
700 years from now, Agent Silverman is a renowned Exorcist on the case of a missing person. His investigation leads him to a small ghost town called "Town of Machine". Uncover unspeakable horrors and fight the grotesque monstrosities that lurk in this forsaken place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Entertaining top down shooter with some quirky dialogue. The game is constantly giving you items to manage with your limited inventory space and the use of a storage trunk like Resident Evil. The main character from Unloved shows up as a party member for some neat Blue Eagle fan service. The game took me about six hours to beat, but was a lot of fun and I would recommend it.
Stars received: 2.9/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.3] Menu & Settings [0.3] Sound & Music [0.3] Graphics [0.5] Game Design [0.3] Game Story [0.4] Game Content [0.2] Completion time (level/game)? [0.2] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: interesting concept Overview: game visuals are sooo bad... dragged it straight to the junkyard a bit of maze walker, got stuck at some point and dropped it indefinitely...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
Polished and fun to play, like all Paul's games. Nice story, I like how lore blends with other games. Not a fan of cute, little characters' looks but that’s just my personal taste and it didn’t stop me from enjoying the game. Highly Recommended!
Town of Machine is a top-down shooter with a hub-based world and semi-open progression where you investigate the cultist activity in a ghost town in a middle of nowhere. You meet strange characters, collect various, upgradeable instruments of mass destruction and explore dilapidated streets and laboratories looking for a missing agent. You have some freedom of movement on your journey, some secrets to uncover, lots of items that you can combine together to create more powerful healing potions or ammo types as you fulfil nonsensical quests with world-class writing on top of it - I recommend a beer or two before you start reading the dialogs. ;) There are many weapons, all reasonably fun to use, tons of different monsters to destroy, a few followers that you can bring along on your journey and some interesting environments to visit. In terms of shortcomings, well, there are a few. The biggest issue is that the topdown perspective doesn't always work very well. Enemies often come from the bottom of the screen where they can shoot you way before you actually get to see them. Some objects such as trees are not transparent which makes monsters difficult to see in certain instances. Several monsters launch annoying slow homing projectiles that are really obnoxious. Many encounters feel rather unfair when hordes of creatures spawn all around you out of nowhere. The save system makes some sections really irritating because you often feel like you need to save before continuing but the save points are few and far between. It's either taking a risk and potentially having to replay the whole area or wasting time trekking back to the last Monolith. The game is not very long and it could benefit a lot from having a bigger world, more quests, more locations, more everything. And the final boss fight is... Ugh. However all in all I enjoyed my time with Town of Machine. If you can look past its quirks it's actually a very fun game, mostly bottle-necked by its lenght and occasional problems with the perspective. The style is solid, the gameplay is neat. I had fun.
精美的小品俯視角射擊遊戲,遊戲節奏算不錯,每個關卡的量體不算長,畫風也蠻好的,武器&道具種類也蠻多,我個人玩得很開心~~ 不過遊戲的缺點也蠻明顯: 其一是道具顯示不明顯,需要人物靠近才會顯示,這導致很常會忽略掉解鎖道具,進而卡關。 其二是大地圖做的真心爛,爛到放棄使用...... 其三是怪的數量可怕多,搭配上該死的地圖障礙物卡死,後面關卡根本瘋狂死。 其四是沒有中文~~~若想玩的玩家,可以找個圖文攻略來玩,至少不會忽略關鍵道具的地點。
Nice little game
The 'Action Commando' games by the same dev are way better. This one felt very slow & awkward, with a lot of walking back & forth trying to figure out how to progress. I got bored.
