
A tough, rage-inducing platformer where you solve puzzles, dodge traps, and navigate through deadly obstacles to escape a cursed fortress. Good for players who love a challenge and don’t mind a little frustration along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Trapventure is a tough but fun medieval adventure where you’ll be solving tricky puzzles, dodging deadly traps, and battling skeletons. Play as an archer and test your reflexes and brainpower as you jump across floating platforms, face off against enemies, and work your way through dangerous environments. It's a challenge, but that’s all part of the fun!
Key Features:
Traps & Puzzles: Solve puzzles and avoid traps that’ll test your timing and smarts.
Platforming Fun: Jump, dodge, and time your movements.
Rage-Inducing Challenge: It's designed to make you sweat. Expect to fail, expect to try again, and expect to love the thrill of overcoming tough obstacles.
Trapventure is my first fully completed game, developed solo while I was learning game development. Starting from a background in Level and Game Design, I pushed myself to learn more about programming and game creation through tutorials and personal effort.
This game is the result of that journey, a small but intense adventure filled with challenges. I hope you enjoy the experience as much as I enjoyed making it.
Thank you for playing!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played Trapventure a few weeks ago and stopped halfway because the camera would block the view when getting too close to walls, and the mouse sensitivity felt off.. But the dev recently released a really nice update that fixed both issues (added character fade and sensitivity slider), so I gave it another shot and just finished the game! It’s simple but has charm and fun puzzles, with light combat. Definitely feels like a passion project, and it deserves a thumbs up for the effort and improvements.
I loved the feeling of figuring out a tricky trap after a bunch of failed tries. The skeleton fights add a nice bit of action too If you like games that test your reflexes and your brain, definitely give this one a shot!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game suprised me. Puzzles were fun level design was good and the mechanics were really good together with genre. Optimization is good for unreal engine from small dev. Overall really good game tho. 8.5/10
Just wanted to say I checked out this game randomly today and this was an incredibly fun experience. Mix of portal style puzzles and tricky dangerous platforming with some enemies tossed in to add to the challege. Looking forward to more, thanks for making this and thank you to the developer for coming to hang out in my stream while I was playing and beat the game :) Foxytronic Gaming - Check out my livestream playthrough here https://youtube.com/live/bmd48soYEF4
it is good for being free
Fun puzzles abd traps, seems like good effort put into it. It's impressive that this was made by a solo developer. Looking forward to seeing what this developer creates next. Highly recommend!
Good first job, keep at it. ^^
w game
Прикольный, короткий платформер, напоминающий Принца Персии, только с бабой, луком и без паркура.
Cute game! Puzzles were great, player was responsive in the platforming. Could definitely see a full game where these puzzles intertwine and really create some interesting scenarios! Kudos :) Only thing I could think of was there's maybe a split second after a trap "becomes safe" where it actually isn't, killed me a couple times, but it was nothing huge!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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