
Tracing Decay is a dark dystopian simulation, that revisits impactful art that revolves around themes of decay, memory loss and recollection. The experience allows the player to explore the environment freely in search for several galleries within the ruins.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
Free virtual museum. Some of the pieces were genuinely interested to look at.
[h1]Before I played Tracing Decay, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'Tracing Decay' — это настоящее погружение в мир мрачной атмосферы и сложных моральных дилемм. Разработчики сумели создать уникальное произведение, которое заставляет задуматься над природой человека и последствиями наших поступков. Визуальный стиль игры, выполненный в приглушенных тонах и с элементами сюрреализма, идеально дополняет гнетущую атмосферу, а саундтрек, состоящий из эмбиентных композиций и тревожных звуков, лишь усиливает ощущение изоляции и уязвимости. Сюжет развивается неторопливо, раскрывая историю персонажей через обрывки воспоминаний, дневниковые записи и диалоги. Это не тот тип игры, где вас будут вести за руку, — здесь вам предстоит самому собирать пазл, анализируя каждую деталь. Механики игры просты, но эффективны, позволяя сосредоточиться на повествовании и атмосфере. 'Tracing Decay' — это опыт, который останется с вами надолго, заставляя переосмыслить многие вещи. Идеально подойдет для тех, кто ценит глубокий сюжет, гнетущую атмосферу и не боится столкнуться с темными сторонами человеческой натуры.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
"Tracing Decay" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Tracing Decay" is a software application that presents a poorly made art exhibition. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. I'm not quite sure how to put it, but when art galleries aren't interested in this low effort try-hard garbage, Steam gamers are incredibly less likely to want it. I simply don't understand the mindset of failed artists and why they need to hurl their crap at Steam when all else has failed, but here we are, yet another non-game art "experience" crapping up Steam and making it even harder for genuine game developers who make real games to find their audience... an audience that has to wade through all the art school dropout junk to find the games they're looking for. I suppose these guys needed to try something different from their usual pastimes of trying to sell books at the swimming pool and hiring skis to people on a rainforest tour. Yeah, some things don't belong in some places. Like this crap. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at only 3 concurrent viewers... this is a dismal public reception. This was so bad they couldn't even give it away.
☀️
Free art gallery game consisting of three 2 floors and basement + there's short film room. Performance is janky at best, but it has nice brutalist style floor which i enjoyed and some of the art is pretty cool too.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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