This game rocks. If you like top-down shooters in general, you will most likely enjoy this game. If you like Paul’s other games like Gun Girl and Super Panda Adventures, you will find that it's a nice mix of those "explore areas", "get keys" together with top-down shooting. But to be also clear, the game is not perfect. The 2nd half of the game is less well designed as the first, but still fun. Also, NewGame+ is surprisingly engaging. Even if starting on "Brutal" difficulty makes NG+ really difficult :-)
Town of Machine is an ambitious indie action-adventure that blends top-down shooter mechanics with a dark, surreal narrative set in a distant, broken future. Developed by BlueEagle Productions and published by Paul Schneider, the game takes place centuries after humanity’s collapse, in a world where technology, the supernatural, and decay have fused into something deeply unsettling. Players step into the role of Agent Silverman, an exorcist and investigator whose latest assignment draws him into a desolate settlement known only as the Town of Machine. From the outset, the game establishes an eerie tone, positioning itself as both a combat-driven experience and a slow-burn mystery shaped by atmosphere and exploration. The story unfolds gradually as Silverman navigates the abandoned streets, industrial ruins, and warped interiors of the town, searching for clues surrounding a missing person case that quickly spirals into something far more disturbing. Dialogue with surviving inhabitants and encounters with hostile entities hint at a past filled with experimentation, corruption, and forces beyond human understanding. Rather than delivering exposition in large chunks, the game relies heavily on environmental storytelling, fragmented conversations, and visual cues to convey its lore. This approach rewards attentive players but can also feel cryptic, leaving much of the interpretation to the player and reinforcing the game’s unsettling, dreamlike quality. Gameplay centers on fast-paced, top-down shooting with a strong emphasis on movement, positioning, and weapon management. Combat encounters can escalate quickly, throwing swarms of bizarre enemies at the player, ranging from demonic creatures to twisted mechanical abominations. Weapons feel impactful, and switching between them on the fly becomes essential as enemy behavior and attack patterns vary widely. While the controls are generally responsive, the challenge level can spike unexpectedly, pushing players to learn enemy patterns and manage resources carefully rather than relying on brute force alone. Exploration plays a major role in shaping the experience. The Town of Machine is not strictly linear, and players are encouraged to wander, revisit earlier areas, and uncover optional locations and side objectives. This non-linear structure adds depth and a sense of place, making the town feel like a cohesive, lived-in environment despite its desolation. However, the lack of clear guidance or quest markers can sometimes lead to confusion, especially when progression depends on locating specific items or triggering obscure events. For some players, this reinforces the game’s sense of mystery; for others, it may result in frustration and aimless backtracking. Visually, the game stands out through its distinctive art direction. Stylized 3D environments are paired with pixel-art characters and enemies, creating a striking contrast that enhances the game’s otherworldly atmosphere. Rusted machinery, distorted architecture, and unnatural color palettes give each area a unique identity while maintaining a consistent tone of decay and unease. Sound design further strengthens immersion, with ambient audio, industrial noise, and ominous music underscoring both exploration and combat. Though the game is clearly made on a modest budget, its cohesive aesthetic helps mask technical limitations and gives it a strong visual personality. Despite its creativity, Town of Machine shows signs of rough edges. Certain systems feel underexplained, and pacing can be uneven, with long stretches of exploration occasionally interrupted by abrupt difficulty spikes. Some narrative threads feel unresolved, and the ending may leave players with more questions than answers. While this ambiguity aligns with the game’s themes, it can also give the impression that some ideas were not fully realized or refined. Occasional technical hiccups and design inconsistencies further contribute to the sense that the game is more ambitious than polished. Overall, Town of Machine is a bold and atmospheric indie title that succeeds through mood, worldbuilding, and intensity rather than refinement. It offers a distinctive blend of action, horror, and mystery that will appeal to players who enjoy exploring strange worlds and piecing together fragmented narratives. While its lack of clarity and uneven pacing may deter those seeking a more streamlined experience, players willing to embrace its imperfections will find a haunting and memorable journey through a world where machines, spirits, and human ambition have merged into something deeply unnatural. Rating: 6/10
Action Heroes와 동일한 엔진으로 만든 (이게 더 먼저 나왔지만) 쿼터뷰 슈팅 게임. 비밀 요소도 많고, 맵 탐험 요소도 강해서 꽤 즐겁게 플레이했다. 장점: - 맵 탐색의 즐거움을 잘 살림 - 비밀들도 많아서 찾는 재미가 있음 단점: - 생각보다 막히는 구간이 많음. 힌트를 찾기 쉽지 않다. - 무기, 퀘스트 아이템이 인벤토리를 먹어서 인벤 관리가 빡셈 - 최고난이도로 할 경우 난이도가 좀 불합리할 정도임 - 별로 안유명한 게임이라서 도전과제, 비밀 요소 정보 찾기가 힘듦 이런류 게임 좋아하면 추천. 6시간동안 즐겁게 했다.
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