
Trading Towns is a simple and relaxing economic game in which your goal is to find ways for your town to become wealthy and prosperous.
Modeled estimate, not a reported figure. How we estimate →
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About
In Trading Towns, your goal is to find ways to make your town wealthy and prosperous.
Collect resources, sell or refine them to make more profit, hire adventurers and let them fight monsters or search for treasures, build many different buildings, use artefacts and simple find the best way to make money.
Relaxing: Build and manage your town with simple and relaxing mechanics. This game was designed to be played while actually doing something else.
Needs: Fulfill the needs of your population to earn more gold. Construct public buildings like schools, hospitals or temples or fulfill the needs with items instead. It's up to you how you do it, find the best strategy.
Items: Discover different items and their uses. Combine up to 3 items in different buildings to produce a new item. Some can be used by your adventurers or fulfill the needs of your population.
Adventurers: Hire adventurers and let them fight monsters, collect resources or find treasures. Adventurers grow and become stronger and more efficient in their tasks. They also have their own strengths, weaknesses and unique abilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
I originally picked up this game because it looked interesting, and in some ways i still think it's interesting after 6 hrs of play, however... quite a few undiagnosed bugs etc makes this game something i couldn't recommend to anyone at the moment, perhaps when the developer has a chance to clear well-known bugs out of the system first before attempting balancing issues etc also, it should be noted, that other players have brought up known bugs but it seems the developer wants to press forward rather than addressing critical gameplay issues (like ones that literally cause the game to CtD at weird moments!)
Le jeux est vraiment cool ! J'ai jouer bcp plus que ce que steam en dit et je pense que ma 1ere session de jeux à duré 10h xD Il y a un bon potentiel et je pense que les futurs ajouts rendrons le jeux encore meilleur et lui donnerons un "but final" ! C'est tres chill, le début de game est un peu (trop) lent mais ça fini par accélérer donc ça va ! J'aime ce genre de jeux où je peux discuter avec mes amis sans être 100% focus sur ce qu'il se passe ! Bref, un tres bon jeux pour le moment, j'ai hâte de voir la suite ! GG les dev !
amazing game as a dev myself i love seeing games like this, some mechanics are easy to understand, but some need to get to used to for a minute
The game has a fun concept, usual colony/city building. However, it is extremely sloooow. You cannot have an interesting experience without doing something on the 2nd screen. It is almost like the mobile game, but they forgot to put the way to pay for speed ups. Since the game has some in-between runs shop, I gave it two chances, thinking maybe only first run is so boring. But it basically changed nothing.
Preis/Leistung Top Ein schöner Zeitfresser
J'aime bien les jeu de gestion, stratégie et incrémentiels de base mais là c'est raté au niveau des graphismes, des possibilités de jeu, des actions à faire, et le côté rogue like avec une volonté de nous faire recommencer encore et encore nos parties pour avoir les succès non merci
儘管是一款只要不到5美金的作品 但這種類放置系遊戲 在前期的慢節奏已是正常 但遊戲玩到中期慢慢的會感受到幾個問題 首先 冒險者的升級還有BUG升級的屬性並沒有正常的套用到冒險者上 只有使用物品 以及自己花錢點的才有影響 雖然這對於目前的遊戲環境影響不大 但等於是把升級系統直接忽視掉 再來就是遊戲內的配方系統只能靠自己摸索 但這遊戲內容的後期目的性太低 造成只要掌握一兩個經濟配方後就可以很輕鬆的將這遊戲從中期度過到後期 畢竟在拓產科技樹上有點太過昂貴 不可能在中期就可以有多種的非起始建築 所以初中期只要基本收入的建築蓋的夠 放著出門買個東西回來通常就直接到後期了 這造成幾個問題 首先 讓角色探索的必要性降低 採集也只是度過個初中期 地下城可能到後期還是個不錯的收入來源 如果有探索到第二個以上的地下城會比起建築來的有更好的收益 總結就是 這遊戲的後期有點過度薄弱 作業感都在初期 如果是把他當放置系遊戲的話 可能反而會降低他的遊戲壽命 但這畢竟是一款不用幾塊錢的遊戲 五六個小時的娛樂時間 勉強算夠了(?
목적성도 없고 암것도 없음.....
Fantastic and busy! Leave game on kind of exploring game!
I like the style of the game and the developer is actively updating, It was very broken just a few days ago and this review was only tentatively positive, but some and possibly all the problems I pointed out may have been fixed. I tested some out the day after I originally posted this review and they seem to be working now after an update. The game got a total over-haul recently that almost make it a completely different game, very different from the video that is still up and more like the screenshots. **removed, hopefully temporarily** <Helpful tip- production buildings have a "productivity" slider at the bottom, so you both don't need as many as it initially seems and can relatively smoothly adjust your production to more accurately fit your needs. Probable bug: Productivity sliders seem to reset when loading the game.> **FIXED** (While territory explored before the update the day after my original posting did not fix, territory explored immediately after worked properly.) Previously - The current issues include territory expansion being broken, with territory resources not spawning in. That territory is necessary for most upgrades to not cost many times what they are worth. - **not re-tested yet** Service buildings such as fire-fighting don't always activate and often go to houses way across the map instead of to the buildings by them, making upgrading even a little and therefore needing the fire protection potentially cause a collapse of your economy as burning buildings don't pay. Producing higher tier food such as cooked fish and other products for your people ending up costing more to produce than the income from them unless you save up for years to buy upgrades to tax and rent from the market first. This may be intentional, but if so a heads up would be good in the tutorial. **Fixed** The bank functions look fine at first but at the very least the lending is broken. I don't know if the error would have happened anyway with just the refreshing of the list after the first loan finished paying or if it was because I bought an upgrade before the refresh. (As of an update the day after I originally posted, while there were still some glitched trades on offer in the list new un-bugged trades entered the list. I've bought up both the bugged trades and the non bugged trades and we'll see if new ones not bugged continue to appear.) I'll try to update this post as I find more bugs and game-breaking problems and as they're fixed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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