
Toyland is a world of abandoned and forgotten toys. Please help 'Hana' crash landing on this Toyland go back to the real world!!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шикарная игрушка, 100/100 Ничего не понял, но мишка растрогал до слёз Единственный минус - боевая система. Так и не понял почему через раз героиня не может атаковать
Sevimli ve sevimli karakterler, bir tilki ve bir ayı var. Bir çocuk Soul oyunu gibi geldi ve çok tatlıydı! Oyun daha da geliştirilipse daha da güzel olacak.
- 장점 - 조이의 3D는 매우 귀엽습니다. 귀여운 캐릭터로 취향 저격이 되어 좋습니다. - 단점 - 소리 크기 조절바를 움직였을때 실시간으로 변하지 않아 조절이 불편합니다. 점프후 공중에 뜨는게 생각보다 어렵습니다. 지상과 공중시 이동속도가 다릅니다. 메르헨 포레스트 같은 느낌 게임입니다. 앞으로 기대 하겠습니다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"ToyLand" really needs an English translation that it's unlikely to get. This is a charming student project from Korea, and takes the form of a third person brawler game. It's got some wonky controls unfortunately and the controls are locked, which is a real problem... students must be taught that PC gamers need to be able to customise their entire experience. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
so cute!)
너무 짧아요... 급전개... 내용파악도 못햇는데 끝났어요...ㅠ
나쁘지 않다 딱 그정도. 학생 작품이고, 무료여서 추천한다.
игра отличная. всем рекомендую. приятная стилизация, во всем лучше геншина. прохождение занимает всего 20 минут. хотелось бы продолжения)
A full release might be fun IF the controller sensitivity won't be so minimal, at least 50% of the bosses "difficulty" was only for the slow-turning camera that can't be a real criterion for difficulty. Aside from that the visuals and attacks are really nice and it has an interesting potential.
엄청 마음에 들어요 시점이라던가 그래픽이라던가 20분동안 즐거웠어요.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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