
Tracebound is an atmospheric, fast-paced ice-skating game. Skate, leap, and keep momentum across a bound giant’s body, carving traces to break shackles. Challenges evolve via new traversal patterns and hazards, blending flow-based movement with environmental storytelling.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Tracebound is a fast-paced action-runner game where you play as Ayor, an ice skater who glides across the body of a colossal being.
Those giants were once the forces of nature itself, making the world thrive through their movements. But humanity struggled to settle in a world that is constantly changing, and out of fear, they bound the gaints in place. But without their motion, nature withered, and the world began to die.
As Ayor you skate across the hazardous skin of the giant and carve frozen traces into its surface. By circling its limbs and shattering the chains that imprison it, you will free the giant and help nature to heal.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Very short but visually appealing game. Despite that it's recommended to play with a gamepad I'm [b] VERY thankful [/b] for normal controls on the keyboard & mouse. Game isn't difficult and took me 11 minutes to finish, looks like a beginner project and I must say it has potential. So anyone searching for a short relaxing game - give it a try, it's free after all ;) And good luck to the devs with any future projects ♡
The game feels and looks cool, but definitely has some issues which prevent much play. It's an experience worth opening up and looking at though I think. The menu doesn't appear to be escape-able (only when navigated to from the main menu), the map is either fairly limited or doesn't seem to lead you to where it wants you to go, and when you get to the edges of the navigable regions it just kind of slams you into an invisible wall (which behaves sort of like a corner, so you get a bit stuck along the edges), the volume appears to only be on or off (it has a slider, but 10% is full volume, then it snaps to 0%), the UI popups for the tutorial are jarring and look a bit rough, and finally the camera seems to try to help steer you to the correct path (I think that's what it tried to do?) ... but once that activates, the camera just seems to fight you vehemently until you restart. But again, it does look really cool, I've never seen something quite like this aesthetic, and it felt very fun to move in this world. This is worth checking out for 15ish minutes, and it's worth the developer exploring further, but this doesn't seem to be super playable in its current state unfortunately. I'll give it a yes because it's free, and I think it's worth experiencing, but I don't think it would be worth buying in its current state if it had any price tag.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
[h1] След Оков [/h1] [i] Будучи фигуристкой, освободил гиганта! [/i] [hr][/hr]ПЛЮСЫ: + Интересная идея + Оригинальный визуальный стиль + Глубокий сюжет [hr][/hr]МИНУСЫ: - Плохая оптимизация (Лагает сильно, даже в меню, несмотря на то, что разрешение убавил) - Очень короткое прохождение (14 минут) - Отсутствие русской локализации [hr][/hr]ПОСЛЕСЛОВИЕ: Плохую оценку давать не буду, только потому, что хочу, чтобы исправили недочёты. Замысел-то прикольный[hr][/hr]
值得一试的免费学生作品
Tracebound, atmosferik ve hızlı tempolu bir buz pateni oyunudur. Bağlı bir devin vücudu üzerinde kayın, zıplayın ve ivmenizi koruyarak zincirleri kırmak için izler bırakın. Yeni geçiş yolları ve tehlikeler aracılığıyla zorluklar gelişir ve akış tabanlı hareket, çevresel hikaye anlatımıyla harmanlanır.
A 10-minute experimental gem with a fresh concept that was clever and well executed! The heroine's design and overall art style was very pretty, plus I loved the narration, and being able to go full speed in any direction was good fun
Not bad, feels like a student project. Momentum is a bit weird, the camera is very jittery when moving over "terrain" of different angles, could try smoothing it a little or something. Far as I could tell it is just one level with no real goal other than to make it to a specific point in the stage. If this is a student project, then decent work.
I truely love the consept of this game. I love to just scate around, and for a first game this is pretty great! Its free, and pretty short so theres realy no reason to not try it out. The games does have some optimatation difficulties and can become laggy, but nothing gamebreaking. There may be an option for this but the transparity level of the ginat made it a bit diffucult to see where the ground was at times but other than that i realy enjoyed the game.
I like the momentum and vibes, HOWEVER - I was fighting the camera for the whole game - Invisible walls are everywhere and yet I still got lost and OOB somehow and then couldn't get back in bounds - The controls and physics are pretty jank overall - I'm pretty sure it was either capped to 60fps or lagging which is strange
very fun game and it's free
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.