
Tracktopia is a strategy game with city-building elements, where your city moves on tracks and serves as a super powerful unit. Expand it to boost production, advance technologies, and create smaller units to ultimately defeat the enemy nation!
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About
Tracktopia is a strategy game with city-building elements, where your city moves on tracks and serves as a super powerful unit. The goal of the game is to destroy the enemy nation. Boost your city's production to create more units. Don’t forget to invest in research as well, enabling you to develop more efficient buildings and stronger units. Achieve this by constructing districts in Tracktopia—there are 10 different types available.
Your city is powerful but not indestructible, so you'll need smaller units. There are 5 types of units:
Tanks
Fighters
Bombers
Helicopters
Drones
Each of them can destroy specific types of units. For example, a tank cannot shoot down a bomber, but a bomber can successfully bomb a tank.
Units, as well as some districts, can be upgraded through research, which is divided into 3 eras inspired by the 20th and 21st centuries:
World War II
Cold War
Modern Era
Tracktopia itself is also a unit! It has a massive amount of HP and can destroy everything in its path. However, these powerful traits are balanced by a limited number of movements per turn and the fact that losing the city means the end of the game. Therefore, you must protect Tracktopia and carefully utilize its crushing power.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Reviews
The UI is attrocious, and nothing is explained or displayed to the player all that well.. however.. I do still find the game to be somewhat enjoyable, it doesn't take itself too seriously and has a pretty neat concept. If it just received some UX and quality of life improvements it'd be pretty good.. I'd also like to see more stats being displayed like: -required population, -being able to see your available units in the production menu, -being able to see deployed units in a list rather than finding them on the map, -explanations on what can attack what, or at least a disclaimer that it's my job to figure it out (I have), -always-on health bars or numbers for damaged units and districts -automatically turning sand into glass or wheat into bread instead of having to do it myself every turn -automatically distributing food, and allowing crop selection while building would make each turn feel like less of a drag. -alerts for when productions or researches are completed -alerts for when one of your units take damage These are just some ideas on how to make the experience a little more accessible and engaging. Overall it seems like a game that doesn't take itself too seriously, and is really just a cool concept to play around with more than anything else. Like I don't feel compelled to try and beat the game, but that could just be due to how many unnecessary clicks I'm making or the lack of information, making me exhausted from doing my own math constantly. Don't get this expecting story, or really a campaign at all. It's more of a sandbox really. Just a cool turn-based sandbox where you're a fancy city that can move around and mine resources. Expect frustration, the developer tried to be informative but the information isn't actually all there, so experimentation is sort of the key (whether or not it's intentional is beyond me, honestly). I found it to be worth its price, even though it's got a list of issues imo.
The game is a really cool idea with a lot of potential but there are definitely some weak spots. The graphics can feel a bit too simple and lack detail at times. The UI could use some work and the lack of music is a strange choice, the sound effects are fine but can get a bit annoying. On the plus side, the gameplay is enjoyable and the whole concept of building and managing a mobile city on tracks offers a nice twist on strategy games. It’s got a lot of room for improvement but still worth a try.
The game is pretty fun. The mechanics work really well, although it takes a while to fully learn them. I liked the turn based sections a lot, they were fairly challenging. The models are also pretty well-made. I wish there was some kind of soundtrack in the background, but most of the time I was too focused on the gameplay itself, so the absence of it doesn't matter to me that much. Overall, I liked it, it's a pretty good game.
This is a really cool game, its basic graphics might not appeal to everyone, for me this game has one drawback it lacks background music during gameplay, but overall its fun to play
Interesting idea for the game. It takes a bit to learn the game mechanics. visually very simple and feels a little unpolished but overall fun game
cool buildings fun tanks
Very fun, needs some polishing but the dev was on fixing 2560x1080 for me.
This game for it's price is pretty fun. The tutorial is quick and tells you everything you need to know. The gameplay, while simple is very fun and rewarding. If you would ask me I would recommend this game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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