechanical simplicity. Once you’ve played a few of 616 GAMES’ titles, you start to recognize familiar design patterns—explore small areas, collect a few items, trigger a chase or jump scare, and end with a bloody climax. In Trash Horror Collection 4, that formula remains intact, and while the stylistic presentation and bizarre concepts keep things interesting, there’s a sense that the series is beginning to circle familiar territory. Still, the inclusion of seven separate stories at a low price gives players plenty of content to explore, and the short-form design ensures that no individual segment overstays its welcome. Technically, the game performs well for what it is. The visuals are intentionally crude, the frame rate steady, and the load times minimal. Bugs do exist—occasional glitches, misplaced textures, or camera issues—but these are more likely to amuse than frustrate, fitting neatly into the game’s chaotic atmosphere. The collection runs smoothly on most PCs thanks to its lightweight design, making it accessible to players with even modest hardware. In the end, Trash Horror Collection 4 is exactly what it promises to be: a celebration of low-budget horror excess. It’s strange, messy, self-indulgent, and unapologetically crude, but it’s also creative, funny, and full of personality. Fans of the series know what to expect—cheap scares, outlandish premises, and moments of sheer insanity delivered with a wink and a smirk. For newcomers, it can be a shock, a mixture of laughter and discomfort that either hooks you or drives you away. It’s not a polished or elegant experience, but it doesn’t aspire to be. Instead, it’s a love letter to the weird corners of horror culture, made by developers who understand that sometimes the most memorable scares come from embracing imperfection. Rating: 8/10
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