
Control the traffic flow by deciding when the cars can pass and avoid crashes! Click on the traffic lights to change their colors and make sure the drivers don't get mad. You are the king of the highway, but you must act fast be keen to detail if you want to succeed.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Finnish, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
手动交通灯多线程模拟器。 操作方式不好,赶时间的时候放行两辆车很容易点成持续放行,两者都是单击两下,我强烈要求持续放行改成鼠标右键单击。给人感觉是手游移植到win平台。 极简风格美术,慢节奏bgm,但根本不是休闲放松游戏。普通模式下常常因为赶时间搞出猪脑操作,混乱模式又完全不看时间限制,但是又需要普通模式完美通关才能解锁。 总体中评,没必要为了玩法特别去买。 ———————————————————————————————————————— 所有关卡打通了,追加差评。设计师你整个游戏能交互的按钮就一种,就这一个按钮的体验你都做不好。两个一模一样的按钮左右紧挨在一起,两者交互区域的重叠部分会被左边的覆盖掉,无数次想按右变成按左。你这逼游戏本来就要掐时间精密操作,视线还要经常移动看看这看看那,结果核心交互体验做成这样?还有处理车祸为什么要点一下呢?直接鼠标扫过去移除不行嘛?你是没有试过车祸出在按钮旁边,点了移除车子刚好把交通灯也放行触发另一场车祸是吗? 体验,烂。
I read that this was originally a mobile game, and it looks like one. Pretty fun though.
A very fun and quite addictive chill game to play to pass some time nothing too complex just a relaxing experience, until 1 wrong light causes a 10 car pile up but that is nothing to worry about
Do you like Quick TIme Events? This game is just endless stream of Quick TIme Events and nothing else.
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Spoko gra dla cierpliwych i minimalne iq 30
Its fun to play but probably better on a mobile device
Not bad. It's similar to Airport Madness but with cars instead of airplanes, and small blocks instead of airports. It's easy to play, and kind of relaxing. At least until things start crashing. Should have achievements though. This kind of game is perfect for achievements.
:)
Meh, should be free
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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