
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $155.9K — a different platform, not this one.
If you want to collect all Giant titles, check the amazing Giant Bundle It's the year 1850 - The world is changing. A new era of mass production and mass transportation has begun. For a smart businessman there are many opportunities. With a little money and good ideas you can establish a business empire. There are new companies founded on every corner. The world is in need of all kinds of goods and the growth of cities is increasing dramatically. But how do the goods get to the customer? How do the workers get to their factories? And who will transport the huge amount of raw materials? The time has come for a powerful and giant transportation company. Especially transport within the domestic market is increasing to a point where it can no longer be handled easily. You establish a transport company in the year 1850 and try to make as much profit as possible over the next 200 years. You have to establish means of transportation for raw materials, finished goods and for workers and employees to get them to work. Outdo your competitors and make big money in Transport Giant! Features Simulation of a complex but easy-to-grasp transportation cycle Set-up of transport routes complete with infrastructure Carriage of goods and passengers Changing economic situations Three different scenarios (Europe, USA and Australia) Several campaigns and numerous endless maps Ingenious signalling and guidance system for trains Over 130 vehicles (trains, monorails, superconductor trains, lorries, ships, aeroplanes and helicopters) Over 60 different products and industries Over 500 different buildings
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.49−75% | 33ratings | 76% | — | not modelled |
| $19.99 | 355ratings | 47% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 33 | 72% | $1.99 | |
| — | 64 | 80% | $1.49 | |
| — | 35 | 80% | $8.99 | |
| — | 5 | 88% | $13.99 | |
| — | 127 | 74% | $4.49 | |
| — | 176 | 84% | $9.99 |