
Turn wealth into political power in this modern Grand Strategy game. Build a global economic empire, manipulate governments, and challenge the world's superpowers through Economic supremacy or military Conquest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Trade Conquest, you begin as an ambitious investor building a global economic empire. Build industries, secure strategic resources, and expand your economic empire across nations. Every investment expands your influence, allowing you to shape laws, sway governments, manipulate world events, and eventually seize control of your own nation. Whether you dominate through economic supremacy or military conquest, every decision brings you closer to challenging the world's leading superpowers.
Power isn't won overnight. Expand your business empire by controlling the industries, resources, and supply chains that power the modern world. Use your growing influence to reduce taxes, change economic policies, pressure foreign governments, and shape the political landscape to serve your ambitions.
But you won't rise unchallenged. Global powers such as the United States, China, Russia, India, and the European Union pursue their own interests, competing for strategic resources, investing abroad, and protecting their global interests. Every alliance, investment, trade agreement, and military action reshapes the balance of the world.
Economic Empire – Build industries that transform raw materials into valuable intermediate goods or finished lucrative products.
Political Influence – Invest in nations to gain influence, shape laws, manipulate governments, support favorable policies, and quietly expand your control without firing a single shot.
Military & Diplomacy – Conduct covert operations for economic warfare or to destabilize, defend your interests through diplomacy, or deploy modern armies when influence alone is no longer enough.
Research & Development – Advance Business, Social, and Military technologies to unlock new industries, improve production, and strengthen your nation.
Living World Simulation – Beginning in 2022, dynamic world events, economic crises, geopolitical conflicts, and changing governments constantly reshape the global landscape.
Massive Scale – Shape the future of nearly 200 nations and more than 1,800 provinces in a world where every region presents new opportunities and strategic challenges.
Multiple Paths to Victory – Become the world's dominant economic superpower through GDP or Conquer the world through military force.
Whether you rule through wealth or force, the future of the world is yours to shape.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра шикарная, есть конечно над чем работать, но затягивает. С нетерпением жду обновления и введение новых фишек. Не хватает пояснения, как бороться с инфляцией. Очень интересные производственные цепочки. В игру вложили душу это чувствуется. Советую поиграть и разобраться в ней, она затягивает это факт.
Экономическая стратегия без подробных отчетов об этой самой экономике, неудобный интерфейс и постоянно ползущая вверх инфляция, потому что "50% от липовых денег", которые ты при всем желании не сможешь законтрить. не вливая ежемесячно весь свой бюджет во влияние. Удачи разрабам. Делать экономическую стратегию без таблиц, это сильно UPD: будьте готовы, что спустя кучу времени ваше прохождение загубит невозможность открыть рынок "из-за ошибки патча безопасности". Нет, я не читер, просто разработчик оптимист
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Spanish - Latin America*, Russian*, Italian*, Simplified Chinese*, French*, Portuguese - Brazil*, Portuguese - Portugal*, Japanese*, Arabic**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
I am sorry but the building scheme, with very limited slot is simply RIDICULOUS. You also can't invest in manufacturing industry without 1st building one of its suppling extracting industry ? Ridiculous. For a game about market econnomy it is broken from the start.
Bueno, primero lo positivo: La idea del juego es interesante. Las líneas de producción y el concepto de crear un imperio económico están bien pensados. Ahora lo negativo, que lamentablemente pesa más: Optimización: inexistente. Árbol de industrias: cuando creo una industria (por ejemplo, cobre), no puedo saber fácilmente qué otras industrias me habilita. Sería fundamental poder ver qué productos se desarrollan a partir de cada industria. Con cientos de productos, al inicio es imposible entender qué necesito para producir qué cosa. Costos poco claros: no se entiende cuáles son los costos de cada industria, qué productos necesito importar, ni cuánto cuestan los transportes. Falta muchísima información. Diplomacia: cumple, pero es prácticamente inútil. Ejércitos y fronteras: los ejércitos funcionan bien para lo que es el juego, pero ¿cómo es posible que no haya flotas? Además, te pueden invadir desde cualquier lugar, sin límites de territorios ni fronteras. Es un caos. Edificios y mejoras: ¿por qué el límite de edificios en una región es 6? ¿Por qué no 10 o 3? ¿Por qué el límite de actualizaciones de construcciones es 4 y no 3 o 12? Son decisiones arbitrarias sin justificación. En resumen: la idea del juego es buena, pero la implementación es mala. Los menús son confusos, encontrar lo que buscás es engorroso, y los mercados no se entienden. ¿Para qué tengo 8 mercados si después existe la venta automática? Todo está mal diseñado. La verdad, no lo recomiendo. Well, let’s start with the good: The concept is interesting. The production lines and the idea of building an economic empire are well thought out. Now, the bad—which unfortunately outweighs the good: Optimization: nonexistent. Industry tree: when I build an industry (for example, copper), I can’t easily tell which other industries it unlocks. It should be possible to clearly see what products can be developed from each industry. With hundreds of products, it’s impossible at first to understand what you need for what. Unclear costs: it’s not clear what the costs of each industry are, which products must be imported, or how much transportation costs. There’s a big lack of information. Diplomacy: it works, but it’s practically useless. Armies and borders: the armies are fine for what the game is, but how on earth are there no fleets? On top of that, enemies can invade from anywhere, with no limits on territories or borders. It’s total chaos. Buildings and upgrades: why is the building limit per region 6? Why not 10 or 3? Why is the construction upgrade limit 4 instead of 3 or 12? These arbitrary restrictions make no sense. In short: the idea of the game is solid, but the execution is poor. The menus are confusing, navigating the interface is tedious, and the markets make no sense. Why have 8 different markets if you later just rely on automatic sales? Everything feels poorly designed. Honestly, I can’t recommend it.
Disappointing ! Looks not very polished and still got very poor performance. UI is a nightmare. Also too much diversity.
manca un tutorial che spieghi adeguatamente come giocare, per il resto la traduzione e gradita.
Having started a normal campaign twice the same issues with opaque mechanics increasing costs or dropping market prices, or a mix of the two. Unrest, inflation, population ,per capita GDP. Excellent concepts that suffer from a tutorial reading like a VN. A more hands on tutorial is desperately needed. In the end I refunded because at the price I got it, I could not force myself to immerse in the mechanics. Maybe I'll get it at a 90% sale and try again in the future
概念似乎值得期待,但當前建議觀望,bug和介面上的問題很多 body hygiene說明上寫Requires Sorbitol + Glycerin/ Purified Water/ Aloe Extract 但我有Aloe Extract卻沒有Glycerin的狀況下 還是自動購買了Glycerin 無法設定可以使用多種材料的配方優先使用哪種資源 買了一座金礦之後發現產量非常悲慘,檢查統計數據說有消耗量,但我根本沒有任何消耗黃金的建築 開始生產新的商品時市場的filter不會更新 右側視窗如果點歪就會穿透視窗點到地圖 如果建築已經蓋滿了就沒辦法查閱那個省份能生產那些品項 沒有一個地方可以查到什麼原料能生產什麼商品,如果想要購買NPC已經建立的商業,常常遇到原料不足的問題 手機的通知一月一日會消,於是去年的最後一則消息可能沒看到就消失了 升級全部建築按下去後如果有蓋建築那層視窗就會消失,可能會誤觸下面的暫停省分工廠 因為人口減少或動盪太高而暫時關閉的建築會完全看不出來原先是什麼 需要前面科技才能點的後面科技,如果前面科技沒點不該讓後面的科技亮起來 總體來說很多很多的小細節沒做好,非常卡手
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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