
A tough, rage-inducing platformer where you solve puzzles, dodge traps, and navigate through deadly obstacles to escape a cursed fortress. Good for players who love a challenge and don’t mind a little frustration along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Trapventure is a tough but fun medieval adventure where you’ll be solving tricky puzzles, dodging deadly traps, and battling skeletons. Play as an archer and test your reflexes and brainpower as you jump across floating platforms, face off against enemies, and work your way through dangerous environments. It's a challenge, but that’s all part of the fun!
Key Features:
Traps & Puzzles: Solve puzzles and avoid traps that’ll test your timing and smarts.
Platforming Fun: Jump, dodge, and time your movements.
Rage-Inducing Challenge: It's designed to make you sweat. Expect to fail, expect to try again, and expect to love the thrill of overcoming tough obstacles.
Trapventure is my first fully completed game, developed solo while I was learning game development. Starting from a background in Level and Game Design, I pushed myself to learn more about programming and game creation through tutorials and personal effort.
This game is the result of that journey, a small but intense adventure filled with challenges. I hope you enjoy the experience as much as I enjoyed making it.
Thank you for playing!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For someone's first game I'm quite happy with it. Leans heavier on the puzzle solving over action. The scenes are well made and there's a checkpoint in front of each one. If you're looking for something to spend 30 minutes or so on, I'd recommend. Since it looks like this is a to be continued thing developer recomendations from here down. First I think it's to easy to avoid the melee enemies, maybe have them jump if they hit a wall or something like that. Right now you just need to jump on a box to be safe. I think climbing up to a vantage point should be a rewarding way of outsmarting the enemies but right now all it takes is a small box. Next I think it'd be cool if you had some feedback for a perfect hit. Maybe just a little yellow glow or something around the aiming reticle nothing fancy. Third one is just a bug. There's a puzzle where you hit a target and it makes a box drop towards a hole. I shot the target on a moving platform and in the curscene I stayed floating in the air where I shot, but the platform continued moving
45 min free puzzle game not bad if you have free time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не побоюсь сказать что эта игра лучше чем ассасины от юбиков!
This game suprised me. Puzzles were fun level design was good and the mechanics were really good together with genre. Optimization is good for unreal engine from small dev. Overall really good game tho. 8.5/10
Falta idioma en español, se ve bueno pero por el idioma no lo seguí.... Actualización.... ojala algún día le pongas español... pero si tiene buena jugabilidad...
Неплохая игра на часик.
it is good for being free
Simple, fun, rewarding. For what it is I really enjoyed it, thanks Skander Boufares I look forward to a sequel or similar games. Not sure what to call it but it reminded me just a little of Prince of Persia.
Fun and enjoyable game. Hope to see more content from this. Only frustration I had was on my end. Will continue to check for updates.
Cute game! Puzzles were great, player was responsive in the platforming. Could definitely see a full game where these puzzles intertwine and really create some interesting scenarios! Kudos :) Only thing I could think of was there's maybe a split second after a trap "becomes safe" where it actually isn't, killed me a couple times, but it was nothing huge!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56 | 1 | 0% | $2.99 | |
| $23.5K | 109 | 97% | $12.99 | |
| $285 | 0 | — | $9.99 | |
| $0 | 50 | 74% | Free | |
| $0 | 11 | 55% | Free | |
| $0 | 15 | 100% | Free |